Search found 12 matches

by Kelidoskoped
Wed Mar 30, 2016 7:15 pm
Forum: Multiplayer
Topic: [Vanilla|0.14|US] SUG Dedicated Server
Replies: 416
Views: 176234

Re: [Vanilla|0.12.29|US] MP Dedicated Server

Apparently Boston is too far from NY.
by Kelidoskoped
Wed Mar 30, 2016 7:07 pm
Forum: Multiplayer
Topic: Private US Dedicated Server 24/7 Vanilla
Replies: 4
Views: 2114

Re: Private US Dedicated Server 24/7 Vanilla

lololol, do that and I'll set my servers against you. IT'S THE ROBO-LUTION!
by Kelidoskoped
Wed Mar 30, 2016 5:46 pm
Forum: Energy Production
Topic: Oil Power Plants, reliable way of making electricity.
Replies: 42
Views: 66796

Re: Oil Power Plants, reliable way of making electricity.

The Coal Baron has been defeated. I have three 0.1/s oil sources at my base. Experimental power plant is in the works.
by Kelidoskoped
Wed Mar 30, 2016 4:11 pm
Forum: Balancing
Topic: Vehicle speed balancing
Replies: 14
Views: 9742

Re: Vehicle speed balancing

Allow one exo suit. Period. No buts.
by Kelidoskoped
Wed Mar 30, 2016 3:51 pm
Forum: Mods
Topic: ATV (All Terrain Vehicles) PRE-PRE-ALPHA 0.0.1
Replies: 2
Views: 1725

ATV (All Terrain Vehicles) PRE-PRE-ALPHA 0.0.1

CREDIT TO THE INCREMENTS TEAM FOR THE TRUCK SPRITES. Currently only contains "Truck", a medium size cargo vehicle. Size of a tank, give or take. Unlocked after Automobilism, tech node All Terrain. COMMENT WITH YOUR FEEDBACK: Should the Truck be capped at 20 km/h or 60 km/h? It reaches sixt...
by Kelidoskoped
Wed Mar 30, 2016 3:22 pm
Forum: Ideas and Requests For Mods
Topic: Idea: Farming simulator total conversion
Replies: 3
Views: 2089

Re: Idea: Farming simulator total conversion

Yass
Just converted the Increments truck to 12.x, that will blend nicely.. or it would if it would show up in the crafting menu.
by Kelidoskoped
Wed Mar 30, 2016 2:36 pm
Forum: Mods
Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Replies: 85
Views: 85833

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

should just add "Peace Mod" and "Craftable Alien Artifacts", because I like my tanks. AND declaring war on the natives. Cool mod anyway. I play in Peaceful, then declare war against all native creatures midgame to get a pile of artifacts.. Don't judge me. It's realistic that way-...
by Kelidoskoped
Wed Mar 30, 2016 2:35 pm
Forum: Mods
Topic: [MOD 0.11.19+] Increments
Replies: 32
Views: 21510

Re: [MOD 0.11.19+] Increments

DL just for the truck, NO MOAR TRAINS! Now to make an autopilot.. FACTORIO UBERS
by Kelidoskoped
Wed Mar 30, 2016 2:03 pm
Forum: Energy Production
Topic: Oil Power Plants, reliable way of making electricity.
Replies: 42
Views: 66796

Re: Oil Power Plants, reliable way of making electricity.

Mr. Fossil here. You fools are missing out on the power of DIRTY COAL!!!! This power plant runs off of two electric drills and is more than enough to power my main base and any new outposts I decide to build. Ignore the fuel icons, I shut those two blocks off. 2016-03-30.png Main base used to be pow...
by Kelidoskoped
Wed Mar 30, 2016 12:00 am
Forum: Ideas and Suggestions
Topic: OpenTTD style hovering signs
Replies: 17
Views: 5914

OpenTTD style hovering signs

http://www.openttd.org
place a sign (via the "decorations" tab)
Quick labels, simply used to mark items
Example: labels for crates
Numbering boilers, steam engines, solar panels, batteries, drills
Label makeshift switches
Label circuits
Leave notes
The possibilities are aren't endless
by Kelidoskoped
Tue Mar 29, 2016 11:53 pm
Forum: Ideas and Suggestions
Topic: Bio-based chemical feedstocks
Replies: 6
Views: 3546

Re: Bio-based chemical feedstocks

As long as I can pump a biter cow full of hormones and use it to fuel the Evil Factory of Abused Biters. Read: poop is good fuel. Feed biter mush, biter poops.

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