Search found 12 matches
- Wed Mar 30, 2016 7:15 pm
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 222127
Re: [Vanilla|0.12.29|US] MP Dedicated Server
Apparently Boston is too far from NY.
- Wed Mar 30, 2016 7:07 pm
- Forum: Multiplayer
- Topic: Private US Dedicated Server 24/7 Vanilla
- Replies: 4
- Views: 2657
Re: Private US Dedicated Server 24/7 Vanilla
lololol, do that and I'll set my servers against you. IT'S THE ROBO-LUTION!
- Wed Mar 30, 2016 5:46 pm
- Forum: Energy Production
- Topic: Oil Power Plants, reliable way of making electricity.
- Replies: 42
- Views: 73489
Re: Oil Power Plants, reliable way of making electricity.
The Coal Baron has been defeated. I have three 0.1/s oil sources at my base. Experimental power plant is in the works.
- Wed Mar 30, 2016 4:11 pm
- Forum: Balancing
- Topic: Vehicle speed balancing
- Replies: 14
- Views: 13444
Re: Vehicle speed balancing
Allow one exo suit. Period. No buts.
- Wed Mar 30, 2016 3:51 pm
- Forum: Mods
- Topic: ATV (All Terrain Vehicles) PRE-PRE-ALPHA 0.0.1
- Replies: 2
- Views: 2130
ATV (All Terrain Vehicles) PRE-PRE-ALPHA 0.0.1
CREDIT TO THE INCREMENTS TEAM FOR THE TRUCK SPRITES.
Currently only contains "Truck", a medium size cargo vehicle. Size of a tank, give or take.
Unlocked after Automobilism, tech node All Terrain.
COMMENT WITH YOUR FEEDBACK:
Should the Truck be capped at 20 km/h or 60 km/h? It reaches sixty slowly ...
Currently only contains "Truck", a medium size cargo vehicle. Size of a tank, give or take.
Unlocked after Automobilism, tech node All Terrain.
COMMENT WITH YOUR FEEDBACK:
Should the Truck be capped at 20 km/h or 60 km/h? It reaches sixty slowly ...
- Wed Mar 30, 2016 3:22 pm
- Forum: Ideas and Requests For Mods
- Topic: Idea: Farming simulator total conversion
- Replies: 3
- Views: 2710
Re: Idea: Farming simulator total conversion
Yass
Just converted the Increments truck to 12.x, that will blend nicely.. or it would if it would show up in the crafting menu.
Just converted the Increments truck to 12.x, that will blend nicely.. or it would if it would show up in the crafting menu.
- Wed Mar 30, 2016 2:36 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
- Replies: 85
- Views: 96383
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
should just add "Peace Mod" and "Craftable Alien Artifacts", because I like my tanks. AND declaring war on the natives.
Cool mod anyway.
I play in Peaceful, then declare war against all native creatures midgame to get a pile of artifacts.. Don't judge me. It's realistic that way- they don't care if ...
Cool mod anyway.
I play in Peaceful, then declare war against all native creatures midgame to get a pile of artifacts.. Don't judge me. It's realistic that way- they don't care if ...
- Wed Mar 30, 2016 2:35 pm
- Forum: Mods
- Topic: [MOD 0.11.19+] Increments
- Replies: 32
- Views: 24916
Re: [MOD 0.11.19+] Increments
DL just for the truck, NO MOAR TRAINS! Now to make an autopilot.. FACTORIO UBERS
- Wed Mar 30, 2016 2:03 pm
- Forum: Energy Production
- Topic: Oil Power Plants, reliable way of making electricity.
- Replies: 42
- Views: 73489
Re: Oil Power Plants, reliable way of making electricity.
Mr. Fossil here. You fools are missing out on the power of DIRTY COAL!!!!
This power plant runs off of two electric drills and is more than enough to power my main base and any new outposts I decide to build.
Ignore the fuel icons, I shut those two blocks off.
2016-03-30.png
Main base used to be ...
This power plant runs off of two electric drills and is more than enough to power my main base and any new outposts I decide to build.
Ignore the fuel icons, I shut those two blocks off.
2016-03-30.png
Main base used to be ...
- Wed Mar 30, 2016 12:04 am
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 44256
Re: Idea for the goal in the late game - supply ships on orbit
Factorio Space Program
- Wed Mar 30, 2016 12:00 am
- Forum: Ideas and Suggestions
- Topic: OpenTTD style hovering signs
- Replies: 17
- Views: 8027
OpenTTD style hovering signs
http://www.openttd.org
place a sign (via the "decorations" tab)
Quick labels, simply used to mark items
Example: labels for crates
Numbering boilers, steam engines, solar panels, batteries, drills
Label makeshift switches
Label circuits
Leave notes
The possibilitiesare aren't endless
place a sign (via the "decorations" tab)
Quick labels, simply used to mark items
Example: labels for crates
Numbering boilers, steam engines, solar panels, batteries, drills
Label makeshift switches
Label circuits
Leave notes
The possibilities
- Tue Mar 29, 2016 11:53 pm
- Forum: Ideas and Suggestions
- Topic: Bio-based chemical feedstocks
- Replies: 6
- Views: 4768
Re: Bio-based chemical feedstocks
As long as I can pump a biter cow full of hormones and use it to fuel the Evil Factory of Abused Biters. Read: poop is good fuel. Feed biter mush, biter poops.