Search found 6 matches
- Wed Oct 30, 2024 5:26 pm
- Forum: Gameplay Help
- Topic: 2.0 train schedule setup
- Replies: 10
- Views: 4635
Re: 2.0 train schedule setup
Hi guys, have you found good generic train schedule setup? I have tested one, while it works i am pretty sure there are better setups. Mine setup is like this: * all input stations (which provide stuff) are named Input This is the part that bothers me (which isn't your fault of course). I'd like to...
- Wed Oct 30, 2024 6:54 am
- Forum: Gameplay Help
- Topic: Train Signals: Do I really NEED a chain signal at the entrance of a split?
- Replies: 6
- Views: 360
Re: Train Signals: Do I really NEED a chain signal at the entrance of a split?
Your case is a bit different, but I'd say it still needs a chain signal: Hi Kyralessa, Thanks so much for your response and your explanations. It seems that our definitions of "need" vs. "want" (aka "highly desirable) might be a bit different. :) My definition of "need...
- Mon Oct 28, 2024 2:14 am
- Forum: Gameplay Help
- Topic: Train Signals: Do I really NEED a chain signal at the entrance of a split?
- Replies: 6
- Views: 360
Re: Train Signals: Do I really NEED a chain signal at the entrance of a split?
No need, but the train will lose the option to chose the next free path. Instead it has to wait on the chosen path until it's free. It depends on your setup and what you are doing in each path. Normally trains should take the bottom path, but sometimes trains are weird. grafik.png This could be int...
- Sun Oct 27, 2024 9:07 pm
- Forum: Gameplay Help
- Topic: Train Signals: Do I really NEED a chain signal at the entrance of a split?
- Replies: 6
- Views: 360
Train Signals: Do I really NEED a chain signal at the entrance of a split?
Hi all, In the image below I've shown two rows with possible signaling a train split and a train merge. Enough space is assumed before and after the split and the merge to allow for regular rail signals wherever possible. Factorio Train Signal Merge+Split.jpg The top row shows how I usually place th...
- Wed Oct 23, 2024 3:59 pm
- Forum: Bug Reports
- Topic: [2.0.9] Train interrupt "Destination full or no path" inserts temporary stop at wrong position in schedule
- Replies: 3
- Views: 346
- Wed Oct 23, 2024 12:14 pm
- Forum: Bug Reports
- Topic: [2.0.9] Train interrupt "Destination full or no path" inserts temporary stop at wrong position in schedule
- Replies: 3
- Views: 346
[2.0.9] Train interrupt "Destination full or no path" inserts temporary stop at wrong position in schedule
For testing purposes (currently on my copper ore trains only) I am using train interrupts to send my train to a "depot", when they get a destination full/no path event. For those copper ore trains I am using a train group, which consists of two stops: 1. a Supply stop (to load copper ore) ...