Search found 11 matches

by Oshida
Thu Jul 10, 2025 6:31 pm
Forum: Not a bug
Topic: [2.0.60] Belt graphic too bigger than usual
Replies: 3
Views: 243

Re: [2.0.60] Belt graphic too bigger than usual


Did the graphic changed since i last played or am i just hallucinating ?


It has been a few years since Transport Belts were reskinned . How long have you been asleep?!?


I don't know.

I forgot what i ate this morning

"Nothing sir you were lazy"

Ah right...

i just never noticed it ...
by Oshida
Thu Jul 10, 2025 2:47 pm
Forum: Not a bug
Topic: [2.0.60] Belt graphic too bigger than usual
Replies: 3
Views: 243

[2.0.60] Belt graphic too bigger than usual

i just noticed that the belt graphic seems to be bigger than what i am used to, the inserter's body are drawn "below" the belt texture and the belt themselves seems much bigger than what i remember

Specifically the two blue inserters
07-10-2025, 16-45-02.png

I have some mods installed but i ...
by Oshida
Sun Jun 22, 2025 11:06 am
Forum: Ideas and Suggestions
Topic: Train condition progress should look clearer when at 100%
Replies: 22
Views: 3265

Re: Train condition progress should look clearer when at 100%

Hares wrote: Thu Nov 07, 2024 8:58 am
elfstone wrote: Thu Nov 07, 2024 8:53 am Maybe you could also write the percentage in white into the bar? E.g. 98% or 100%.
And then get a rounding error? I'd rather prefer a different color option.
Could always Floor the result instead of round
by Oshida
Sat Nov 16, 2024 1:01 am
Forum: Resolved Problems and Bugs
Topic: [2.0.18] Crash when electric pole was destroyed while gui for it was open.
Replies: 2
Views: 761

Re: [2.0.18] Crash when electric pole was destroyed while gui for it was open.

So this bug happened because i was reading the very specific pole the stomper decided to walk on.

That is pretty funny, nice to see that it's "about to be fixed"
by Oshida
Fri Nov 15, 2024 8:25 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.18] Crash when electric pole was destroyed while gui for it was open.
Replies: 2
Views: 761

[2.0.18] Crash when electric pole was destroyed while gui for it was open.

I got my first ever crash playing factorio and reading the log i am unsure what caused the crash


All i remember is that the big "stomper" from gleba started to walk on my base and i was watching, i think i tried to open the blueprint menu as the electricity menu was open but i am unsure.

Here is ...
by Oshida
Fri Aug 16, 2024 11:48 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 63334

Re: Friday Facts #424 - Gleba Pentapod Enemies

noted

i aint going there until i get nukes
by Oshida
Fri Jun 21, 2024 12:43 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 140272

Re: Friday Facts #416 - Fluids 2.0

I know it might sound stupid

But what if you make the "sections" only 1 pipe long (each pipe is a machine connected to another pipe)

it may bring back the "realism" of pipes filling up one after another but still keep the improvement of the new system ?
by Oshida
Mon Apr 08, 2024 7:10 pm
Forum: Questions, reviews and ratings
Topic: Is it possible to change trains Models
Replies: 1
Views: 709

Is it possible to change trains Models

I wanted to try to mod Factorio and make a mod that would replace the default train model with the Astral Express from Honkai Star Rail

i didn't found any mod that is just a model changer

i guess if it's not possible i would need to copy the default train and replace it with my special train
by Oshida
Sun Jan 28, 2024 11:19 am
Forum: Ideas and Suggestions
Topic: Container free space signal
Replies: 41
Views: 16072

Re: Make chest connected to networks output Fullness percentage


Anything else becomes useless as soon as you have two items with different stack sizes in the same chest.


I didn't though of that, maybe output the number of occupied slots on something like "S" would make more sense and be easier to calculate

Although i don't know if it should be "full slots ...
by Oshida
Fri Jan 26, 2024 4:36 pm
Forum: Ideas and Suggestions
Topic: Container free space signal
Replies: 41
Views: 16072

Make chest connected to networks output Fullness percentage

TL;DR
Making chest/containers connected to networks output Fullness percentage

What ?
It would be great if you could add a "Read fullness" on the Circuit Connections of chests and give it a signal to output on (from 0 to 100 as signals doesn't works with floats), being able to choose what ...
by Oshida
Fri Dec 01, 2023 2:31 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 74026

Re: Friday Facts #387 - Swimming in lava

Could have saved 3 belt here
Image



i can't wait for the "update" to drop so i can buy the game (i know i can buy it now)

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