Search found 8 matches

by PoppuTheWeak
Sat Feb 28, 2026 2:28 pm
Forum: Ideas and Suggestions
Topic: Show station priority
Replies: 2
Views: 320

Show station priority

TL;DR
Display train station priorities in relevant views


What?

In the "train stations" view, there's a list of stations, with the train limit & number of trains going there, and even an icon to inform that the limit is controlled by the circuit network.

It would be great to add the station's ...
by PoppuTheWeak
Tue Sep 17, 2024 6:51 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [1.1.87] Continue: Host Game does not sync mods
Replies: 6
Views: 4056

Re: [1.1.87] Continue: Host Game does not sync mods


You get the exact same menu when hosting as loading in single player.


Here's what I did:
- I have some mods enabled
- I chose multiplayer -> host saved game
- I selected a save with totally different mods
- the hosting window opened, allowing to set up server settings
- after validation, the ...
by PoppuTheWeak
Sat Sep 07, 2024 8:56 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [1.1.87] Continue: Host Game does not sync mods
Replies: 6
Views: 4056

Re: [1.1.87] Continue: Host Game does not sync mods

Hopefully it's the same bug but not in the same circumstances :)

When choosing to load a game for hosting it, modules are not synchronized. I'd expect them to be, obviously :)

Workaround: load the save as single player, sync mods, quit game immediately, then restart hosting.
by PoppuTheWeak
Wed Jun 12, 2024 8:15 pm
Forum: Resolved Requests
Topic: "storage_filter" missing condition for being usable
Replies: 1
Views: 716

"storage_filter" missing condition for being usable

Hello.

Property LuaEntity.storage_filter at https://lua-api.factorio.com/latest/classes/LuaEntity.html#storage_filter apparently is only usable if the logistic_mode of the container is defines.logistic_mode.storage , which is not explicited in the documentation.


Thanks for the great doc in ...
by PoppuTheWeak
Mon Jun 10, 2024 9:10 pm
Forum: Resolved Requests
Topic: API mistake?
Replies: 1
Views: 837

API mistake?

Hello.

Property circuit_mode_of_operation of LuaLogisticContainerControlBehavior as described on https://lua-api.factorio.com/latest/classes/LuaLogisticContainerControlBehavior.html#circuit_mode_of_operation states that Can only be set on containers whose logistic_mode is set to "requester".

It ...
by PoppuTheWeak
Thu Feb 22, 2024 8:45 pm
Forum: Translations
Topic: Multi-mods translation mod
Replies: 2
Views: 1847

Re: Multi-mods translation mod

Ohhhhhhhhh, merci pour toutes ces traductions !!

Je suis sur la fin d'une partie Warptorio, je ne vois ce mod que (presque) trop tard :D
by PoppuTheWeak
Sun Jan 21, 2024 7:49 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 618
Views: 474675

Re: Thank you (Make the dev-team happy today!)

Been playing since end of May, many many thanks for this great game, really well thought, designed & implemented! And fun & time-consuming :D

And thank you to all mod makers too, there are really great things to play!
by PoppuTheWeak
Tue Jan 09, 2024 8:10 pm
Forum: General discussion
Topic: Landmines, the underestimated weapon against pretty much anything
Replies: 32
Views: 19986

Re: Landmines, the underestimated weapon against Biters

I'll totally agree on the power of landmines.

First game I ever played, I had 2 outposts which were getting half-destroyed a few times. For some reason (not sure what it was) I couldn't get enough oil for the flamethrowers, and my red ammo wasn't enough.

I was considering dropping the game when I ...

Go to advanced search