Search found 11 matches
- Thu Jul 10, 2025 6:31 pm
- Forum: Not a bug
- Topic: [2.0.60] Belt graphic too bigger than usual
- Replies: 3
- Views: 243
Re: [2.0.60] Belt graphic too bigger than usual
Did the graphic changed since i last played or am i just hallucinating ?
It has been a few years since Transport Belts were reskinned . How long have you been asleep?!?
I don't know.
I forgot what i ate this morning
"Nothing sir you were lazy"
Ah right...
i just never noticed it ...
- Thu Jul 10, 2025 2:47 pm
- Forum: Not a bug
- Topic: [2.0.60] Belt graphic too bigger than usual
- Replies: 3
- Views: 243
[2.0.60] Belt graphic too bigger than usual
i just noticed that the belt graphic seems to be bigger than what i am used to, the inserter's body are drawn "below" the belt texture and the belt themselves seems much bigger than what i remember
Specifically the two blue inserters
07-10-2025, 16-45-02.png
I have some mods installed but i ...
Specifically the two blue inserters
07-10-2025, 16-45-02.png
I have some mods installed but i ...
- Sun Jun 22, 2025 11:06 am
- Forum: Ideas and Suggestions
- Topic: Train condition progress should look clearer when at 100%
- Replies: 22
- Views: 3265
- Sat Nov 16, 2024 1:01 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.18] Crash when electric pole was destroyed while gui for it was open.
- Replies: 2
- Views: 761
Re: [2.0.18] Crash when electric pole was destroyed while gui for it was open.
So this bug happened because i was reading the very specific pole the stomper decided to walk on.
That is pretty funny, nice to see that it's "about to be fixed"
That is pretty funny, nice to see that it's "about to be fixed"
- Fri Nov 15, 2024 8:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.18] Crash when electric pole was destroyed while gui for it was open.
- Replies: 2
- Views: 761
[2.0.18] Crash when electric pole was destroyed while gui for it was open.
I got my first ever crash playing factorio and reading the log i am unsure what caused the crash
All i remember is that the big "stomper" from gleba started to walk on my base and i was watching, i think i tried to open the blueprint menu as the electricity menu was open but i am unsure.
Here is ...
All i remember is that the big "stomper" from gleba started to walk on my base and i was watching, i think i tried to open the blueprint menu as the electricity menu was open but i am unsure.
Here is ...
- Fri Aug 16, 2024 11:48 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 63334
Re: Friday Facts #424 - Gleba Pentapod Enemies
noted
i aint going there until i get nukes
i aint going there until i get nukes
- Fri Jun 21, 2024 12:43 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 140272
Re: Friday Facts #416 - Fluids 2.0
I know it might sound stupid
But what if you make the "sections" only 1 pipe long (each pipe is a machine connected to another pipe)
it may bring back the "realism" of pipes filling up one after another but still keep the improvement of the new system ?
But what if you make the "sections" only 1 pipe long (each pipe is a machine connected to another pipe)
it may bring back the "realism" of pipes filling up one after another but still keep the improvement of the new system ?
- Mon Apr 08, 2024 7:10 pm
- Forum: Questions, reviews and ratings
- Topic: Is it possible to change trains Models
- Replies: 1
- Views: 709
Is it possible to change trains Models
I wanted to try to mod Factorio and make a mod that would replace the default train model with the Astral Express from Honkai Star Rail
i didn't found any mod that is just a model changer
i guess if it's not possible i would need to copy the default train and replace it with my special train
i didn't found any mod that is just a model changer
i guess if it's not possible i would need to copy the default train and replace it with my special train
- Sun Jan 28, 2024 11:19 am
- Forum: Ideas and Suggestions
- Topic: Container free space signal
- Replies: 41
- Views: 16072
Re: Make chest connected to networks output Fullness percentage
Anything else becomes useless as soon as you have two items with different stack sizes in the same chest.
I didn't though of that, maybe output the number of occupied slots on something like "S" would make more sense and be easier to calculate
Although i don't know if it should be "full slots ...
- Fri Jan 26, 2024 4:36 pm
- Forum: Ideas and Suggestions
- Topic: Container free space signal
- Replies: 41
- Views: 16072
Make chest connected to networks output Fullness percentage
TL;DR
Making chest/containers connected to networks output Fullness percentage
What ?
It would be great if you could add a "Read fullness" on the Circuit Connections of chests and give it a signal to output on (from 0 to 100 as signals doesn't works with floats), being able to choose what ...
Making chest/containers connected to networks output Fullness percentage
What ?
It would be great if you could add a "Read fullness" on the Circuit Connections of chests and give it a signal to output on (from 0 to 100 as signals doesn't works with floats), being able to choose what ...
- Fri Dec 01, 2023 2:31 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 74026
Re: Friday Facts #387 - Swimming in lava
Could have saved 3 belt here

i can't wait for the "update" to drop so i can buy the game (i know i can buy it now)

i can't wait for the "update" to drop so i can buy the game (i know i can buy it now)