Search found 6 matches

by tangofan
Wed Oct 30, 2024 5:26 pm
Forum: Gameplay Help
Topic: 2.0 train schedule setup
Replies: 10
Views: 4635

Re: 2.0 train schedule setup

Hi guys, have you found good generic train schedule setup? I have tested one, while it works i am pretty sure there are better setups. Mine setup is like this: * all input stations (which provide stuff) are named Input This is the part that bothers me (which isn't your fault of course). I'd like to...
by tangofan
Wed Oct 30, 2024 6:54 am
Forum: Gameplay Help
Topic: Train Signals: Do I really NEED a chain signal at the entrance of a split?
Replies: 6
Views: 360

Re: Train Signals: Do I really NEED a chain signal at the entrance of a split?

Your case is a bit different, but I'd say it still needs a chain signal: Hi Kyralessa, Thanks so much for your response and your explanations. It seems that our definitions of "need" vs. "want" (aka "highly desirable) might be a bit different. :) My definition of "need...
by tangofan
Mon Oct 28, 2024 2:14 am
Forum: Gameplay Help
Topic: Train Signals: Do I really NEED a chain signal at the entrance of a split?
Replies: 6
Views: 360

Re: Train Signals: Do I really NEED a chain signal at the entrance of a split?

No need, but the train will lose the option to chose the next free path. Instead it has to wait on the chosen path until it's free. It depends on your setup and what you are doing in each path. Normally trains should take the bottom path, but sometimes trains are weird. grafik.png This could be int...
by tangofan
Sun Oct 27, 2024 9:07 pm
Forum: Gameplay Help
Topic: Train Signals: Do I really NEED a chain signal at the entrance of a split?
Replies: 6
Views: 360

Train Signals: Do I really NEED a chain signal at the entrance of a split?

Hi all, In the image below I've shown two rows with possible signaling a train split and a train merge. Enough space is assumed before and after the split and the merge to allow for regular rail signals wherever possible. Factorio Train Signal Merge+Split.jpg The top row shows how I usually place th...
by tangofan
Wed Oct 23, 2024 3:59 pm
Forum: Bug Reports
Topic: [2.0.9] Train interrupt "Destination full or no path" inserts temporary stop at wrong position in schedule
Replies: 3
Views: 346

Re: [2.0.9] Train interrupt "Destination full or no path" inserts temporary stop at wrong position in schedule

Loewchen wrote: ↑
Wed Oct 23, 2024 12:18 pm
This one: 115988?
Yes, likely the same, though my example is a bit simpler, both the train schedule and the interrupt definition. Sorry for the duplicate.
by tangofan
Wed Oct 23, 2024 12:14 pm
Forum: Bug Reports
Topic: [2.0.9] Train interrupt "Destination full or no path" inserts temporary stop at wrong position in schedule
Replies: 3
Views: 346

[2.0.9] Train interrupt "Destination full or no path" inserts temporary stop at wrong position in schedule

For testing purposes (currently on my copper ore trains only) I am using train interrupts to send my train to a "depot", when they get a destination full/no path event. For those copper ore trains I am using a train group, which consists of two stops: 1. a Supply stop (to load copper ore) ...

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