Search found 22 matches

by Dial-up
Sat Apr 06, 2024 12:56 am
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 138
Views: 15326

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

why in the 4th iteration there are inserters in the member list?
by Dial-up
Tue Apr 02, 2024 8:49 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 23283

Re: Friday Facts #402 - Lightspeed circuits

I still don’t see how to establish circuit network communication between the planets. There must be a simple and logical way, especially when "remote viewing" ignores the speed of light.
by Dial-up
Fri Mar 29, 2024 12:55 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 15292

Re: Friday Facts #404 - Frustration not found

Easier blueprint grid adjustment
wow, you fixed it, I wanted to do this in one of my next mods but now I can rely on the community that implements features from part 2 in the current one :D
by Dial-up
Fri Mar 29, 2024 12:40 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 15292

Re: Friday Facts #404 - Frustration not found

You can also save selections on the quickbar, so you can control your favorite group of pals at a moments notice. there is clearly a lack of a corresponding “color marker” on the remote control itself Can you think of any other places pipette would make sense? yes, the Cursor Enhancements mod adds ...
by Dial-up
Fri Mar 22, 2024 12:44 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 17210

Re: Friday Facts #403 - Train stops 2.0

I hope next week you will remember to make a joke with 404 :)
by Dial-up
Sat Mar 16, 2024 2:31 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 23283

Re: Friday Facts #402 - Lightspeed circuits

I felt uneasy about it, because it goes against the coding principle of "write it when you need it" that's why I adore this game so much as a player and hate writing mods so much, every time I try to implement something that goes beyond the "standard" I run into a whole bunch of...
by Dial-up
Fri Mar 08, 2024 1:03 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 102
Views: 20521

Re: Friday Facts #401 - New terrain, new planet

try clicking on the rocket at the bottom of the article! :D
by Dial-up
Fri Feb 23, 2024 12:56 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 36745

Re: Friday Facts #399 - Trash to Treasure

I hope the ice icon is a placeholder, it doesn’t look very professional and stands out from the overall picture. at least it seems so to me, but it really is too white and clean
by Dial-up
Fri Feb 02, 2024 12:53 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 13585

Re: Friday Facts #396 - Sound improvements in 2.0

great, you can finally sync sound with animation, but what about syncing sounds between machines? I'm currently developing a mod similar to labdancen, but the sound is completely synchronized, the only way I found is to create a special entity that is synchronized locally and poll the machine attach...
by Dial-up
Fri Jan 12, 2024 3:06 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 46840

Re: Friday Facts #393 - Putting things on top of other things

Now, i cant unsee that
items are slightly visible when entering the underground belt
by Dial-up
Fri Jan 12, 2024 2:50 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 46840

Re: Friday Facts #393 - Putting things on top of other things

I always smiled imagining when deadlock stacking packed 128 items into 1, in my head it looked like unstable items on a conveyor belt that for some reason did not fall. now I want to see what mods will do with the new mechanics (I'm talking about simple mods that will redefine the maximum size of su...
by Dial-up
Fri Jan 05, 2024 3:42 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 133
Views: 24970

Re: Friday Facts #392 - Parametrised blueprints

Dependant parameters
the first thing I thought was that they finally added an explicit recipe dependency visualizer (aka helmod) to the game :)
by Dial-up
Sun Dec 31, 2023 5:16 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 46539

Re: Friday Facts #384 - Combinators 2.0

It just so happens that I’ve been thinking about what I wanted to change for a couple of months or what I’m already changing with mods, I hope you, the developers, will see this message and it will at least add weight to some of the proposals, although to be honest I don’t hope for anything, in my e...
by Dial-up
Sun Dec 31, 2023 12:56 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 11213

Re: Friday Facts #391 - 2023 recap

The solution was simple: In 2.0, I added a new Manage mods button that allows full access to the mod manager GUI, including all mod portal functionality. You can see it in the screenshot above. can I ask the same thing but for mod settings? This one is a bit trickier because mod settings rely on mo...
by Dial-up
Fri Dec 29, 2023 1:28 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 11213

Re: Friday Facts #391 - 2023 recap

The solution was simple: In 2.0, I added a new Manage mods button that allows full access to the mod manager GUI, including all mod portal functionality. You can see it in the screenshot above.
can I ask the same thing but for mod settings?
by Dial-up
Fri Dec 29, 2023 1:23 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 11213

Re: Friday Facts #391 - 2023 recap

Raiguard is capable of K2 only, although he is the author of many other popular mods, such as EditorExtensions which is mod#1. Space Exploration is a child of Earendel who is also a Wube's employee since they started working on the Space Age (other noticeable creations of the latter are AAI, Alien ...
by Dial-up
Fri Dec 29, 2023 1:19 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 11213

Re: Friday Facts #391 - 2023 recap

I’m also waiting for statistics from someone about the forums, I very often see newcomers in discussions from the first mention of factorio 2.0 (I’m among them, although I’m already a long-time player)
by Dial-up
Fri Dec 29, 2023 1:09 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 11213

Re: Friday Facts #391 - 2023 recap

Due to my extensive modding experience I just remembered that I wanted to look at the profile of each wube employee on the mod portal and roughly estimate the contribution of the rest of the mods in terms of quantity and downloads (considering that space exploration and krastorio were developed by ...
by Dial-up
Tue Dec 19, 2023 2:20 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 26458

Re: Friday Facts #389 - Train control improvements

um, there is a question, what I see is an excellent solution for p2p stations - the most common solution for trains, p2mp/p2mp/mp2mp - also not a problem even now, provided that we need to serve 1 resource. but I still don’t see how to make a multi-station for receiving/sending multiple items. judgi...
by Dial-up
Fri Dec 15, 2023 2:57 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 26458

Re: Friday Facts #389 - Train control improvements

I think new interrupts are not added to all trains automatically. But When you add an interrupt, if another interrupt with the same name already exists on another train, they will merge with each other. maybe, and, as I understand it, the list of interrupts is global and I doubt that it will be pos...

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