Search found 7 matches
- Tue Sep 17, 2024 6:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [1.1.87] Continue: Host Game does not sync mods
- Replies: 6
- Views: 2303
Re: [1.1.87] Continue: Host Game does not sync mods
You get the exact same menu when hosting as loading in single player.
Here's what I did:
- I have some mods enabled
- I chose multiplayer -> host saved game
- I selected a save with totally different mods
- the hosting window opened, allowing to set up server settings
- after validation, the ...
- Sat Sep 07, 2024 8:56 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [1.1.87] Continue: Host Game does not sync mods
- Replies: 6
- Views: 2303
Re: [1.1.87] Continue: Host Game does not sync mods
Hopefully it's the same bug but not in the same circumstances
When choosing to load a game for hosting it, modules are not synchronized. I'd expect them to be, obviously
Workaround: load the save as single player, sync mods, quit game immediately, then restart hosting.
When choosing to load a game for hosting it, modules are not synchronized. I'd expect them to be, obviously
Workaround: load the save as single player, sync mods, quit game immediately, then restart hosting.
- Wed Jun 12, 2024 8:15 pm
- Forum: Resolved Requests
- Topic: "storage_filter" missing condition for being usable
- Replies: 1
- Views: 345
"storage_filter" missing condition for being usable
Hello.
Property LuaEntity.storage_filter at https://lua-api.factorio.com/latest/classes/LuaEntity.html#storage_filter apparently is only usable if the logistic_mode of the container is defines.logistic_mode.storage , which is not explicited in the documentation.
Thanks for the great doc in ...
Property LuaEntity.storage_filter at https://lua-api.factorio.com/latest/classes/LuaEntity.html#storage_filter apparently is only usable if the logistic_mode of the container is defines.logistic_mode.storage , which is not explicited in the documentation.
Thanks for the great doc in ...
- Mon Jun 10, 2024 9:10 pm
- Forum: Resolved Requests
- Topic: API mistake?
- Replies: 1
- Views: 402
API mistake?
Hello.
Property circuit_mode_of_operation of LuaLogisticContainerControlBehavior as described on https://lua-api.factorio.com/latest/classes/LuaLogisticContainerControlBehavior.html#circuit_mode_of_operation states that Can only be set on containers whose logistic_mode is set to "requester".
It ...
Property circuit_mode_of_operation of LuaLogisticContainerControlBehavior as described on https://lua-api.factorio.com/latest/classes/LuaLogisticContainerControlBehavior.html#circuit_mode_of_operation states that Can only be set on containers whose logistic_mode is set to "requester".
It ...
- Thu Feb 22, 2024 8:45 pm
- Forum: Translations
- Topic: Multi-mods translation mod
- Replies: 2
- Views: 1090
Re: Multi-mods translation mod
Ohhhhhhhhh, merci pour toutes ces traductions !!
Je suis sur la fin d'une partie Warptorio, je ne vois ce mod que (presque) trop tard
Je suis sur la fin d'une partie Warptorio, je ne vois ce mod que (presque) trop tard
- Sun Jan 21, 2024 7:49 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 606
- Views: 347702
Re: Thank you (Make the dev-team happy today!)
Been playing since end of May, many many thanks for this great game, really well thought, designed & implemented! And fun & time-consuming
And thank you to all mod makers too, there are really great things to play!
And thank you to all mod makers too, there are really great things to play!
- Tue Jan 09, 2024 8:10 pm
- Forum: General discussion
- Topic: Landmines, the underestimated weapon against pretty much anything
- Replies: 32
- Views: 10252
Re: Landmines, the underestimated weapon against Biters
I'll totally agree on the power of landmines.
First game I ever played, I had 2 outposts which were getting half-destroyed a few times. For some reason (not sure what it was) I couldn't get enough oil for the flamethrowers, and my red ammo wasn't enough.
I was considering dropping the game when I ...
First game I ever played, I had 2 outposts which were getting half-destroyed a few times. For some reason (not sure what it was) I couldn't get enough oil for the flamethrowers, and my red ammo wasn't enough.
I was considering dropping the game when I ...