Search found 17 matches
- Wed Apr 26, 2017 10:17 am
- Forum: Releases
- Topic: Version 0.15.2
- Replies: 50
- Views: 41914
Re: Version 0.15.2
All I can say is, not many devs are dedicated enough to fix 41 bugs the day after releasing a patch. You're all brilliant.
- Sun Aug 14, 2016 3:51 pm
- Forum: Ideas and Suggestions
- Topic: [0.14] Nuclear power: use thorium instead of uranium
- Replies: 13
- Views: 8313
Re: [0.14] Nuclear power: use thorium instead of uranium
2) This is anti-gameplay. Players want challenge, not an easy-peasy yellow brick path.
Well, the whole process is made harder by how the ore is treated (this applies to both thorium and uranium): it has to be reacted with sulphuric acid (which is conveniently already in Factorio) to separate the ...
Well, the whole process is made harder by how the ore is treated (this applies to both thorium and uranium): it has to be reacted with sulphuric acid (which is conveniently already in Factorio) to separate the ...
- Sat Aug 13, 2016 5:28 pm
- Forum: Ideas and Suggestions
- Topic: [0.14] Nuclear power: use thorium instead of uranium
- Replies: 13
- Views: 8313
[0.14] Nuclear power: use thorium instead of uranium
I heard that the Factorio team were looking for ideas on how to deal with nuclear power. Here's my 2.42 koruna on the subject.
It makes more sense for Factorio nuclear power to use thorium (in case any readers don't know, that's element number 90, two places behind uranium on the table) instead of ...
It makes more sense for Factorio nuclear power to use thorium (in case any readers don't know, that's element number 90, two places behind uranium on the table) instead of ...
- Thu Jul 14, 2016 9:20 am
- Forum: Modding help
- Topic: How to add a resource in 1.13 without erasing stone?
- Replies: 2
- Views: 1305
Re: How to add a resource in 1.13 without erasing stone?
First, 0.13, not 1.13.
Second, currently, the map generation is broken. Haven't found an acknowledgement, but it is. I expect a patch... yesterday. Basically, putting the old code back (if possible) would be an improvement. So, how do you do what you want to do?` By waiting, it seems.
Thanks for ...
Second, currently, the map generation is broken. Haven't found an acknowledgement, but it is. I expect a patch... yesterday. Basically, putting the old code back (if possible) would be an improvement. So, how do you do what you want to do?` By waiting, it seems.
Thanks for ...
- Tue Jul 12, 2016 12:18 pm
- Forum: Modding help
- Topic: How to add a resource in 1.13 without erasing stone?
- Replies: 2
- Views: 1305
How to add a resource in 1.13 without erasing stone?
The resource generation in 1.13 seems to have been changed to the extent that it breaks my mod. Whenever I try and incorporate my resource into the new system, it doesn't spawn at all. When I keep with the old system in a separate file, it spawns. However, in both cases, all maps generated with my ...
- Fri May 27, 2016 9:00 am
- Forum: Mods
- Topic: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
- Replies: 24
- Views: 25825
Re: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
Questions
who is Rare earth metal in use process recipe?
in bob mod not use :(
Hello,
Rare Earth is from Crafted Artifacts - https://forums.factorio.com/viewtopic.php?f=93&t=14258.
With this you can craft Alien Artifacts instead of killing natives aka peaceful mode.
Greetings steinio ...
who is Rare earth metal in use process recipe?
in bob mod not use :(
Hello,
Rare Earth is from Crafted Artifacts - https://forums.factorio.com/viewtopic.php?f=93&t=14258.
With this you can craft Alien Artifacts instead of killing natives aka peaceful mode.
Greetings steinio ...
- Sun May 08, 2016 10:26 am
- Forum: Mods
- Topic: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
- Replies: 24
- Views: 25825
Re: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
I fired up the game with bob's and your mod and there were no visible problems - I didn't play it much so something might get messy later.
I see you are modifying electronics rescipes - depending on how are you doing it there might be some issues since bob's electronics mod does that too.
Glad to ...
I see you are modifying electronics rescipes - depending on how are you doing it there might be some issues since bob's electronics mod does that too.
Glad to ...
- Sat May 07, 2016 10:57 am
- Forum: Mods
- Topic: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
- Replies: 24
- Views: 25825
Re: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
Is this mod compatible with Bob's Mods?
I'm not sure because I've never used them (I'm still pretty new to Factorio and am sticking quite close to vanilla for the moment). If they just add extra items (including ores), there's no reason why they wouldn't be. If they add a thorium ore, it probably ...
I'm not sure because I've never used them (I'm still pretty new to Factorio and am sticking quite close to vanilla for the moment). If they just add extra items (including ores), there's no reason why they wouldn't be. If they add a thorium ore, it probably ...
- Fri May 06, 2016 8:08 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
- Replies: 24
- Views: 25825
Re: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
Hi Homusubi
I have installed the thunder stone mod, it works very well.
So far I have only found one minor issue with it, which is that the water exiting the reactor drops in temperature whenever it runs the heating cycle. This is not much of a problem, apart from the fact that the water ...
I have installed the thunder stone mod, it works very well.
So far I have only found one minor issue with it, which is that the water exiting the reactor drops in temperature whenever it runs the heating cycle. This is not much of a problem, apart from the fact that the water ...
- Fri Apr 08, 2016 9:24 am
- Forum: Mods
- Topic: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
- Replies: 24
- Views: 25825
Re: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
Here's the direct link... I won't be updating this when the Factorio Mods link finally starts to work, just saying.
EDIT: the aforementioned FM link has now started to work properly AFAIK.
EDIT: the aforementioned FM link has now started to work properly AFAIK.
- Thu Apr 07, 2016 9:51 am
- Forum: Mods
- Topic: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
- Replies: 24
- Views: 25825
Re: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
You said the reactor produces "no pollution", which is a warning sign for me: Unless the remaining production cycle requires good amounts of energy, complexity and/or pollution, that is.
Most energy mods have difficulties finding a balance between power, "difficulty of production" and pollution ...
Most energy mods have difficulties finding a balance between power, "difficulty of production" and pollution ...
- Wed Apr 06, 2016 8:09 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
- Replies: 24
- Views: 25825
Re: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
If you're having problems with the download (as of 6/4/16) it's because this is my first mod and factoriomods.com requires an authorisation process for new users, so try again in a few hours. I'll delete this message once it's officially up.
- Wed Apr 06, 2016 7:29 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
- Replies: 24
- Views: 25825
[MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
Factorio Mods link
Thunder Stone - Basic Thorium and Rare Earth Mod (Initial Alpha)
I saw that there was a uranium mod already out there, and since thorium > uranium in every way bar atomic number, I decided to make a thorium mod.
Features
New ore : monazite, rarer than copper but not as ...
Thunder Stone - Basic Thorium and Rare Earth Mod (Initial Alpha)
I saw that there was a uranium mod already out there, and since thorium > uranium in every way bar atomic number, I decided to make a thorium mod.
Features
New ore : monazite, rarer than copper but not as ...
- Thu Mar 31, 2016 11:12 am
- Forum: Modding help
- Topic: [Solved] Some items missing from items/entities file in base
- Replies: 5
- Views: 2384
Re: Some items missing from items/entities file in base
You just saved my mod with that second link. Thanks!
- Wed Mar 30, 2016 6:57 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Oil Steam Boiler
- Replies: 38
- Views: 64097
Re: [MOD 0.12.11+] Oil Steam Boiler
Can I use a modified version of this in my mod if I credit the original?
- Wed Mar 30, 2016 5:45 pm
- Forum: Modding help
- Topic: [Solved] Some items missing from items/entities file in base
- Replies: 5
- Views: 2384
Re: Some items missing from items/entities file in base
Thanks, I've found all the items I was looking for!
Re: power generation, I've found a way around it, but it would require the ability to use liquids as a fuel. Can this be done, and, if not, which part of the code do I have to change in order to make it work?
EDIT: if I can't do this, how do I ...
Re: power generation, I've found a way around it, but it would require the ability to use liquids as a fuel. Can this be done, and, if not, which part of the code do I have to change in order to make it work?
EDIT: if I can't do this, how do I ...
- Wed Mar 30, 2016 10:52 am
- Forum: Modding help
- Topic: [Solved] Some items missing from items/entities file in base
- Replies: 5
- Views: 2384
[Solved] Some items missing from items/entities file in base
I can't seem to find the code for some items (e.g. steam engines) in the items.lua or entities.lua files in the vanilla game. Where have they gone?
Also, is it possible (for someone who couldn't code if his life depended on it) to create a machine which produces power, but by consuming a certain ...
Also, is it possible (for someone who couldn't code if his life depended on it) to create a machine which produces power, but by consuming a certain ...