Search found 7 matches

by PoppuTheWeak
Tue Sep 17, 2024 6:51 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [1.1.87] Continue: Host Game does not sync mods
Replies: 6
Views: 2303

Re: [1.1.87] Continue: Host Game does not sync mods


You get the exact same menu when hosting as loading in single player.


Here's what I did:
- I have some mods enabled
- I chose multiplayer -> host saved game
- I selected a save with totally different mods
- the hosting window opened, allowing to set up server settings
- after validation, the ...
by PoppuTheWeak
Sat Sep 07, 2024 8:56 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [1.1.87] Continue: Host Game does not sync mods
Replies: 6
Views: 2303

Re: [1.1.87] Continue: Host Game does not sync mods

Hopefully it's the same bug but not in the same circumstances :)

When choosing to load a game for hosting it, modules are not synchronized. I'd expect them to be, obviously :)

Workaround: load the save as single player, sync mods, quit game immediately, then restart hosting.
by PoppuTheWeak
Wed Jun 12, 2024 8:15 pm
Forum: Resolved Requests
Topic: "storage_filter" missing condition for being usable
Replies: 1
Views: 345

"storage_filter" missing condition for being usable

Hello.

Property LuaEntity.storage_filter at https://lua-api.factorio.com/latest/classes/LuaEntity.html#storage_filter apparently is only usable if the logistic_mode of the container is defines.logistic_mode.storage , which is not explicited in the documentation.


Thanks for the great doc in ...
by PoppuTheWeak
Mon Jun 10, 2024 9:10 pm
Forum: Resolved Requests
Topic: API mistake?
Replies: 1
Views: 402

API mistake?

Hello.

Property circuit_mode_of_operation of LuaLogisticContainerControlBehavior as described on https://lua-api.factorio.com/latest/classes/LuaLogisticContainerControlBehavior.html#circuit_mode_of_operation states that Can only be set on containers whose logistic_mode is set to "requester".

It ...
by PoppuTheWeak
Thu Feb 22, 2024 8:45 pm
Forum: Translations
Topic: Multi-mods translation mod
Replies: 2
Views: 1090

Re: Multi-mods translation mod

Ohhhhhhhhh, merci pour toutes ces traductions !!

Je suis sur la fin d'une partie Warptorio, je ne vois ce mod que (presque) trop tard :D
by PoppuTheWeak
Sun Jan 21, 2024 7:49 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 606
Views: 347702

Re: Thank you (Make the dev-team happy today!)

Been playing since end of May, many many thanks for this great game, really well thought, designed & implemented! And fun & time-consuming :D

And thank you to all mod makers too, there are really great things to play!
by PoppuTheWeak
Tue Jan 09, 2024 8:10 pm
Forum: General discussion
Topic: Landmines, the underestimated weapon against pretty much anything
Replies: 32
Views: 10252

Re: Landmines, the underestimated weapon against Biters

I'll totally agree on the power of landmines.

First game I ever played, I had 2 outposts which were getting half-destroyed a few times. For some reason (not sure what it was) I couldn't get enough oil for the flamethrowers, and my red ammo wasn't enough.

I was considering dropping the game when I ...

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