Hey everyone! thanks for the awesome replies!
I kinda let this project die over the summer (as did my interest in factorio), but my love for it is back it full force! Glad some people got some use out of it in my absence at least haha.
I'll be looking into what I need to do to bring this up to ...
Search found 14 matches
- Sun Nov 27, 2016 5:36 pm
- Forum: Bob's mods
- Topic: [0.12.2X] Bob's Harder Endgame Mod *ALPHA*
- Replies: 21
- Views: 11323
- Wed Apr 06, 2016 1:44 pm
- Forum: Bob's mods
- Topic: My experice with Bobs mod (and some suggestions)
- Replies: 12
- Views: 7649
Re: My experice with Bobs mod (and some suggestions)
Good points, I agree as well ^^ Except for solar panels, they seem to be plenty strong once produced in bulk at tier 3. Maybe a slight increase for the accumulators as well though if you are going to bump things up :D
I really came here with a related question though. I noticed your library docs ...
I really came here with a related question though. I noticed your library docs ...
- Wed Apr 06, 2016 7:15 am
- Forum: Bob's mods
- Topic: [0.12.2X] Bob's Harder Endgame Mod *ALPHA*
- Replies: 21
- Views: 11323
Re: [0.12.2X] Bob's Harder Endgame Mod *ALPHA*
I figured you did, saw you had a bit of code in there to use their radars as well ^^ Hoping more people use them both though!
Sticking with mk6. Still wanna use diamonds though... I keep thinking of some kind of heat shielding or superior electrical insulator or something.... But all require new ...
Sticking with mk6. Still wanna use diamonds though... I keep thinking of some kind of heat shielding or superior electrical insulator or something.... But all require new ...
- Wed Apr 06, 2016 6:55 am
- Forum: Bob's mods
- Topic: [0.12.2X] Bob's Harder Endgame Mod *ALPHA*
- Replies: 21
- Views: 11323
Re: Bob's Endgame Mod?
Haha, reading the code is plenty XD Glad you like what you see so far!
Did you enjoy my justifications / horrible puns? :lol:
Notes so far:
-How to incorporate diamonds without adding any new items? (what recipe to change?)
-Should I get over my laziness and add a few more endgame items required ...
Did you enjoy my justifications / horrible puns? :lol:
Notes so far:
-How to incorporate diamonds without adding any new items? (what recipe to change?)
-Should I get over my laziness and add a few more endgame items required ...
- Tue Apr 05, 2016 6:59 pm
- Forum: Bob's mods
- Topic: [0.13.x][0.13.3] Bob's Tweaks mod
- Replies: 39
- Views: 55593
Re: [0.12.x][0.12.2] Bob's Tweaks mod
Just wanted to pop in and say I have tried both this and Extra Chests, and find the latter's color scheme and tab ordering to be much more intuitive coming from vanilla (or maybe just in general).
I also think the prereqs are a bit too restrictive. Just because I can't craft EVERYTHING after ...
I also think the prereqs are a bit too restrictive. Just because I can't craft EVERYTHING after ...
- Tue Apr 05, 2016 6:48 pm
- Forum: Bob's mods
- Topic: [0.12.2X] Bob's Harder Endgame Mod *ALPHA*
- Replies: 21
- Views: 11323
Re: Bob's Endgame Mod?
Anyone interested in trying 0.0.1? Have it done-ish but not fully debugged ^^ Also still deciding on a better name for it if anyone has any ideas...
It hopefully checks if raw speed modules are enabled (think it is broken though - help fixing would be awesome!), as well as if extra chest radars are ...
It hopefully checks if raw speed modules are enabled (think it is broken though - help fixing would be awesome!), as well as if extra chest radars are ...
- Tue Apr 05, 2016 2:18 pm
- Forum: Bob's mods
- Topic: [0.12.2X] Bob's Harder Endgame Mod *ALPHA*
- Replies: 21
- Views: 11323
Re: Bob's Endgame Mod?
Thanks for the response bobingabout! I was hoping some more recipe changes were somewhere in your plans ^^
Strangely enough I have also had some work issues (including overwork) as many coders do, and most of my android game dev projects have fallen to the wayside. This seems like a small easy ...
Strangely enough I have also had some work issues (including overwork) as many coders do, and most of my android game dev projects have fallen to the wayside. This seems like a small easy ...
- Tue Apr 05, 2016 4:18 am
- Forum: Bob's mods
- Topic: [0.12.2X] Bob's Harder Endgame Mod *ALPHA*
- Replies: 21
- Views: 11323
I have decided
Ok, I am now convinced no one else has gone through with making a bob's mod like I am proposing... So I will be writing it ^^
Already have the silo recipe updating as well as technology to unlock silo.
Proposed names: BobSiloTweaks or BobsHarderEndgame
Any preferences or ideas for name from anyone ...
Already have the silo recipe updating as well as technology to unlock silo.
Proposed names: BobSiloTweaks or BobsHarderEndgame
Any preferences or ideas for name from anyone ...
- Tue Apr 05, 2016 3:51 am
- Forum: Bob's mods
- Topic: [0.12.2X] Bob's Harder Endgame Mod *ALPHA*
- Replies: 21
- Views: 11323
Re: Bob's Endgame Mod?
Already have your orbital ion and spy satellite mods installed to somewhat achieve a harder endgame, thank you very much for them ^^
Still would like to be able to modify the actual silo and rocket part recipes though...
Also will be changing the rocket silo tech to require gems and tungsten ...
Still would like to be able to modify the actual silo and rocket part recipes though...
Also will be changing the rocket silo tech to require gems and tungsten ...
- Tue Apr 05, 2016 3:33 am
- Forum: Bob's mods
- Topic: [0.12.2X] Bob's Harder Endgame Mod *ALPHA*
- Replies: 21
- Views: 11323
[0.12.2X] Bob's Harder Endgame Mod *ALPHA*
New Info (11/26):
Hey everyone! thanks for the awesome replies!
I kinda let this project die over the summer (as did my interest in factorio), but my love for it is back it full force! Glad some people got some use out of it in my absence at least haha.
I'll be looking into what I need to do to ...
Hey everyone! thanks for the awesome replies!
I kinda let this project die over the summer (as did my interest in factorio), but my love for it is back it full force! Glad some people got some use out of it in my absence at least haha.
I'll be looking into what I need to do to ...
- Tue Apr 05, 2016 2:19 am
- Forum: Mods
- Topic: [Mod 0.12.29] Space Factorio 0.2.4
- Replies: 27
- Views: 17442
Re: [Mod 0.12.29] Space Factorio 0.2.2
I was pretty sure this game was about escaping a planet after crashing on it through the power of factories... else why start a mining mission with just 8 iron in your pack? :lol:
Actual question: can we get bobs mods support for this? I would love something that changes the rocket silo or rocket ...
Actual question: can we get bobs mods support for this? I would love something that changes the rocket silo or rocket ...
- Tue Mar 29, 2016 4:55 pm
- Forum: Mods
- Topic: [0.11.6]Filtered Splitters - Huge stability boost!
- Replies: 88
- Views: 97421
Re: [0.11.6]Filtered Splitters - Huge stability boost!
Does this support bob's mods?
If not, anyone know an easy way or could the mod owner add a recipe for if we are using bob's?
Thanks!
If not, anyone know an easy way or could the mod owner add a recipe for if we are using bob's?
Thanks!

- Tue Mar 29, 2016 4:53 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] PocketRepair 1.0.1
- Replies: 13
- Views: 23812
Re: [MOD 0.12.12+] PocketRepair 1.0.1
Does this support bob's mods?
If not, anyone know an easy way or could the mod owner add a recipe for if we are using bob's?
Thanks!
If not, anyone know an easy way or could the mod owner add a recipe for if we are using bob's?
Thanks!

- Tue Mar 29, 2016 4:46 pm
- Forum: Mods
- Topic: [MOD 0.12.X] GDIW - Gah!DarnItWater!
- Replies: 26
- Views: 65287
Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!
I love when I go looking for mods, and the very thing I needed was just added a within a week XD
Namely bob's mods support! So much win. Downloaded!
Namely bob's mods support! So much win. Downloaded!
