Search found 5 matches
- Tue May 07, 2019 7:46 am
- Forum: Pending
- Topic: [kovarex] [0.17.36] Crash: ConstructionManager for force 1 has queued to deconstruct an entity with force=5
- Replies: 9
- Views: 2663
Re: [0.17.4] Crash in campaign with items marked for deconstruction (mod related)
Can't reproduce steps. When loading _autosave3 as in step 3, 4 the game gives notice about unrecoverable error in scenario: _load_of_autosave3.PNG When loading _autosave-rebuild as in step 3.3 then game crashes during load as seen in the attached files: factorio-current.log Will try to see if I have...
- Mon Mar 04, 2019 9:14 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Crash when autosaving in campaign (maybe mod related)
- Replies: 7
- Views: 2780
Re: [0.17.4] Crash when autosaving in campaign during entity placement
Crash is reproducible also when loading _autosave3 with mods disabled. 1. Load previously mentioned _autosave3 with mods disabled. The game gives message about removal of bottleneck-light entities and lighted powerpole recipes. 2. Save periodically by going to save menu and saving the game to new na...
- Mon Mar 04, 2019 8:55 am
- Forum: Pending
- Topic: [kovarex] [0.17.36] Crash: ConstructionManager for force 1 has queued to deconstruct an entity with force=5
- Replies: 9
- Views: 2663
[kovarex] [0.17.36] Crash: ConstructionManager for force 1 has queued to deconstruct an entity with force=5
When playing the campaign with autodeconstruct, some of the miners in the inital base are marked for deconstruction. Some minutes moving to the new base location, the game crashes to desktop with ConstructionManager::processToDeconstructQueue on the stack trace. The mod is disabled during the crash;...
- Sat Mar 02, 2019 1:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Crash when autosaving in campaign (maybe mod related)
- Replies: 7
- Views: 2780
Re: [0.17.4] Crash when autosaving in campaign during entity placement
Crash was reproduced by starting from previous autosave. Started from previous autosave. Was placing belts when the autosave progressbars was shown. At the end of the progressbar the game crashed in a similar manner to last time. The autosave is corrupted with a deserialization error. Attached is a ...
- Sat Mar 02, 2019 1:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Crash when autosaving in campaign (maybe mod related)
- Replies: 7
- Views: 2780
[0.17.4] Crash when autosaving in campaign (maybe mod related)
Game started to autosave while I was replacing an assembler with two assemblers. While the autosaving progressbar was on screen the game crashed. The autosave is corrupted with a deserialization error. I removed the previous assembler that was producing red beacers and placed two new assemblers in t...