Search found 17 matches

by Homusubi
Wed Apr 26, 2017 10:17 am
Forum: Releases
Topic: Version 0.15.2
Replies: 50
Views: 37727

Re: Version 0.15.2

All I can say is, not many devs are dedicated enough to fix 41 bugs the day after releasing a patch. You're all brilliant.
by Homusubi
Sun Aug 14, 2016 3:51 pm
Forum: Ideas and Suggestions
Topic: [0.14] Nuclear power: use thorium instead of uranium
Replies: 13
Views: 6864

Re: [0.14] Nuclear power: use thorium instead of uranium

2) This is anti-gameplay. Players want challenge, not an easy-peasy yellow brick path. Well, the whole process is made harder by how the ore is treated (this applies to both thorium and uranium): it has to be reacted with sulphuric acid (which is conveniently already in Factorio) to separate the us...
by Homusubi
Sat Aug 13, 2016 5:28 pm
Forum: Ideas and Suggestions
Topic: [0.14] Nuclear power: use thorium instead of uranium
Replies: 13
Views: 6864

[0.14] Nuclear power: use thorium instead of uranium

I heard that the Factorio team were looking for ideas on how to deal with nuclear power. Here's my 2.42 koruna on the subject. It makes more sense for Factorio nuclear power to use thorium (in case any readers don't know, that's element number 90, two places behind uranium on the table) instead of u...
by Homusubi
Thu Jul 14, 2016 9:20 am
Forum: Modding help
Topic: How to add a resource in 1.13 without erasing stone?
Replies: 2
Views: 1080

Re: How to add a resource in 1.13 without erasing stone?

First, 0.13, not 1.13. Second, currently, the map generation is broken. Haven't found an acknowledgement, but it is. I expect a patch... yesterday. Basically, putting the old code back (if possible) would be an improvement. So, how do you do what you want to do?` By waiting, it seems. Thanks for th...
by Homusubi
Tue Jul 12, 2016 12:18 pm
Forum: Modding help
Topic: How to add a resource in 1.13 without erasing stone?
Replies: 2
Views: 1080

How to add a resource in 1.13 without erasing stone?

The resource generation in 1.13 seems to have been changed to the extent that it breaks my mod. Whenever I try and incorporate my resource into the new system, it doesn't spawn at all. When I keep with the old system in a separate file, it spawns. However, in both cases, all maps generated with my m...
by Homusubi
Fri May 27, 2016 9:00 am
Forum: Mods
Topic: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
Replies: 24
Views: 23358

Re: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod

Questions who is Rare earth metal in use process recipe? in bob mod not use :( Hello, Rare Earth is from Crafted Artifacts - https://forums.factorio.com/viewtopic.php?f=93&t=14258. With this you can craft Alien Artifacts instead of killing natives aka peaceful mode. Greetings steinio Incorrect....
by Homusubi
Sun May 08, 2016 10:26 am
Forum: Mods
Topic: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
Replies: 24
Views: 23358

Re: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod

I fired up the game with bob's and your mod and there were no visible problems - I didn't play it much so something might get messy later. I see you are modifying electronics rescipes - depending on how are you doing it there might be some issues since bob's electronics mod does that too. Glad to s...
by Homusubi
Sat May 07, 2016 10:57 am
Forum: Mods
Topic: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
Replies: 24
Views: 23358

Re: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod

Is this mod compatible with Bob's Mods? I'm not sure because I've never used them (I'm still pretty new to Factorio and am sticking quite close to vanilla for the moment). If they just add extra items (including ores), there's no reason why they wouldn't be. If they add a thorium ore, it probably w...
by Homusubi
Fri May 06, 2016 8:08 pm
Forum: Mods
Topic: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
Replies: 24
Views: 23358

Re: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod

Hi Homusubi I have installed the thunder stone mod, it works very well. So far I have only found one minor issue with it, which is that the water exiting the reactor drops in temperature whenever it runs the heating cycle. This is not much of a problem, apart from the fact that the water temperatur...
by Homusubi
Fri Apr 08, 2016 9:24 am
Forum: Mods
Topic: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
Replies: 24
Views: 23358

Re: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod

Here's the direct link... I won't be updating this when the Factorio Mods link finally starts to work, just saying.

EDIT: the aforementioned FM link has now started to work properly AFAIK.
by Homusubi
Thu Apr 07, 2016 9:51 am
Forum: Mods
Topic: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
Replies: 24
Views: 23358

Re: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod

You said the reactor produces "no pollution", which is a warning sign for me: Unless the remaining production cycle requires good amounts of energy, complexity and/or pollution, that is. Most energy mods have difficulties finding a balance between power, "difficulty of production&quo...
by Homusubi
Wed Apr 06, 2016 8:09 pm
Forum: Mods
Topic: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
Replies: 24
Views: 23358

Re: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod

If you're having problems with the download (as of 6/4/16) it's because this is my first mod and factoriomods.com requires an authorisation process for new users, so try again in a few hours. I'll delete this message once it's officially up.
by Homusubi
Wed Apr 06, 2016 7:29 pm
Forum: Mods
Topic: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
Replies: 24
Views: 23358

[MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod

Factorio Mods link Thunder Stone - Basic Thorium and Rare Earth Mod (Initial Alpha) I saw that there was a uranium mod already out there, and since thorium > uranium in every way bar atomic number, I decided to make a thorium mod. Features New ore : monazite, rarer than copper but not as rare as oi...
by Homusubi
Thu Mar 31, 2016 11:12 am
Forum: Modding help
Topic: [Solved] Some items missing from items/entities file in base
Replies: 5
Views: 1987

Re: Some items missing from items/entities file in base

You just saved my mod with that second link. Thanks!
by Homusubi
Wed Mar 30, 2016 6:57 pm
Forum: Mods
Topic: [MOD 0.12.11+] Oil Steam Boiler
Replies: 38
Views: 60389

Re: [MOD 0.12.11+] Oil Steam Boiler

Can I use a modified version of this in my mod if I credit the original?
by Homusubi
Wed Mar 30, 2016 5:45 pm
Forum: Modding help
Topic: [Solved] Some items missing from items/entities file in base
Replies: 5
Views: 1987

Re: Some items missing from items/entities file in base

Thanks, I've found all the items I was looking for! Re: power generation, I've found a way around it, but it would require the ability to use liquids as a fuel. Can this be done, and, if not, which part of the code do I have to change in order to make it work? EDIT: if I can't do this, how do I make...
by Homusubi
Wed Mar 30, 2016 10:52 am
Forum: Modding help
Topic: [Solved] Some items missing from items/entities file in base
Replies: 5
Views: 1987

[Solved] Some items missing from items/entities file in base

I can't seem to find the code for some items (e.g. steam engines) in the items.lua or entities.lua files in the vanilla game. Where have they gone? Also, is it possible (for someone who couldn't code if his life depended on it) to create a machine which produces power, but by consuming a certain flu...

Go to advanced search