Thanks!kolli wrote:with textures:Allotrope wrote:Did you pack the textures into the .blend file?
http://www.filedropper.com/wagon6
Search found 15 matches
- Sat Jun 14, 2014 8:23 pm
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 104888
Re: [beta] Wagons: More train stuff
- Sat Jun 14, 2014 6:48 pm
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 104888
Re: [beta] Wagons: More train stuff
I hope I'm not stepping on anyones toes here, but I've made some sprite sheets for the wagons. If you like them use them, if not don't. I don't mind either way.
http://i.imgur.com/E8VA5Fl.png
Yellow, red, blue, purple and black(grey) sprites:
http://www.filedropper.com/wagon-sprites
The sprites ...
http://i.imgur.com/E8VA5Fl.png
Yellow, red, blue, purple and black(grey) sprites:
http://www.filedropper.com/wagon-sprites
The sprites ...
- Wed Jun 04, 2014 1:23 am
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 104888
Re: [WIP + alpha] Logicstics and powered train carriages
This all means we don't need a sprite for the power nodes. Sorry if i wasted your time. I'm happy to look at the blender file for you. While i suck at making assets I can work the tools. Upload it somewhere and i'll see if I can figure it out
Edit: New version 0.0.7 uploaded. I think it is ...
- Mon Jun 02, 2014 5:54 am
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 104888
Re: [WIP + alpha] Logicstics and powered train carriages
I've just uploaded 0.0.4. This version includes power rail but I am not quite happy with how it works so please read the power rail second in the first post and let me know what you think. I am very open to suggestions on this.
Allotrope, there is a new sprite in the game for power nodes that sit ...
Allotrope, there is a new sprite in the game for power nodes that sit ...
- Sun Jun 01, 2014 8:02 am
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 104888
Re: [WIP + alpha] Logicstics and powered train carriages
Awesome!JamesOFarrell wrote:I also have the power rails in game and mostly working, I should have a new build in a few hours to test.

I got lazy with the textures...and the modeling... Pixely blurs work wonders.
Accumulator Carriage
- Sat May 31, 2014 10:27 pm
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 104888
Re: [WIP + alpha] Logicstics and powered train carriages
be warned they will be back in the next version as they will be needed. well, as far as new versions go, you could have a separate download with only the new files (so people don't redownload the ones that haven't changed)...doesn't help the initial download but, perhaps an improvement for those in ...
- Sat May 31, 2014 10:14 pm
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 104888
Re: [WIP + alpha] Logicstics and powered train carriages
I've edited the color of the yellow carriage. I tried to tone down that orange color. It was fugly.
- I also re-colored the 'black'' carriage. It's now a dark gray.
https://drive.google.com/file/d/0B3eGWN_SIgUfWmowVWtiNlBlU1E/edit?usp=sharing
I'm trying to figure out a way to identify the ...
- I also re-colored the 'black'' carriage. It's now a dark gray.
https://drive.google.com/file/d/0B3eGWN_SIgUfWmowVWtiNlBlU1E/edit?usp=sharing
I'm trying to figure out a way to identify the ...
- Sat May 31, 2014 8:02 pm
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 104888
Re: [WIP + alpha] Logicstics and powered train carriages
Ahh, gotcha. Unfortunately, I am unable to compress it much further. JamesOFarrell may be able to.Vitduo wrote:No, I just have bad internet connection with small traffic limit and this archive too "heavy" for me
- Sat May 31, 2014 7:34 pm
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 104888
Re: [WIP + alpha] Logicstics and powered train carriages
The biggest archive available on this thread is about 37 MB. Are you getting an error that it is too large? I'm unsure of what you mean.Vitduo wrote:New graphics looks cool but... An archive is too large. Can you compress it?
- Sat May 31, 2014 5:07 pm
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 104888
Re: [WIP + alpha] Logicstics and powered train carriages,
I've finished the sprites for the powered rails. I'm still not happy with how they line up, but the standard rails are not very pretty either. :/
http://i.imgur.com/igQ2ndW.png
I have also edited the colored wagons a bit. I replaced the normal green with the new colors. It was just to make it ...
http://i.imgur.com/igQ2ndW.png
I have also edited the colored wagons a bit. I replaced the normal green with the new colors. It was just to make it ...
- Fri May 30, 2014 11:49 pm
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 104888
Re: [WIP + alpha] Logicstics and powered train carriages,
This is the issue I had when I was trying to do a model for a KSP mod, I think the trick is dirty a normal map but I could never work it out.
You may be right. In that case it's definitely over my head. :/ (KSP is great)
The issue is going to be turns, the power coverage area by poles is square ...
You may be right. In that case it's definitely over my head. :/ (KSP is great)
The issue is going to be turns, the power coverage area by poles is square ...
- Fri May 30, 2014 9:33 pm
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 104888
Re: [WIP + alpha] Logicstics and powered train carriages,
http://i.imgur.com/N9ZHYI2.png http://i.imgur.com/OcXJt8L.png http://i.imgur.com/fh7ty7K.png http://i.imgur.com/eQzvKTi.png
The ability to use a powered rail would be very nice. It would have to only provide power to its single tile. Maybe a connection to a power source would be needed every 10 ...
The ability to use a powered rail would be very nice. It would have to only provide power to its single tile. Maybe a connection to a power source would be needed every 10 ...
- Fri May 30, 2014 9:18 pm
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 104888
Re: [WIP + alpha] Logicstics and powered train carriages,
Welp, I'm stumped. I can export a sprite sheet of a model (I made an oil tanker wagon to test), but I am unsure of how they got the gritty and pixelated sprites. I could somewhat replicate it in photoshop, but the results were really poor.
Lighting is another thing to keep in mind. The shadows are ...
Lighting is another thing to keep in mind. The shadows are ...
- Wed May 28, 2014 6:01 am
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 104888
Re: [WIP + alpha] Logicstics and roboport train carriages
Wow. This, I like this.
I'd love to help out where I could with the modeling/textures. I've never done it before for Factorio, but I'm familiar with Blender and Photoshop.
I'd love to help out where I could with the modeling/textures. I've never done it before for Factorio, but I'm familiar with Blender and Photoshop.
- Sat May 10, 2014 2:02 am
- Forum: Ideas and Suggestions
- Topic: The way the research screen pops up when completed....
- Replies: 12
- Views: 6201
Re: The way the research screen pops up when completed....
A research queue would be nice. Choose the next three things you want to research. When one finishes, the next starts immediately. A small notification could appear near the research status bar to show that one had finished and a slot is now open to choose another.