Search found 8 matches
- Wed Nov 27, 2024 7:08 pm
- Forum: Combinator Creations
- Topic: Signal Multiplexer
- Replies: 6
- Views: 1133
Re: Signal Multiplexer
This is really cool.
When you were designing this, why did you go with -2 as the magic number for your combinators? Did -1 not work because it caused some technical issue with the circuits, or did you choose -2 for some more abstract reason?
This has technical reasons.
[...]
Ah, makes ...
- Tue Nov 26, 2024 2:46 pm
- Forum: Combinator Creations
- Topic: Signal Multiplexer
- Replies: 6
- Views: 1133
Re: Signal Multiplexer
This is really cool.
When you were designing this, why did you go with -2 as the magic number for your combinators? Did -1 not work because it caused some technical issue with the circuits, or did you choose -2 for some more abstract reason?
When you were designing this, why did you go with -2 as the magic number for your combinators? Did -1 not work because it caused some technical issue with the circuits, or did you choose -2 for some more abstract reason?
- Tue Nov 26, 2024 3:15 am
- Forum: Combinator Creations
- Topic: Simple Memory Cell, 2 Combinator, Single Tick Delay
- Replies: 1
- Views: 1328
Simple Memory Cell, 2 Combinator, Single Tick Delay
After many nights of experimenting, I finally found what is possibly the best memory cell you could make.
I'm super excited about it because it is simpler than every other design I tried, but has many useful properties that every other attempt lacked:
Keeps control signal separate from data 1 tick ...
I'm super excited about it because it is simpler than every other design I tried, but has many useful properties that every other attempt lacked:
Keeps control signal separate from data 1 tick ...
- Sat Nov 09, 2024 1:38 am
- Forum: Assigned
- Topic: [v453000][2.0.14] Biochamber productivity inconsistent on new bacteria cultivation recipes
- Replies: 1
- Views: 754
Re: [v453000][2.0.14] Biochamber Productivity Inconsistent on new Bacteria Cultivation Recipes
I was wondering about this too. In the game data, the recipe for pentapod eggs and most other recipes with loops do have a flag set for productivity bonuses to ignore a portion of the output. But for bacteria cultivation and fish breeding, this flag is not set, so the full output gets the ...
- Sat Nov 09, 2024 1:33 am
- Forum: General discussion
- Topic: Gleba is awesome and not awesome at the same time
- Replies: 11
- Views: 11818
Re: Gleba is awesome and not awesome at the same time
Not being able to read fuel on biochamber, i agree is somewhat of a limitation, but i'd rather read the ingredients, and not have those messed up in signal wiring, with the current fuel, which i assume is always going to be nutrient. It gets problematic to me when you want to use quality nutrient ...
- Thu Oct 31, 2024 11:18 pm
- Forum: Implemented Suggestions
- Topic: [2.0.9]Missing confirm deletion dialog on space platforms
- Replies: 20
- Views: 1709
Re: Platform Deletion
Is the 5 minute time window to change your mind not enough or even better than an “are you sure” box?
- Thu Oct 31, 2024 7:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.13] Recycling speed formula inconsistent between items
- Replies: 3
- Views: 1786
[2.0.13] Recycling speed formula inconsistent between items
Dear Wube,
It looks like the recycling time for an item is meant to be 16 times faster than the recipe craft time for that item (in practice, 8 times faster when taking the recycler 0.5 crafting speed into account). This is the case all items except the ones that have a recipe craft time of 0.5 ...
It looks like the recycling time for an item is meant to be 16 times faster than the recipe craft time for that item (in practice, 8 times faster when taking the recycler 0.5 crafting speed into account). This is the case all items except the ones that have a recipe craft time of 0.5 ...
- Fri Dec 15, 2023 7:31 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 44414
Re: Friday Facts #389 - Train control improvements
Reservation upgrade
All the more advanced interrupt schedule systems heavily depends on the train stop reservation limit. This is what prevents all the trains in your system trying to go to one stop.
But there was one little problem with the system, which could even cause traffic jams/deadlocks ...
All the more advanced interrupt schedule systems heavily depends on the train stop reservation limit. This is what prevents all the trains in your system trying to go to one stop.
But there was one little problem with the system, which could even cause traffic jams/deadlocks ...