Search found 15 matches

by Allotrope
Sat Jun 14, 2014 8:23 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 91027

Re: [beta] Wagons: More train stuff

kolli wrote:
Allotrope wrote:Did you pack the textures into the .blend file?
with textures:
http://www.filedropper.com/wagon6
Thanks!
by Allotrope
Sat Jun 14, 2014 6:48 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 91027

Re: [beta] Wagons: More train stuff

I hope I'm not stepping on anyones toes here, but I've made some sprite sheets for the wagons. If you like them use them, if not don't. I don't mind either way. http://i.imgur.com/E8VA5Fl.png Yellow, red, blue, purple and black(grey) sprites: http://www.filedropper.com/wagon-sprites The sprites are...
by Allotrope
Wed Jun 04, 2014 1:23 am
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 91027

Re: [WIP + alpha] Logicstics and powered train carriages

This all means we don't need a sprite for the power nodes. Sorry if i wasted your time. I'm happy to look at the blender file for you. While i suck at making assets I can work the tools. Upload it somewhere and i'll see if I can figure it out Edit: New version 0.0.7 uploaded. I think it is feature ...
by Allotrope
Mon Jun 02, 2014 5:54 am
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 91027

Re: [WIP + alpha] Logicstics and powered train carriages

I've just uploaded 0.0.4. This version includes power rail but I am not quite happy with how it works so please read the power rail second in the first post and let me know what you think. I am very open to suggestions on this. Allotrope, there is a new sprite in the game for power nodes that sit n...
by Allotrope
Sun Jun 01, 2014 8:02 am
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 91027

Re: [WIP + alpha] Logicstics and powered train carriages

JamesOFarrell wrote:I also have the power rails in game and mostly working, I should have a new build in a few hours to test.
Awesome! :D

I got lazy with the textures...and the modeling... Pixely blurs work wonders.
Accumulator Carriage
by Allotrope
Sat May 31, 2014 10:27 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 91027

Re: [WIP + alpha] Logicstics and powered train carriages

be warned they will be back in the next version as they will be needed. well, as far as new versions go, you could have a separate download with only the new files (so people don't redownload the ones that haven't changed)...doesn't help the initial download but, perhaps an improvement for those in...
by Allotrope
Sat May 31, 2014 10:14 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 91027

Re: [WIP + alpha] Logicstics and powered train carriages

I've edited the color of the yellow carriage. I tried to tone down that orange color. It was fugly. - I also re-colored the 'black'' carriage. It's now a dark gray. https://drive.google.com/file/d/0B3eGWN_SIgUfWmowVWtiNlBlU1E/edit?usp=sharing I'm trying to figure out a way to identify the accumulato...
by Allotrope
Sat May 31, 2014 8:02 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 91027

Re: [WIP + alpha] Logicstics and powered train carriages

Vitduo wrote:No, I just have bad internet connection with small traffic limit and this archive too "heavy" for me
Ahh, gotcha. Unfortunately, I am unable to compress it much further. JamesOFarrell may be able to.
by Allotrope
Sat May 31, 2014 7:34 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 91027

Re: [WIP + alpha] Logicstics and powered train carriages

Vitduo wrote:New graphics looks cool but... An archive is too large. Can you compress it?
The biggest archive available on this thread is about 37 MB. Are you getting an error that it is too large? I'm unsure of what you mean.
by Allotrope
Sat May 31, 2014 5:07 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 91027

Re: [WIP + alpha] Logicstics and powered train carriages,

I've finished the sprites for the powered rails. I'm still not happy with how they line up, but the standard rails are not very pretty either. :/ http://i.imgur.com/igQ2ndW.png I have also edited the colored wagons a bit. I replaced the normal green with the new colors. It was just to make it easier...
by Allotrope
Fri May 30, 2014 11:49 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 91027

Re: [WIP + alpha] Logicstics and powered train carriages,

This is the issue I had when I was trying to do a model for a KSP mod, I think the trick is dirty a normal map but I could never work it out. You may be right. In that case it's definitely over my head. :/ (KSP is great) The issue is going to be turns, the power coverage area by poles is square and...
by Allotrope
Fri May 30, 2014 9:33 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 91027

Re: [WIP + alpha] Logicstics and powered train carriages,

http://i.imgur.com/N9ZHYI2.png http://i.imgur.com/OcXJt8L.png http://i.imgur.com/fh7ty7K.png http://i.imgur.com/eQzvKTi.png The ability to use a powered rail would be very nice. It would have to only provide power to its single tile. Maybe a connection to a power source would be needed every 10 til...
by Allotrope
Fri May 30, 2014 9:18 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 91027

Re: [WIP + alpha] Logicstics and powered train carriages,

Welp, I'm stumped. I can export a sprite sheet of a model (I made an oil tanker wagon to test), but I am unsure of how they got the gritty and pixelated sprites. I could somewhat replicate it in photoshop, but the results were really poor. Lighting is another thing to keep in mind. The shadows are o...
by Allotrope
Wed May 28, 2014 6:01 am
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 91027

Re: [WIP + alpha] Logicstics and roboport train carriages

Wow. This, I like this.

I'd love to help out where I could with the modeling/textures. I've never done it before for Factorio, but I'm familiar with Blender and Photoshop.
by Allotrope
Sat May 10, 2014 2:02 am
Forum: Ideas and Suggestions
Topic: The way the research screen pops up when completed....
Replies: 12
Views: 5048

Re: The way the research screen pops up when completed....

A research queue would be nice. Choose the next three things you want to research. When one finishes, the next starts immediately. A small notification could appear near the research status bar to show that one had finished and a slot is now open to choose another.

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