That would also be possible but look on the right, your name is already yellowish. With the staff brown, I'd miss some contrast.Natha wrote:This idea is great, but the Factorio staff color should be brown - like The color of the logo
Search found 510 matches
- Sat Apr 25, 2015 3:07 pm
- Forum: This Forum
- Topic: User ranks and their colors
- Replies: 2
- Views: 7147
Re: User ranks and their colors
- Sat Apr 25, 2015 2:22 pm
- Forum: This Forum
- Topic: User ranks and their colors
- Replies: 2
- Views: 7147
User ranks and their colors
Hallå, it's me again. :twisted: As I like colors and well-organized things, I just got an idea about the user ranks. Administrators : As far as I know, the forum only has one single admin account. I would like to see more administrators, they represent the safety of the other users. Global moderator...
- Sat Apr 25, 2015 1:05 pm
- Forum: This Forum
- Topic: Topic Icons
- Replies: 12
- Views: 24666
Re: Topic Icons
So a link forum should be a link or a redirection to another, external website, masked as a forum topic. Clicking on it would be like clicking on a "default" link that can be found elsewhere in the Internet.
That sounds very... logical!
That sounds very... logical!
- Sat Apr 25, 2015 11:37 am
- Forum: This Forum
- Topic: Topic Icons
- Replies: 12
- Views: 24666
Re: Topic Icons
When the moderator makes a link. See for example: https://forums.factorio.com/forum/viewtopic.php?f=6&t=8655 Currently can be also found in General: https://forums.factorio.com/forum/viewforum.php?f=5&start=75 Yes, this is the moved topic icon, I know it. ;) https://forums.factorio.com/foru...
- Sat Apr 25, 2015 11:01 am
- Forum: This Forum
- Topic: Topic Icons
- Replies: 12
- Views: 24666
Re: Topic Icons
Link forum?
Never seen that before. :O
When is it used?
Never seen that before. :O
When is it used?
- Sat Apr 25, 2015 10:55 am
- Forum: This Forum
- Topic: Code access user group
- Replies: 3
- Views: 8321
Code access user group
Hello, I am registered for almost a year in here. When setting up my user account, I noticed the code access user group. Now I've got some simple questions: What will happen if I "apply" for it? Which code is meant? Where can I find the files then? Are there any advantages or disadvantages...
- Mon Apr 20, 2015 5:19 pm
- Forum: Translations
- Topic: [0.10.12] (Build 10773, win32) mistranslation
- Replies: 2
- Views: 9458
Re: [0.10.12] (Build 10773, win32) mistranslation
I fixed it right now. Some of the "fixed" translations still need to be voted.cube wrote:Hello, thanks for the report, but could you please also fix it on Crowdin, or just downvote the current translation and maybe add a note?
- Tue Apr 07, 2015 11:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.20] [kovarex] Game returns error directly after being called
- Replies: 2
- Views: 3408
Re: [0.11.20] Game returns error directly after being called
Oh, I just found out that the config.ini (that config file in the config directory) was completely empty.
Deleting it let the game start up normally.
Deleting it let the game start up normally.
- Tue Apr 07, 2015 7:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.20] [kovarex] Game returns error directly after being called
- Replies: 2
- Views: 3408
[0.11.20] [kovarex] Game returns error directly after being called
Hello, a few days ago, someone asked, why his game won't load anymore. He also told me the error message, and today I wanted to start Factorio but then this: http://i.gyazo.com/57c4f4b53fa0df26c7330d1ec3bcc80d.png <unspecified file>(1): '=' character not found in line This happens when I open the Fa...
- Mon Apr 06, 2015 1:29 pm
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 121308
Re: The Ctrl+V Game
Grundstücksverkehrsgenehmigungszuständigkeitsübertragungsverordnung
That must be the longest word of the German language.
I used it in a twitter communication with an American.
That must be the longest word of the German language.
I used it in a twitter communication with an American.
- Thu Mar 26, 2015 5:38 pm
- Forum: Texture Packs
- Topic: [REQUEST] New F mod textures
- Replies: 14
- Views: 22694
Re: [REQUEST] New F mod textures
friday-facts says factorio 0.12 break script-mods ... seems i have a lot of time ... you still looking for rocket, and launchpad or new rocket-factory makes them obsolete ? That's why I'm trying to simplify the code as much as possible. I already made a treefarm integration so the complicated growi...
- Wed Mar 25, 2015 2:48 pm
- Forum: Texture Packs
- Topic: [REQUEST] New F mod textures
- Replies: 14
- Views: 22694
Re: [REQUEST] New F mod textures
Oh, I totally forgot this topic while looking and judging on pictures while listening to music. :oops: The forge graphics, you gave me, are looking... like a forge! :D That means, they're in. :D Even if I need to adjust their shift and animation speed, and maybe the size of the whole machine. :P The...
- Mon Mar 09, 2015 5:37 pm
- Forum: Texture Packs
- Topic: [REQUEST] New F mod textures
- Replies: 14
- Views: 22694
Re: [REQUEST] New F mod textures
I tested the new alien assembling machine ingame right now, it looks very nice.
Especially the hexagons make it look more alien-like (in my opinion).
I've added it to the upcoming F mod version
Especially the hexagons make it look more alien-like (in my opinion).
I've added it to the upcoming F mod version
- Sun Mar 08, 2015 3:48 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 344207
Re: [MOD 0.11.13+] Treefarm REDUX
In F mod 2.0.0, the trees are trees. And if you say it, I'll use them.Nagshell wrote:About F-mod trees. As I was looking at them, they are not considered trees by the game. Maybe you could look into DyTech or Coffee(small add-on for treefarm) files, there are working examples.
- Sun Mar 08, 2015 10:22 am
- Forum: Texture Packs
- Topic: [REQUEST] New F mod textures
- Replies: 14
- Views: 22694
Re: [REQUEST] New F mod textures
Yes the drilling tower looks pretty good. Thank you
With WIP I meant the rocket and maybe the landing platform.
And the beta access is hidden, I don't like to have an incomplete version for public.
If you want access, just tell me.
With WIP I meant the rocket and maybe the landing platform.
And the beta access is hidden, I don't like to have an incomplete version for public.
If you want access, just tell me.
- Sun Mar 08, 2015 9:39 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 344207
Re: [MOD 0.11.13+] Treefarm REDUX
Hello,
I've got a little question:
The F mod contains white and yellow trees. How can I make both to grow on your treefarms and am I even allowed to?
If I am allowed to, can you give me short instructions?
Thank you in advance!
I've got a little question:
The F mod contains white and yellow trees. How can I make both to grow on your treefarms and am I even allowed to?
If I am allowed to, can you give me short instructions?
Thank you in advance!
- Sat Mar 07, 2015 10:44 pm
- Forum: Texture Packs
- Topic: [REQUEST] New F mod textures
- Replies: 14
- Views: 22694
[REQUEST] New F mod textures
Hello, as you may have played with the F mod, you may also have noticed their WIP textures. I'm not good at making models or textures at all, so if someone could do that, I'd be very grateful. :) You won't need to download the recent version of the mod, I've created a beta access, where every single...
- Thu Feb 26, 2015 11:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.16] [kovarex] Chemical Plant facing north pipe ending grpahics
- Replies: 2
- Views: 967
[0.11.16] [kovarex] Chemical Plant facing north pipe ending grpahics
The Chemical Plants are having an edge in their texture when they're facing north (output is in the north).
When it's producing something, you can see it way better because of the overlay animation.
When it's producing something, you can see it way better because of the overlay animation.
- Mon Feb 23, 2015 9:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.16] Crash when adding cargo wagons to train
- Replies: 1
- Views: 2256
[0.11.16] Crash when adding cargo wagons to train
I just discovered that the game crashes with the new "unexpected error" message when I add cargo wagons to a train. But I kept the mouse button down and walked next to my rail to place them. One time it crashed after the 10th cargo wagon, else it crashed after the 31st cargo wagon (limit?)...
- Mon Feb 23, 2015 7:49 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 203
- Views: 125759
Re: [0.10.1] locale de
I prefer "Greifarm"Gully wrote:Heute hatte ich eine Idee: Einfach "Greifer" - ist kurz und trifft die Bedeutung trotzdem ziemlich genau. Geht auch mit den anderen Typen Inserter: Langer Greifer, Schneller Greifer usw.
Sounds more detailed.