Search found 46 matches

by ritonlajoie
Thu Apr 28, 2016 7:42 pm
Forum: Multiplayer
Topic: [EU-ENG-FR] [PUBLIC] ForFacto 24/7 V5 [ONLINE 14.20]
Replies: 100
Views: 40057

Re: [EU-ENG-FR] [Whitelist] ForFacto 24/7 V3 [ONLINE]

server was in desync loop. it's backed up and running again !
by ritonlajoie
Tue Apr 26, 2016 12:54 pm
Forum: Mods
Topic: RE Series Part 1: A wild LUA appears !
Replies: 12
Views: 14630

Re: RE Series Part 1: A wild LUA appears !

I'll let the devs express themselves. I bet if they do, the reply contains "determinism" and "desync" which is one of the reasons for io and os not being available :D I'm fine with that idea that it would cause desync, but does writing in a texfield would not cause desync ? I th...
by ritonlajoie
Tue Apr 26, 2016 11:11 am
Forum: Mods
Topic: RE Series Part 1: A wild LUA appears !
Replies: 12
Views: 14630

Re: RE Series Part 1: A wild LUA appears !

oh guys, some activity on this thread ? I thought it was dead by now :)
I wonder, about the desync.. if a mod writes to a file and others don't, does it cause desync ? As far as I understood, only game state changing would cause desync, right ?
by ritonlajoie
Sat Apr 23, 2016 5:01 pm
Forum: Mods
Topic: [MOD 0.12.x] Finite Water
Replies: 63
Views: 60542

Re: [MOD 0.12.x] Finite Water

there are calls to 'math.random' in the mod (ex : water_drain.lua). This can't work in multiplayer.
by ritonlajoie
Fri Apr 22, 2016 10:45 pm
Forum: News
Topic: Friday Facts #135 - Getting Organized
Replies: 60
Views: 35474

Re: Friday Facts #135 - Getting Organized

Nice blog post. I would suggest https://www.reviewboard.org/ , it's something widely used, you will find many plugins for all sort of things to connect it to. We use it at the office and it's pretty neat because it's very simple but functional.
by ritonlajoie
Sun Apr 17, 2016 9:41 am
Forum: Resource Spawner Overhaul
Topic: Bug reports
Replies: 125
Views: 56171

Re: Bug reports

+1 for 5dim ores support :)
by ritonlajoie
Sat Apr 16, 2016 2:58 pm
Forum: Multiplayer
Topic: [EU-ENG-FR] [PUBLIC] ForFacto 24/7 V5 [ONLINE 14.20]
Replies: 100
Views: 40057

Re: [Europe ENG-FR] [Whitelist] ForFacto 24/7 [ONLINE]

Guys, if you can't connect it's because :

1) you are dreaming
2) your game is 0.29 instead of 0.30
by ritonlajoie
Sat Apr 16, 2016 2:55 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Modules.
Replies: 205
Views: 132289

Re: [0.12.x][v0.12.9] Bob's Modules.

Hi !
We noticed putting productivity modules in assemblies that empty and fill petrol barrels are a way to multiply the petrol. I think in vanilla it's not possible to put modules in such cases ?
Thanks !
by ritonlajoie
Sat Apr 16, 2016 2:54 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 187385

Re: [0.12.x][v0.12.9] Bob's Warfare mod

Hi

We just finished a multiplayer game. I think there might be an issue of desync with the combat drone. When we create one, we have desync (sometimes). Also when they go on belts, it desyncs.
Good mod though, great work, thank you !
by ritonlajoie
Thu Apr 14, 2016 6:42 pm
Forum: Multiplayer
Topic: [EU-ENG-FR] [PUBLIC] ForFacto 24/7 V5 [ONLINE 14.20]
Replies: 100
Views: 40057

Re: [Europe ENG-FR] [Whitelist] ForFacto 24/7 [ONLINE]

I see many applications for the whitelist, but very few people coming to play :p
What's the reason ? Come on TS guys, it's fun we need you ! :)
by ritonlajoie
Thu Apr 14, 2016 12:35 pm
Forum: Multiplayer
Topic: [EU-ENG-FR] [PUBLIC] ForFacto 24/7 V5 [ONLINE 14.20]
Replies: 100
Views: 40057

Re: [Europe ENG-FR] [Whitelist] ForFacto 24/7 [ONLINE]

non pas de soucis !
Par contre pas la peine de nous envoyer les infos pour se connecter au serveur, on les connait déjà :) :)
by ritonlajoie
Thu Apr 14, 2016 12:09 pm
Forum: Mods
Topic: RE Series Part 1: A wild LUA appears !
Replies: 12
Views: 14630

RE Series Part 1: A wild LUA appears !

Hi guys ! I discovered factorio a few weeks ago and have been playing only in multiplayer since then. The amount of freedom we have in this game is pretty damn high ! As a server owner, I decided to unlock LUA in the factorio executable in order to have full access to LUA from the mods. As you may k...
by ritonlajoie
Thu Apr 14, 2016 9:08 am
Forum: Multiplayer
Topic: [EU-ENG-FR] [PUBLIC] ForFacto 24/7 V5 [ONLINE 14.20]
Replies: 100
Views: 40057

Re: [Europe ENG-FR] [Whitelist] ForFacto 24/7 [ONLINE]

Base géante !
Pour les bob ores, je n'ai pas de doc, mais dans le jeu on sait quoi à besoin de quoi, donc pas de soucis :)
by ritonlajoie
Mon Apr 11, 2016 5:56 pm
Forum: Multiplayer
Topic: [EU][PvP][0.12.30] pvp.flsw.io - Public PvP with Diplomacy
Replies: 13
Views: 5845

Re: [EU][PvP][0.12.30] pvp.flsw.io - Public PvP with Diplomacy

Hi ! I tested the server, It was so strange :p I spawned on some island, and didn't know what to do so I opened one of the 4 storage chests. I then arrived on some base, FPS dropped at 10/sec then after a minute went to 30/sec. :) I tried to check the diplomacy button, but it's so weird, the menus a...
by ritonlajoie
Mon Apr 11, 2016 9:52 am
Forum: Multiplayer
Topic: [EU-ENG-FR] [PUBLIC] ForFacto 24/7 V5 [ONLINE 14.20]
Replies: 100
Views: 40057

Re: [Europe ENG-FR] [Whitelist] ForFacto 24/7 [ONLINE]

Thanks everyone for participating in the game !
I won't be here today as I work an office job, but see you in the evening ! :)
by ritonlajoie
Sat Apr 09, 2016 10:28 pm
Forum: Multiplayer
Topic: [EU-ENG-FR] [PUBLIC] ForFacto 24/7 V5 [ONLINE 14.20]
Replies: 100
Views: 40057

Re: [Europe ENG-FR] [Whitelist] ForFacto 24/7 [ONLINE]

The server is not p2p
by ritonlajoie
Sat Apr 09, 2016 5:29 pm
Forum: Multiplayer
Topic: [EU-ENG-FR] [PUBLIC] ForFacto 24/7 V5 [ONLINE 14.20]
Replies: 100
Views: 40057

Re: [Europe ENG-FR] [Whitelist] ForFacto 24/7 [opening Tonight!]

Hi !

The mod zip have been updated to have less tree density in the jungle, in order to be more vulnerable to bitters :) :)

http://www.filedropper.com/mods9apri16

Sorry for that, thanks for updating your mods with this new pack.

Riton
by ritonlajoie
Sat Apr 09, 2016 10:43 am
Forum: Mods
Topic: [MOD 0.12.x] Toxic Jungle
Replies: 30
Views: 26622

Re: [MOD 0.12.x] Toxic Jungle

Hi guys I'm trying this beautiful mod. I wonder, it seems the trees everywhere won't let bitters attack me. Is there a way to change this ? Cutting trees is nice, but if having trees everywhere around me = never getting attacked, I wonder how... I tried changing the 'chance' setting, but it's not he...
by ritonlajoie
Thu Apr 07, 2016 6:23 pm
Forum: Multiplayer
Topic: dedicated linux server saves
Replies: 3
Views: 2059

Re: dedicated linux server saves

Hi, check that : https://github.com/Bisa/factorio-init

But why do you want to replace your auto-save with your original save ?
Are you mixing up some words ?

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