Mmh. Cannot reproduce the rationale. Was overwhelmed by having no planning tools. Planning tools would have helped not being overwhelmed.
Anyway, if they do want to lock it, they should lock the hotkey as well. In the current state it is a bug, no ifs, no buts.
... Incidentally it's also a code ...
Search found 3 matches
- Mon Jan 08, 2024 6:04 pm
- Forum: Duplicates
- Topic: [1.1.101] Blueprints not available in GUI but hotkey works
- Replies: 3
- Views: 1016
- Mon Jan 08, 2024 5:14 pm
- Forum: Duplicates
- Topic: [1.1.101] Blueprints not available in GUI but hotkey works
- Replies: 3
- Views: 1016
[1.1.101] Blueprints not available in GUI but hotkey works
Blueprints can be created and placed by Alt+B right from the start of the game. Using the GUI to access the same functionality is, however, locked behind this misleading mouse-over message:
"This shortcut requires the Construction robotics technology."
Well, it is technically correct, "from a ...
"This shortcut requires the Construction robotics technology."
Well, it is technically correct, "from a ...
- Mon Jan 08, 2024 4:17 pm
- Forum: Ideas and Suggestions
- Topic: Always-green rail signal to terminate Critical Section
- Replies: 2
- Views: 563
Always-green rail signal to terminate Critical Section
Abstract:
Add a sign "end of regulated traffic" to the technology Rail signals .
Works: as an always-green signal, performing no checks, taking no signal inputs
Looks: single tile signpost with yellow triangle sign, no connection to the track
Usage: place instead of a normal signal at the ...
Add a sign "end of regulated traffic" to the technology Rail signals .
Works: as an always-green signal, performing no checks, taking no signal inputs
Looks: single tile signpost with yellow triangle sign, no connection to the track
Usage: place instead of a normal signal at the ...