Search found 34 matches

by nethus
Sun May 11, 2025 12:03 pm
Forum: Ideas and Suggestions
Topic: Turn-Off beacons
Replies: 13
Views: 772

Re: Turn-Off beacons

Also, a power switch does not work on a space platform
by nethus
Fri Apr 11, 2025 8:13 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.44] Spidertrons can still move if they have no fuel
Replies: 11
Views: 2001

Re: [2.0.44] Spidertrons can still move if they have no fuel

IIRC you can also move trains without fuel -very slowly- since 2.0, so you're able to remotely ( and manually) drive a train out of the way or towards a refueling station. Maybe that behavior is extended to other vehicles as well?
by nethus
Fri Mar 14, 2025 7:52 pm
Forum: Mods
Topic: Mod Water As A Resource
Replies: 1
Views: 241

Re: Mod Water As A Resource

It looks like the mod author just started on porting it to 2.0: https://mods.factorio.com/mod/WaterAsAR ... a68efd6530
by nethus
Fri Feb 07, 2025 9:12 pm
Forum: Ideas and Suggestions
Topic: Quality of Life: Ability to search a factory/planet for modules.
Replies: 8
Views: 483

Re: Quality of Life: Ability to search a factory/planet for modules.


Sorry if I'm being dense...

( NEW BUG : this UI is difficult to discover!)

...but I'm not getting the steips I need to bring up the UI in the picture.

Select the upgrade planner, open your inventory and drop it in there. You'll see a green rectangle, by right clicking it you can edit it. It'll ...
by nethus
Wed Jan 22, 2025 7:11 pm
Forum: Gameplay Help
Topic: Robots suddenly leave the main network
Replies: 11
Views: 803

Re: Robots suddenly leave the main network

You could configure a request in one roboport for let's say 100 con bots (or logi bots), and pick them out of that robopurt using a filtered inserter that stores them in a chest
by nethus
Wed Jan 22, 2025 12:25 am
Forum: Ideas and Suggestions
Topic: Select current recipe when changing assembler recipe
Replies: 14
Views: 1008

Re: Select current recipe when changing assembler recipe

Yes please, would be so convenient
by nethus
Tue Jan 21, 2025 6:41 pm
Forum: Gameplay Help
Topic: Water pump problem
Replies: 8
Views: 524

Re: Water pump problem

Are you sure you aren't using a regular pump instead of an offshore pump?
One can only pump water out of the ocean with an offshore pump
by nethus
Fri Jan 17, 2025 8:52 am
Forum: Gameplay Help
Topic: Read alerts with combinators
Replies: 3
Views: 463

Re: Read alerts with combinators

You can take a look into this topic for ideas and blueprints, but as stated above, I'd rather upgrade power production
All the zero drain laser walls
by nethus
Wed Jan 15, 2025 12:34 pm
Forum: Gameplay Help
Topic: In remote view, try to remove some inventory from the spidertron, no robor come to pick up
Replies: 10
Views: 968

Re: 2.0.28 In remote view, try to remove some inventory from the spidertron, no robor come to pick up

You need construction bots to do that. All remote actions on inventory slots of vehicles, inserter, assembly machines,... are handled by construction bots.
by nethus
Sat Dec 28, 2024 9:44 am
Forum: Gameplay Help
Topic: reactor heating quickly(solved by self)
Replies: 4
Views: 459

Re: reactor heating quickly(solved by self)

Hi sprogofpunk

A reactor being destroyed e.g. by biters if above 900°C will explode and can trigger a chain reaction, but other than that it's no problem: they just max out at 1000°C.
It's highly inefficient though, your precious fuel cells are simply wasted.
You should look for a way to ...
by nethus
Tue Dec 03, 2024 10:24 pm
Forum: Ideas and Suggestions
Topic: Better speed control for player with exoskeleton
Replies: 5
Views: 845

Re: Better speed control for player with exoskeleton

Good idea. I think 95% of the time I disabled my exoskeleton would not have been necessary if it had acceleration built in
by nethus
Mon Dec 02, 2024 1:39 pm
Forum: Ideas and Suggestions
Topic: Gleba science pack research micronmanagement solution
Replies: 44
Views: 9149

Re: Gleba science pack research micronmanagement solution

Please, let the labs research other enqueued technologies if there are packs missing for the first one in the queue. Make it a priority queue instead of a waiting queue. For a game that's all about automation, forcing the user to micromanage the science queue seems really weird.
by nethus
Mon Dec 02, 2024 12:06 pm
Forum: Gameplay Help
Topic: Full Details for Map Generation Settings?
Replies: 6
Views: 906

Re: Full Details for Map Generation Settings?


Evolution itself increases steadily, with 3 things contributing to the evolution increase: time (for every minute elapsed the evolution is increases a little bit), destroy (every destroyed nest increases evolution a little bit) and pollution (every pollution absorbed by a nest used to send an ...
by nethus
Tue Nov 12, 2024 11:44 am
Forum: General discussion
Topic: It takes too long to get to new Space Age content
Replies: 28
Views: 10271

Re: It takes too long to get to new Space Age content

I've been rushing to get off-planet and at 25h in I have a basic space platform, but I feel very nervous about heading out to Vulcanus.
I've been careful with pollution and have cleared a safe radius around my base, but it's unprotected.
It's a minimal base, I've only made RGB science, no GMY, no ...
by nethus
Fri Nov 08, 2024 2:09 pm
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 172
Views: 34725

Re: Ability to craft lower quality with higher quality


Quality is essentially unusable at the point it is unlocked IMO.

In order to use it in any meaningful way, you need a way to collect increased quality plates as well as the intermediate products. Almost every single recipe requires plates of some kind, and it isn't possible to get them until you ...
by nethus
Tue Oct 29, 2024 7:16 am
Forum: Ideas and Suggestions
Topic: Please sync music in multiplayer
Replies: 5
Views: 596

Re: Please sync music in multiplayer


When I play with my nephew he sings a completely different tune from the one I'm hearing. It would be a small blessing if they were the same on both games, when possible. Thank you for being awesome!

Even if the music was synced, and the developers took the extra effort to compensate for the ...
by nethus
Thu Oct 24, 2024 10:15 am
Forum: News
Topic: Factorio: Space Age is here!
Replies: 124
Views: 99026

Re: Factorio: Space Age is here!

kitters wrote: Thu Oct 24, 2024 8:51 am Robopots can have requests for robots now. Why not for repair packs?
I guess because you can already put a buffer chest next to it to request them?
by nethus
Thu Oct 24, 2024 8:45 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1986
Views: 725977

Re: Simple Questions and Short Answers


Hi all, I'm currently redesigning my train system to use the new rails on a vanilla Factorio savegame I started before 2.0 came out. It seems that the signal spots I can use on two seemingly identical piece of track differs as shown in the screenshot below. Can anyone enlighten me if that is the ...
by nethus
Wed Oct 23, 2024 7:36 pm
Forum: Assigned
Topic: [Tobias] [2.0.9] Number value input overflow (negative/positive/large/big/combinator/integer) (MR)
Replies: 5
Views: 788

[Tobias] [2.0.9] Number value input overflow (negative/positive/large/big/combinator/integer) (MR)

Hi
when entering too large numbers for output values of a constant combinator, it silently flows over.

on entering i get the following:
1e9: 1.000.000.000
1e10: 1.410.065.408 (shown as 1.4G, probably overflown)
1e11: 1.215.752.192 (shown as 1.2G, probably overflown)
...
The biggest number I am able ...

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