Search found 21 matches

by nethus
Tue Nov 12, 2024 11:44 am
Forum: General discussion
Topic: It takes too long to get to new Space Age content
Replies: 8
Views: 584

Re: It takes too long to get to new Space Age content

I've been rushing to get off-planet and at 25h in I have a basic space platform, but I feel very nervous about heading out to Vulcanus. I've been careful with pollution and have cleared a safe radius around my base, but it's unprotected. It's a minimal base, I've only made RGB science, no GMY, no b...
by nethus
Fri Nov 08, 2024 2:09 pm
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 102
Views: 6263

Re: Ability to craft lower quality with higher quality

Quality is essentially unusable at the point it is unlocked IMO. In order to use it in any meaningful way, you need a way to collect increased quality plates as well as the intermediate products. Almost every single recipe requires plates of some kind, and it isn't possible to get them until you ha...
by nethus
Tue Oct 29, 2024 7:16 am
Forum: Ideas and Suggestions
Topic: Please sync music in multiplayer
Replies: 5
Views: 244

Re: Please sync music in multiplayer

When I play with my nephew he sings a completely different tune from the one I'm hearing. It would be a small blessing if they were the same on both games, when possible. Thank you for being awesome! Even if the music was synced, and the developers took the extra effort to compensate for the ping d...
by nethus
Thu Oct 24, 2024 10:15 am
Forum: News
Topic: Factorio: Space Age is here!
Replies: 119
Views: 41198

Re: Factorio: Space Age is here!

kitters wrote: ↑
Thu Oct 24, 2024 8:51 am
Robopots can have requests for robots now. Why not for repair packs?
I guess because you can already put a buffer chest next to it to request them?
by nethus
Thu Oct 24, 2024 8:45 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1775
Views: 582630

Re: Simple Questions and Short Answers

Hi all, I'm currently redesigning my train system to use the new rails on a vanilla Factorio savegame I started before 2.0 came out. It seems that the signal spots I can use on two seemingly identical piece of track differs as shown in the screenshot below. Can anyone enlighten me if that is the in...
by nethus
Wed Oct 23, 2024 7:36 pm
Forum: Bug Reports
Topic: [2.0.9] Number value input overflow (negative/positive/large/big/combinator/integer) (MR)
Replies: 5
Views: 282

[2.0.9] Number value input overflow (negative/positive/large/big/combinator/integer) (MR)

Hi when entering too large numbers for output values of a constant combinator, it silently flows over. on entering i get the following: 1e9: 1.000.000.000 1e10: 1.410.065.408 (shown as 1.4G, probably overflown) 1e11: 1.215.752.192 (shown as 1.2G, probably overflown) ... The biggest number I am able ...
by nethus
Wed Oct 09, 2024 10:43 am
Forum: Gameplay Help
Topic: Can I disable biters but keep Steam achievements enabled?
Replies: 5
Views: 595

Re: Can I disable biters but keep Steam achievements enabled?

If you want achievements in steam, you have to play vanilla, without any mod. Certain achievements (the speedrunning ones,...) are disabled if you disable biters or modify other map generation settings. Those rules apply with or without mods. Check the wiki for details: https://wiki.factorio.com/Ach...
by nethus
Sat Sep 14, 2024 11:38 am
Forum: Technical Help
Topic: [1.1.110] Friend got disconnected and can not join again.
Replies: 1
Views: 206

Re: [1.1.110] Friend got disconnected and can not join again.

You could host a public game on steam and protect it with a password. That's how I usually play with my brother
by nethus
Sat May 11, 2024 12:01 am
Forum: Ideas and Suggestions
Topic: Please Make Science Packs Less Abstract
Replies: 12
Views: 2739

Re: Please Make Science Packs Less Abstract

And an anecdote on how this confusion and/or inefficiency can affect gameplay. On another scenario, I had a limited number of blue science packs, so I put them towards laser turrets and calculated that I had just enough to finish the research. I did not - the research progress bar ended up at 99%, ...
by nethus
Tue Apr 23, 2024 6:18 pm
Forum: Ideas and Suggestions
Topic: Better mechanism for hand building over ghosts before robots
Replies: 66
Views: 15885

Re: Snap hand-placement to blueprints.

I'm not talking about placing blueprints , but placing the buildings after you've already placed the blueprints in the world. This is for when you've already made blueprints, but before you've researched construction robots. My bad, Sorry I've misunderstood you. That makes a lot of sense indeed.
by nethus
Mon Apr 22, 2024 10:17 pm
Forum: Ideas and Suggestions
Topic: Better mechanism for hand building over ghosts before robots
Replies: 66
Views: 15885

Re: Snap hand-placement to blueprints.

you can already do that by activating the snap to grid option. After you do, a blue rectangle will appear around your BP and you can choose between relative (to start anywhere you want whilst dragging) and absolute (helps ensure that if you start placing blueprints from different positions, that the...
by nethus
Thu Apr 11, 2024 5:19 pm
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 15
Views: 1775

Re: Let construction robots place items that were just deconstructed nearby

I work around this by placing a (yellow) storage chest, and placing one of each item that I expect to be deconstructed in it (belts, inserters, AM's, power pole,...). All bots will dump the deconstructed items in the chest and go wait in a nearby roboport, and once you start reconstructing, both bot...
by nethus
Fri Jan 19, 2024 1:22 am
Forum: Ideas and Suggestions
Topic: Check map exchange string when overwriting a save
Replies: 7
Views: 685

Re: Check map exchange string when overwriting a save

Great idea. Or maybe based on a GUID or other unique identifier, generated at the start of a game (or first time it is saved) and stored into the save file?
I can imagine map exchange strings being reused...
by nethus
Wed Jan 17, 2024 11:15 am
Forum: Off topic
Topic: GoG User Agreement Changes Discussion
Replies: 11
Views: 4939

Re: GoG User Agreement Changes Discussion

disiclaimer: I'm not legally schooled... ... but by the looks of it, I have as well the impression that they (unknowingly?) forbid you to mod any game they sell. I think those clauses are generic clauses you'll find in most UA's from company's that sell software, written by lawyers that have no clue...
by nethus
Mon Jan 15, 2024 11:24 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 65434

Re: Friday Facts #393 - Putting things on top of other things

Having blue belts with 45 items/s always seemed a little strange: where a red belt has double the capacity of a yellow, a blue belt only adds 50% more. Splitting a blue belt in half results in 2 uncompressed red belts. So with that in mind I'm certainly not opposed to a new tier of belts that can do...
by nethus
Sun Jan 07, 2024 11:21 pm
Forum: General discussion
Topic: That feeling when you overwrote a save
Replies: 13
Views: 2407

Re: That feeling when you overwrote a save

it looks like there already is some kind of mechanism to prevent you from overwriting a saved game:
factorio save.png
factorio save.png (45.16 KiB) Viewed 1787 times
by nethus
Sun Dec 31, 2023 12:46 pm
Forum: Gameplay Help
Topic: Power poles not connecting between blueprints
Replies: 5
Views: 1086

Re: Power poles not connecting between blueprints

I think there's a maximum of 5 connections per power pole. If the power poles on the corners of your blueprint have a diagonal connection inwards your blueprint, besides horizontal and vertical connections, you'll exceed that limit.
by nethus
Tue Nov 21, 2023 11:44 pm
Forum: Technical Help
Topic: Unexpected error occurred at game start
Replies: 3
Views: 819

Re: Unexpected error occurred at game start

thanks for the help. I'm somewhat confused, as 12GB should be plenty according to the system requirements. But I'll check my memory usage next time the game crashes.

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