Thank you all the devs, for this masterpiece of a game!!
For me this is the best game: 9.9 rating. Why not 10?
Dynamic music. I love this so much on Dune 2 and it would be really awesome this in factorio, when biters group and attack changing to an more action music would be a dream.
But I ...
Search found 15 matches
- Mon Dec 16, 2024 8:08 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 608
- Views: 372872
- Mon Dec 16, 2024 7:59 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 470
- Views: 347897
Re: Just bought the game; What were Your first impressions?
My first impression:
Building my first space platform and could not walk on there. Scratch head, maybe my game is bugged, then later I discovered that building there is totally diferent from Nauvis.
I was so excited to see other planets, that forgot totally to bring materials and machines. And ...
Building my first space platform and could not walk on there. Scratch head, maybe my game is bugged, then later I discovered that building there is totally diferent from Nauvis.
I was so excited to see other planets, that forgot totally to bring materials and machines. And ...
- Mon Dec 16, 2024 7:36 am
- Forum: Bob's mods
- Topic: Which bob mods adds complexity/hardness vs which makes it easier?
- Replies: 4
- Views: 1241
Re: Which bob mods adds complexity/hardness vs which makes it easier?
Hello!
Another user that like me, like to suffer with Angel's Bob's.
For the max experience I recommend download the full suit of these two packs. And no they will not make anything easier I guarantee. To help make your game more fun and harder add some biters mods.
Frost biters, explosive ...
Another user that like me, like to suffer with Angel's Bob's.
For the max experience I recommend download the full suit of these two packs. And no they will not make anything easier I guarantee. To help make your game more fun and harder add some biters mods.
Frost biters, explosive ...
- Mon Dec 16, 2024 7:28 am
- Forum: Bob's mods
- Topic: When will Bob's Mods be updated again?
- Replies: 3
- Views: 3008
Re: When will Bob's Mods be updated again?
Oh, only he is updating all the angel's and bob's mods? Man that must be alot of work.
I also love playing bob's angel's and I am waiting for when it will become avaliable for 2.0. Good to know it is being updated!
I also love playing bob's angel's and I am waiting for when it will become avaliable for 2.0. Good to know it is being updated!
- Mon Oct 28, 2024 2:22 am
- Forum: Mods
- Topic: [MOD 0.17.x] NPUtils 4.33
- Replies: 46
- Views: 33317
Re: [MOD 0.17.x] NPUtils 4.33
Hello Kaue!
I know it is a six years later, I like to use your mods.
Anyone that works on this would port to 2.0?
I know it is a six years later, I like to use your mods.
Anyone that works on this would port to 2.0?
- Mon Oct 21, 2024 4:58 am
- Forum: Technical Help
- Topic: [1.1.110] Factorio crash - Stack Overflow
- Replies: 7
- Views: 659
Re: [1.1.110] Factorio crash - Stack Overflow
Post a log of a session ending in a crash instead.
Did the other log was different because I tried to load back the game, and then closed it, and the game made a new current log over the one that crashed? If it is, then the new log is the correct one, the game crashed and I came here and added ...
- Mon Oct 21, 2024 4:53 am
- Forum: Technical Help
- Topic: [1.1.110] Factorio crash - Stack Overflow
- Replies: 7
- Views: 659
- Mon Oct 21, 2024 4:49 am
- Forum: Technical Help
- Topic: [1.1.110] Factorio crash - Stack Overflow
- Replies: 7
- Views: 659
Re: [1.1.110] Factorio crash - Stack Overflow
I dont know how delete a duplicated message
- Mon Oct 21, 2024 4:48 am
- Forum: Technical Help
- Topic: [1.1.110] Factorio crash - Stack Overflow
- Replies: 7
- Views: 659
Re: [1.1.110] Factorio crash - Stack Overflow
Hello
Sadly the stack overflow error are still happening.
I got this from the file:
211.280 Script @__WH40k-Titans__/script/main.lua:211: WH40k_Titans.reload: Ti=0, Bn=0, SpRm=0, SpSv=0
212.012 Script @__DiscoScience__/core/researchColor.lua:65: Disco Science encountered the following ...
Sadly the stack overflow error are still happening.
I got this from the file:
211.280 Script @__WH40k-Titans__/script/main.lua:211: WH40k_Titans.reload: Ti=0, Bn=0, SpRm=0, SpSv=0
212.012 Script @__DiscoScience__/core/researchColor.lua:65: Disco Science encountered the following ...
- Sun Oct 20, 2024 3:47 pm
- Forum: Technical Help
- Topic: [1.1.110] Factorio crash - Stack Overflow
- Replies: 7
- Views: 659
Re: [1.1.110] Factorio crash - Stack Overflow
But after some tests, I think I discovered the mod culprint. The heroturret mod. I deleted it and the game stopped to crash. But also my base is being overrun by tons of bugs... hehe since it changes the turret to other versions, and all my perimeter turret defense disappeared.
- Sun Oct 20, 2024 3:45 pm
- Forum: Technical Help
- Topic: [1.1.110] Factorio crash - Stack Overflow
- Replies: 7
- Views: 659
Re: [1.1.110] Factorio crash - Stack Overflow
Isnt what I posted? It is similar to other users. In fact I checked other error-overflow posts before checking what I should attach. Sorry I am a bit lost. There is no other log on my factorio directory.
- Sun Oct 20, 2024 2:47 pm
- Forum: Technical Help
- Topic: [1.1.110] Factorio crash - Stack Overflow
- Replies: 7
- Views: 659
[1.1.110] Factorio crash - Stack Overflow
Hello!
It is my first time reporting an error on my factorio.
I use alot of mods.
After awhile the game froze and appear the screen saying the game stopped working of stack overflow. I am doing nothing in particular, I believe it maybe be something about the combat, since the freeze and error ...
It is my first time reporting an error on my factorio.
I use alot of mods.
After awhile the game froze and appear the screen saying the game stopped working of stack overflow. I am doing nothing in particular, I believe it maybe be something about the combat, since the freeze and error ...
- Wed Aug 21, 2024 2:21 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 55688
Re: Friday Facts #424 - Gleba Pentapod Enemies
Super awesome!
I love factorio because the factory challenge AND the enemies. Without the enemy the game would be boring for me.
I cant wait to see the mods based on these new enemies... frost wiggles, toxic stompers? Bring them on !
Are these only the new enemies? Or each planet will have its ...
I love factorio because the factory challenge AND the enemies. Without the enemy the game would be boring for me.
I cant wait to see the mods based on these new enemies... frost wiggles, toxic stompers? Bring them on !
Are these only the new enemies? Or each planet will have its ...
- Wed Jan 10, 2024 8:06 am
- Forum: Modding interface requests
- Topic: combat soundtrack?
- Replies: 6
- Views: 4367
Re: combat soundtrack?
I know this post is a bit dead, but why not be able to put combat music? Dune 2 did this on ms-dos era, why factorio engine cant do the same?
- Fri Dec 29, 2023 12:21 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1640562
Re: Bugs & FAQ
Hello, to fix this recent update I downloaded all my angel mods from 11 months ago. Now the game loaded normally.