Search found 46 matches
- Thu Apr 28, 2016 7:42 pm
- Forum: Multiplayer
- Topic: [EU-ENG-FR] [PUBLIC] ForFacto 24/7 V5 [ONLINE 14.20]
- Replies: 100
- Views: 40057
Re: [EU-ENG-FR] [Whitelist] ForFacto 24/7 V3 [ONLINE]
server was in desync loop. it's backed up and running again !
- Tue Apr 26, 2016 12:54 pm
- Forum: Mods
- Topic: RE Series Part 1: A wild LUA appears !
- Replies: 12
- Views: 14630
Re: RE Series Part 1: A wild LUA appears !
I'll let the devs express themselves. I bet if they do, the reply contains "determinism" and "desync" which is one of the reasons for io and os not being available :D I'm fine with that idea that it would cause desync, but does writing in a texfield would not cause desync ? I th...
- Tue Apr 26, 2016 11:11 am
- Forum: Mods
- Topic: RE Series Part 1: A wild LUA appears !
- Replies: 12
- Views: 14630
Re: RE Series Part 1: A wild LUA appears !
oh guys, some activity on this thread ? I thought it was dead by now
I wonder, about the desync.. if a mod writes to a file and others don't, does it cause desync ? As far as I understood, only game state changing would cause desync, right ?
I wonder, about the desync.. if a mod writes to a file and others don't, does it cause desync ? As far as I understood, only game state changing would cause desync, right ?
- Sat Apr 23, 2016 5:01 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Finite Water
- Replies: 63
- Views: 60542
Re: [MOD 0.12.x] Finite Water
there are calls to 'math.random' in the mod (ex : water_drain.lua). This can't work in multiplayer.
- Fri Apr 22, 2016 10:45 pm
- Forum: News
- Topic: Friday Facts #135 - Getting Organized
- Replies: 60
- Views: 35474
Re: Friday Facts #135 - Getting Organized
Nice blog post. I would suggest https://www.reviewboard.org/ , it's something widely used, you will find many plugins for all sort of things to connect it to. We use it at the office and it's pretty neat because it's very simple but functional.
- Sun Apr 17, 2016 9:41 am
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 56171
Re: Bug reports
+1 for 5dim ores support
- Sat Apr 16, 2016 2:58 pm
- Forum: Multiplayer
- Topic: [EU-ENG-FR] [PUBLIC] ForFacto 24/7 V5 [ONLINE 14.20]
- Replies: 100
- Views: 40057
Re: [Europe ENG-FR] [Whitelist] ForFacto 24/7 [ONLINE]
Guys, if you can't connect it's because :
1) you are dreaming
2) your game is 0.29 instead of 0.30
1) you are dreaming
2) your game is 0.29 instead of 0.30
- Sat Apr 16, 2016 2:55 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Modules.
- Replies: 205
- Views: 132289
Re: [0.12.x][v0.12.9] Bob's Modules.
Hi !
We noticed putting productivity modules in assemblies that empty and fill petrol barrels are a way to multiply the petrol. I think in vanilla it's not possible to put modules in such cases ?
Thanks !
We noticed putting productivity modules in assemblies that empty and fill petrol barrels are a way to multiply the petrol. I think in vanilla it's not possible to put modules in such cases ?
Thanks !
- Sat Apr 16, 2016 2:54 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 187385
Re: [0.12.x][v0.12.9] Bob's Warfare mod
Hi
We just finished a multiplayer game. I think there might be an issue of desync with the combat drone. When we create one, we have desync (sometimes). Also when they go on belts, it desyncs.
Good mod though, great work, thank you !
We just finished a multiplayer game. I think there might be an issue of desync with the combat drone. When we create one, we have desync (sometimes). Also when they go on belts, it desyncs.
Good mod though, great work, thank you !
- Thu Apr 14, 2016 6:42 pm
- Forum: Multiplayer
- Topic: [EU-ENG-FR] [PUBLIC] ForFacto 24/7 V5 [ONLINE 14.20]
- Replies: 100
- Views: 40057
Re: [Europe ENG-FR] [Whitelist] ForFacto 24/7 [ONLINE]
I see many applications for the whitelist, but very few people coming to play :p
What's the reason ? Come on TS guys, it's fun we need you !
What's the reason ? Come on TS guys, it's fun we need you !
- Thu Apr 14, 2016 12:35 pm
- Forum: Multiplayer
- Topic: [EU-ENG-FR] [PUBLIC] ForFacto 24/7 V5 [ONLINE 14.20]
- Replies: 100
- Views: 40057
Re: [Europe ENG-FR] [Whitelist] ForFacto 24/7 [ONLINE]
non pas de soucis !
Par contre pas la peine de nous envoyer les infos pour se connecter au serveur, on les connait déjà
Par contre pas la peine de nous envoyer les infos pour se connecter au serveur, on les connait déjà
- Thu Apr 14, 2016 12:09 pm
- Forum: Mods
- Topic: RE Series Part 1: A wild LUA appears !
- Replies: 12
- Views: 14630
RE Series Part 1: A wild LUA appears !
Hi guys ! I discovered factorio a few weeks ago and have been playing only in multiplayer since then. The amount of freedom we have in this game is pretty damn high ! As a server owner, I decided to unlock LUA in the factorio executable in order to have full access to LUA from the mods. As you may k...
- Thu Apr 14, 2016 9:08 am
- Forum: Multiplayer
- Topic: [EU-ENG-FR] [PUBLIC] ForFacto 24/7 V5 [ONLINE 14.20]
- Replies: 100
- Views: 40057
Re: [Europe ENG-FR] [Whitelist] ForFacto 24/7 [ONLINE]
Base géante !
Pour les bob ores, je n'ai pas de doc, mais dans le jeu on sait quoi à besoin de quoi, donc pas de soucis
Pour les bob ores, je n'ai pas de doc, mais dans le jeu on sait quoi à besoin de quoi, donc pas de soucis
- Mon Apr 11, 2016 9:00 pm
- Forum: Multiplayer
- Topic: [EU-ENG-FR] [PUBLIC] ForFacto 24/7 V5 [ONLINE 14.20]
- Replies: 100
- Views: 40057
Re: [Europe ENG-FR] [Whitelist] ForFacto 24/7 [ONLINE]
Guys we need copper
- Mon Apr 11, 2016 5:56 pm
- Forum: Multiplayer
- Topic: [EU][PvP][0.12.30] pvp.flsw.io - Public PvP with Diplomacy
- Replies: 13
- Views: 5845
Re: [EU][PvP][0.12.30] pvp.flsw.io - Public PvP with Diplomacy
Hi ! I tested the server, It was so strange :p I spawned on some island, and didn't know what to do so I opened one of the 4 storage chests. I then arrived on some base, FPS dropped at 10/sec then after a minute went to 30/sec. :) I tried to check the diplomacy button, but it's so weird, the menus a...
- Mon Apr 11, 2016 9:52 am
- Forum: Multiplayer
- Topic: [EU-ENG-FR] [PUBLIC] ForFacto 24/7 V5 [ONLINE 14.20]
- Replies: 100
- Views: 40057
Re: [Europe ENG-FR] [Whitelist] ForFacto 24/7 [ONLINE]
Thanks everyone for participating in the game !
I won't be here today as I work an office job, but see you in the evening !
I won't be here today as I work an office job, but see you in the evening !
- Sat Apr 09, 2016 10:28 pm
- Forum: Multiplayer
- Topic: [EU-ENG-FR] [PUBLIC] ForFacto 24/7 V5 [ONLINE 14.20]
- Replies: 100
- Views: 40057
Re: [Europe ENG-FR] [Whitelist] ForFacto 24/7 [ONLINE]
The server is not p2p
- Sat Apr 09, 2016 5:29 pm
- Forum: Multiplayer
- Topic: [EU-ENG-FR] [PUBLIC] ForFacto 24/7 V5 [ONLINE 14.20]
- Replies: 100
- Views: 40057
Re: [Europe ENG-FR] [Whitelist] ForFacto 24/7 [opening Tonight!]
Hi !
The mod zip have been updated to have less tree density in the jungle, in order to be more vulnerable to bitters
http://www.filedropper.com/mods9apri16
Sorry for that, thanks for updating your mods with this new pack.
Riton
The mod zip have been updated to have less tree density in the jungle, in order to be more vulnerable to bitters
http://www.filedropper.com/mods9apri16
Sorry for that, thanks for updating your mods with this new pack.
Riton
- Sat Apr 09, 2016 10:43 am
- Forum: Mods
- Topic: [MOD 0.12.x] Toxic Jungle
- Replies: 30
- Views: 26622
Re: [MOD 0.12.x] Toxic Jungle
Hi guys I'm trying this beautiful mod. I wonder, it seems the trees everywhere won't let bitters attack me. Is there a way to change this ? Cutting trees is nice, but if having trees everywhere around me = never getting attacked, I wonder how... I tried changing the 'chance' setting, but it's not he...
- Thu Apr 07, 2016 6:23 pm
- Forum: Multiplayer
- Topic: dedicated linux server saves
- Replies: 3
- Views: 2059
Re: dedicated linux server saves
Hi, check that : https://github.com/Bisa/factorio-init
But why do you want to replace your auto-save with your original save ?
Are you mixing up some words ?
But why do you want to replace your auto-save with your original save ?
Are you mixing up some words ?