Ah thanks, nice to know that exists inside of the modding api.
Are there sources for how the game has implemented some/this function(s)?
In my case, i would like to know how the game calculates which rails are connected with each other.
I want/need to do graph analysis on train networks, which is ...
Search found 4 matches
- Mon Dec 11, 2023 9:55 am
- Forum: Modding help
- Topic: How to get rail path
- Replies: 4
- Views: 1502
- Tue Dec 05, 2023 7:02 pm
- Forum: Modding help
- Topic: How to get rail path
- Replies: 4
- Views: 1502
Re: How to get rail path
any update? 

- Fri Dec 01, 2023 11:09 pm
- Forum: Modding help
- Topic: Rail Position in Blueprints
- Replies: 2
- Views: 620
Re: Rail Position in Blueprints
Ahhh, that makes sense.
basically i always have my y axis inverted and sometimes misinterpreted that as having my x axis inverted.
basically i always have my y axis inverted and sometimes misinterpreted that as having my x axis inverted.
- Fri Dec 01, 2023 8:48 pm
- Forum: Modding help
- Topic: Rail Position in Blueprints
- Replies: 2
- Views: 620
Rail Position in Blueprints
Short Description
I am parsing factorio blueprints containing a section of a rail system. These rails are supposed to be parsed into another format by their position.
The positions of entities are not right. Some blueprints have a axis inverted. This does not happen with every possible blueprint ...
I am parsing factorio blueprints containing a section of a rail system. These rails are supposed to be parsed into another format by their position.
The positions of entities are not right. Some blueprints have a axis inverted. This does not happen with every possible blueprint ...