Search found 96 matches

by KatherineOfSky
Wed Aug 05, 2020 3:35 am
Forum: Ideas and Suggestions
Topic: More visibility with Electric Miners
Replies: 5
Views: 78

Re: More visibility with Electric Miners

It's not very practical to use if you just want to get rid of 3 or 4 miners that are empty on a big patch but allows you to make nice vizualisation with array of lamps that progressively turns off as the patch is depleting. I have this vision in my head of a huge ore patch, and replica shape to the...
by KatherineOfSky
Tue Aug 04, 2020 9:33 pm
Forum: Ideas and Suggestions
Topic: More visibility with Electric Miners
Replies: 5
Views: 78

More visibility with Electric Miners

I've played some with the new electric miners. They are very pretty, and I commend the graphics artist. However, the new design gives almost no visibility. In a horizontal line, the belt is horribly obscured, making it hard to see which miners are functional and which are not. There's a lot of visua...
by KatherineOfSky
Sat Aug 01, 2020 7:20 pm
Forum: General discussion
Topic: Blueprint Library Feedback
Replies: 20
Views: 714

Re: Blueprint Library Feedback

1. What you are describing is not intuitive to either a new or long-time player: that's my point. I think there needs to be a LOT more instruction within the blueprint window or other ways of teaching the player if this is the final draft. 2. I have 2k hours in the game, just FYI. I'm aware of the h...
by KatherineOfSky
Sat Aug 01, 2020 5:36 am
Forum: General discussion
Topic: Blueprint Library Feedback
Replies: 20
Views: 714

Blueprint Library Feedback

I am finding the new blueprint library very non-functional. I am a bit shocked. I've been on hiatus from the game because I have severe hand problems, and the BP library feels non-intuitive and hard to work with, even after spending several hours getting used to it. I will do my best to explain the ...
by KatherineOfSky
Fri Jul 17, 2020 10:28 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 114
Views: 10439

Re: Friday Facts #356 - Blueprint library for real

Kovarex, I am so happy you are back! I'm also deeply grateful that you've stayed true to your plan and vision of creating quality games: it has made Factorio one of the most beloved games for so many gamers, and I'm thrilled for the release of Factorio and all the future projects that come from Wube...
by KatherineOfSky
Sat Jun 20, 2020 1:31 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 8573

Re: Friday Facts #352 - New website

The web site redesign looks amazing! So glad you kept the artwork around so people will have an easier time finding it -- some of those images are real gems and bring back lots of memories!
by KatherineOfSky
Fri Jun 12, 2020 6:04 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 14290

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I like the new beacon design: it is visually very subtle and give the attention the factories. However, I don't agree with removing ALT mode for beacons. Removing that visual consistency of seeing them straightforward, in a black box, is essential to checking a field quickly to see if all / or the c...
by KatherineOfSky
Sat May 23, 2020 9:00 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 11876

Re: Friday Facts #348 - The final GUI update

I would not mind having the inactive tabs even darker. But I would mind the active tab having a different color than the content. That sums up nicely how perception works. Perception indeed. I still look at that window and am wondering what tab you are on. Light means "highlighted" to me, and dark ...
by KatherineOfSky
Fri May 22, 2020 9:04 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 11876

Re: Friday Facts #348 - The final GUI update

UI/Tabs: I would like to request one change to the UI, one that I have seen quite a few people ask for: the tabs at the top are in reverse color, and I would hope that the currently active tab would be in Light color, and the hidden ones would be in Dark color. Note that I am requesting just the tab...
by KatherineOfSky
Fri May 15, 2020 6:20 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 46
Views: 5007

Re: Friday Facts #347 - New hope demo levels

I remember that area so well... the second screenshot with the half-ruined smelting column. That's how I learned how to use long-handed inserters! I only played the campaign one time... but I designed my smelting columns that way for weeks afterward! Coal in the middle, ore close, and power poles tu...
by KatherineOfSky
Fri Feb 07, 2020 7:30 pm
Forum: News
Topic: Friday Facts #333 - Terrain scrolling
Replies: 40
Views: 7629

Re: Friday Facts #333 - Terrain scrolling

Thank you so much for this optimization! I've heard from so many people with self-described "potato" computers who are so happy they can play Factorio on their systems. This update is VERY much appreciated! <3
by KatherineOfSky
Sat Feb 01, 2020 7:12 am
Forum: News
Topic: Friday Facts #332 - More sounds & Map color tweaks
Replies: 53
Views: 7030

Re: Friday Facts #332 - More sounds & Map color tweaks

I think that belt sounds at all are not a good thing. Belts are everywhere, and having extra noise created by them is just too much. I don't even want to be in my factory any more when I hear that constant background noise. I hope the belt sounds are removed completely. Their silence was very restfu...
by KatherineOfSky
Tue Nov 12, 2019 10:25 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 22810

Re: Friday Facts #320 - Color correction

I've been pondering whether or not to write this post, but I decided to do so since after implementation it might be difficult to change. I am not a fan of the new brightness/saturation. It feels far too bright, too saturated. When I play Factorio, I am looking for a game that I can rest my eyes on....
by KatherineOfSky
Mon Sep 09, 2019 8:25 am
Forum: General discussion
Topic: Licensing and mod portal
Replies: 90
Views: 5387

Re: Licensing and mod portal

I hope you agree that a wake up call without legal consequences like Deadlock gave to Katherine is better than bringing down the DMCA hammer in full force. I don't understand this. My interaction with Deadlock was primarily through an email. I asked, he refused, and that was it. The notification of...
by KatherineOfSky
Mon Sep 09, 2019 8:21 am
Forum: General discussion
Topic: Licensing and mod portal
Replies: 90
Views: 5387

Re: Licensing and mod portal

Not meant as attack on you Katherine, I just don't understand why streamers have a problem doing what developers have to do. To avoid legal consequences as self employed developer I have to read licenses on every software, module or even snippet I use in my code and only use it when the license is ...
by KatherineOfSky
Mon Sep 09, 2019 7:26 am
Forum: General discussion
Topic: Licensing and mod portal
Replies: 90
Views: 5387

Re: Licensing and mod portal

Someone mentioned "what about asking nicely?" The way this whole story began was that I saw the FFF of course; mod looked interesting. After hearing from someone in my community that his license prohibited streaming, that's the first thing I did -- I sent Deadlock and email, offering to link his Pat...
by KatherineOfSky
Sun Sep 08, 2019 10:27 am
Forum: General discussion
Topic: Licensing and mod portal
Replies: 90
Views: 5387

Re: Licensing and mod portal

Klonan, thank you for your response. I look forward to hearing what the team comes up with.
by KatherineOfSky
Sun Sep 08, 2019 10:17 am
Forum: General discussion
Topic: Licensing and mod portal
Replies: 90
Views: 5387

Re: Licensing and mod portal

Bilka, I am glad you will modify your words in future because I was shocked at how you treated my friend and member of the Factorio community. When you have a pink name, respond on the official forums, and have the phrase "Factorio Staff" under your name, you ARE a Wube-representative and ARE giving...
by KatherineOfSky
Sun Oct 21, 2018 7:56 am
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 116
Views: 18234

Re: Friday Facts #265 - Nomenclature & Steam networking

One terminology item we thought about as we were playing our multiplayer game today was circuits, and the confusion that could arise. We have the research for Circuit Network, which allows us to make circuits from combinator to combinator (with red & green wire), but we also have intermediate produc...
by KatherineOfSky
Fri Aug 10, 2018 3:33 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 21054

Re: Friday Facts #255 - Construction tools

Nice new additions! Does the Upgrade Planner functionality mark tiles for upgrade within a network? For example, if you want to upgrade your entire main bus, and you run out of belts on your character: will it also draw from storage within the logistics network? (And ask bots in the roboports to com...

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