Search found 510 matches
- Thu Nov 05, 2015 7:21 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 435948
Re: [MOD 0.12.x] Natural Evolution v5.0.4 - All things Alien!
Moved to Gameplay / Vanilla+ on creator's request.
- Thu Nov 05, 2015 12:19 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 161396
Re: Random Word Association Game
StarTrek
- Wed Oct 28, 2015 6:14 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 161396
Re: Random Word Association Game
Objection!
- Mon Oct 26, 2015 5:23 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 161396
- Sat Oct 24, 2015 12:46 pm
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 116113
Re: The Ctrl+V Game
C: cd Users\Kajan\AppData\Local\Microsoft\OneDrive start OneDrive.exe timeout /t 3 /nobreak taskkill /FI "WINDOWTITLE eq OneDrive" That's from a batch file I wrote to start some programs. The OneDrive.exe always lauches a Windows Explorer window, so I have to close it after 3 seconds. And...
- Thu Oct 22, 2015 6:45 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 161396
- Wed Oct 21, 2015 2:24 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 161396
Re: Random Word Association Game
Inserter
- Sat Oct 10, 2015 7:32 am
- Forum: Gameplay Help
- Topic: Trash Compactor mod?
- Replies: 6
- Views: 12301
Re: Trash Compactor mod?
Or shoot it using the C button or a shotgun.bobucles wrote:Want a vanilla solution? Grab a requester chest, fill it with overflow, and place it directly in the line of biter raids.
KAPOW! Everything is gone!
- Thu Oct 08, 2015 11:43 pm
- Forum: Technical Help
- Topic: Sprites missing or corrupted
- Replies: 10
- Views: 16414
Re: Sprites missing or corrupted
Done. https://forums.factorio.com/forum/vie ... =7&t=16911SirRichie wrote:Maybe this should be copied to the bug reports?
- Thu Oct 08, 2015 5:58 pm
- Forum: Gameplay Help
- Topic: Trash Compactor mod?
- Replies: 6
- Views: 12301
Re: Trash Compactor mod?
Item Destroyer mod: https://forums.factorio.com/forum/vie ... 93&t=14371MegaHamster7 wrote:I'm looking for something that permanently deletes items from the game automatically. Either a chest that deletes it's contents or something similar.
- Thu Oct 01, 2015 9:39 am
- Forum: Releases
- Topic: Version 0.12.9
- Replies: 29
- Views: 36677
Re: Version 0.12.9
I love the new resume button in the multiplayer game menu! ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Always pressing "Pause Game" when finished configuring settings was quite annoying...![Laughing :lol:](./images/smilies/icon_lol.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Always pressing "Pause Game" when finished configuring settings was quite annoying...
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Thu Sep 24, 2015 3:40 pm
- Forum: This Forum
- Topic: How do you make clickable named links?
- Replies: 6
- Views: 16296
Re: How do you make clickable named links?
I see you...MegaDepp2 wrote:huawei g8 schutzfolie
![Mad :x](./images/smilies/icon_mad.gif)
- Tue Sep 22, 2015 5:34 pm
- Forum: Mods
- Topic: New Hardcorio for 0.12?
- Replies: 4
- Views: 7267
Re: New Hardcorio for 0.12?
This is an English forum, please translate your post.Dariel92 wrote:Вот мне интересно - вопрос стоит уже давно, и по голосованию большинство за продолжение мода, ну и где же в таком случае мод?
- Sun Sep 20, 2015 2:46 pm
- Forum: General discussion
- Topic: Factorio.Com Down
- Replies: 3
- Views: 8027
Re: Factorio.Com Down
Wanted to read that, too.Ojelle wrote:Also just noticed it. It is still down. I wanted to read FF104, guess I'll wait till tonight
Noticed it while trying to download the latest update.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Sun Sep 20, 2015 1:39 pm
- Forum: Modding help
- Topic: multirocketshot
- Replies: 13
- Views: 7890
Re: multirocketshot
Nope, that's not true.keyboardhack wrote:you used data.extend instead of data:extend.
![Razz :P](./images/smilies/icon_razz.gif)
- Sun Sep 20, 2015 11:55 am
- Forum: Modding help
- Topic: multirocketshot
- Replies: 13
- Views: 7890
Re: multirocketshot
I see I still have Factorio 0.12.7, I need to update.
This can take a while since the factorio.com servers seem down.
This can take a while since the factorio.com servers seem down.
- Sun Sep 20, 2015 11:17 am
- Forum: Modding help
- Topic: multirocketshot
- Replies: 13
- Views: 7890
Re: multirocketshot
I fixed it. Code below. data:extend( { { type = "ammo", name = "explosive-rocket", icon = "__base__/graphics/icons/explosive-rocket.png", flags = {"goes-to-main-inventory"}, ammo_type = { category = "rocket", action = { type = "direct", rep...
- Sun Sep 20, 2015 9:38 am
- Forum: Modding help
- Topic: multirocketshot
- Replies: 13
- Views: 7890
Re: multirocketshot
In your ammo.lua are two typos.
After the data:extend only a normal bracket ( is needed, no curly bracket {. The same at the very end of the file: you only need a ).
After the data:extend only a normal bracket ( is needed, no curly bracket {. The same at the very end of the file: you only need a ).
- Sun Sep 20, 2015 8:56 am
- Forum: Multiplayer
- Topic: Factorio gaming TS3
- Replies: 2
- Views: 6158
Re: Factorio gaming TS3
I have the bad feeling that we already have a server.
See https://forums.factorio.com/forum/vie ... =53&t=3305
See https://forums.factorio.com/forum/vie ... =53&t=3305
- Thu Sep 17, 2015 6:47 pm
- Forum: Off topic
- Topic: Trainstation Cosplay
- Replies: 6
- Views: 15370
Re: Trainstation Cosplay
Moved from General discussion to Off topic.