Search found 14 matches

by SkyFyre42
Sun Nov 27, 2016 5:36 pm
Forum: Bob's mods
Topic: [0.12.2X] Bob's Harder Endgame Mod *ALPHA*
Replies: 21
Views: 4799

[0.14.X] Bob's Harder Endgame Mod *BETA*???

Hey everyone! thanks for the awesome replies! I kinda let this project die over the summer (as did my interest in factorio), but my love for it is back it full force! Glad some people got some use out of it in my absence at least haha. I'll be looking into what I need to do to bring this up to speed...
by SkyFyre42
Wed Apr 06, 2016 1:44 pm
Forum: Bob's mods
Topic: My experice with Bobs mod (and some suggestions)
Replies: 13
Views: 3315

Re: My experice with Bobs mod (and some suggestions)

Good points, I agree as well ^^ Except for solar panels, they seem to be plenty strong once produced in bulk at tier 3. Maybe a slight increase for the accumulators as well though if you are going to bump things up :D I really came here with a related question though. I noticed your library docs wer...
by SkyFyre42
Wed Apr 06, 2016 7:15 am
Forum: Bob's mods
Topic: [0.12.2X] Bob's Harder Endgame Mod *ALPHA*
Replies: 21
Views: 4799

Re: [0.12.2X] Bob's Harder Endgame Mod *ALPHA*

I figured you did, saw you had a bit of code in there to use their radars as well ^^ Hoping more people use them both though! Sticking with mk6. Still wanna use diamonds though... I keep thinking of some kind of heat shielding or superior electrical insulator or something.... But all require new ite...
by SkyFyre42
Wed Apr 06, 2016 6:55 am
Forum: Bob's mods
Topic: [0.12.2X] Bob's Harder Endgame Mod *ALPHA*
Replies: 21
Views: 4799

Re: Bob's Endgame Mod?

Haha, reading the code is plenty XD Glad you like what you see so far! Did you enjoy my justifications / horrible puns? :lol: Notes so far: -How to incorporate diamonds without adding any new items? (what recipe to change?) -Should I get over my laziness and add a few more endgame items required for...
by SkyFyre42
Tue Apr 05, 2016 6:59 pm
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 38681

Re: [0.12.x][0.12.2] Bob's Tweaks mod

Just wanted to pop in and say I have tried both this and Extra Chests, and find the latter's color scheme and tab ordering to be much more intuitive coming from vanilla (or maybe just in general). I also think the prereqs are a bit too restrictive. Just because I can't craft EVERYTHING after getting...
by SkyFyre42
Tue Apr 05, 2016 6:48 pm
Forum: Bob's mods
Topic: [0.12.2X] Bob's Harder Endgame Mod *ALPHA*
Replies: 21
Views: 4799

Re: Bob's Endgame Mod?

Anyone interested in trying 0.0.1? Have it done-ish but not fully debugged ^^ Also still deciding on a better name for it if anyone has any ideas... It hopefully checks if raw speed modules are enabled (think it is broken though - help fixing would be awesome!), as well as if extra chest radars are ...
by SkyFyre42
Tue Apr 05, 2016 2:18 pm
Forum: Bob's mods
Topic: [0.12.2X] Bob's Harder Endgame Mod *ALPHA*
Replies: 21
Views: 4799

Re: Bob's Endgame Mod?

Thanks for the response bobingabout! I was hoping some more recipe changes were somewhere in your plans ^^ Strangely enough I have also had some work issues (including overwork) as many coders do, and most of my android game dev projects have fallen to the wayside. This seems like a small easy thing...
by SkyFyre42
Tue Apr 05, 2016 4:18 am
Forum: Bob's mods
Topic: [0.12.2X] Bob's Harder Endgame Mod *ALPHA*
Replies: 21
Views: 4799

I have decided

Ok, I am now convinced no one else has gone through with making a bob's mod like I am proposing... So I will be writing it ^^ Already have the silo recipe updating as well as technology to unlock silo. Proposed names: BobSiloTweaks or BobsHarderEndgame Any preferences or ideas for name from anyone? ...
by SkyFyre42
Tue Apr 05, 2016 3:51 am
Forum: Bob's mods
Topic: [0.12.2X] Bob's Harder Endgame Mod *ALPHA*
Replies: 21
Views: 4799

Re: Bob's Endgame Mod?

Already have your orbital ion and spy satellite mods installed to somewhat achieve a harder endgame, thank you very much for them ^^ Still would like to be able to modify the actual silo and rocket part recipes though... Also will be changing the rocket silo tech to require gems and tungsten process...
by SkyFyre42
Tue Apr 05, 2016 3:33 am
Forum: Bob's mods
Topic: [0.12.2X] Bob's Harder Endgame Mod *ALPHA*
Replies: 21
Views: 4799

[0.12.2X] Bob's Harder Endgame Mod *ALPHA*

New Info (11/26): Hey everyone! thanks for the awesome replies! I kinda let this project die over the summer (as did my interest in factorio), but my love for it is back it full force! Glad some people got some use out of it in my absence at least haha. I'll be looking into what I need to do to bri...
by SkyFyre42
Tue Apr 05, 2016 2:19 am
Forum: Mods
Topic: [Mod 0.12.29] Space Factorio 0.2.4
Replies: 27
Views: 10000

Re: [Mod 0.12.29] Space Factorio 0.2.2

I was pretty sure this game was about escaping a planet after crashing on it through the power of factories... else why start a mining mission with just 8 iron in your pack? :lol: Actual question: can we get bobs mods support for this? I would love something that changes the rocket silo or rocket re...
by SkyFyre42
Tue Mar 29, 2016 4:55 pm
Forum: Mods
Topic: [0.11.6]Filtered Splitters - Huge stability boost!
Replies: 88
Views: 68203

Re: [0.11.6]Filtered Splitters - Huge stability boost!

Does this support bob's mods?
If not, anyone know an easy way or could the mod owner add a recipe for if we are using bob's?
Thanks! :D
by SkyFyre42
Tue Mar 29, 2016 4:53 pm
Forum: Mods
Topic: [MOD 0.12.12+] PocketRepair 1.0.1
Replies: 13
Views: 19800

Re: [MOD 0.12.12+] PocketRepair 1.0.1

Does this support bob's mods?
If not, anyone know an easy way or could the mod owner add a recipe for if we are using bob's?
Thanks! :D
by SkyFyre42
Tue Mar 29, 2016 4:46 pm
Forum: Mods
Topic: [MOD 0.12.X] GDIW - Gah!DarnItWater!
Replies: 26
Views: 54193

Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

I love when I go looking for mods, and the very thing I needed was just added a within a week XD
Namely bob's mods support! So much win. Downloaded! :D

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