Search found 9 matches
- Fri Jan 26, 2024 10:50 pm
- Forum: General discussion
- Topic: Train 2.0 question
- Replies: 22
- Views: 3543
Re: Train 2.0 question
Updating this thread as there is an interesting new feature, they just announced in FFF #395. Priority can now be set to favor stops. I am thinking that my original issue could likely be solved by setting input resources like iron, coal, copper, etc as simply a higher priority. This will mean that i...
- Sat Dec 16, 2023 11:49 pm
- Forum: General discussion
- Topic: Train 2.0 question
- Replies: 22
- Views: 3543
Re: Train 2.0 question
I am not building 100 more trains just so that after 99 trains block all iron mines, iron input depots, iron unload stations, coal mines, coal input depots, coal unload stations, stone mines, stone input depots and stone unload stations I still have 1 train available to transport some copper :lol: ...
- Sat Dec 16, 2023 12:46 am
- Forum: General discussion
- Topic: Train 2.0 question
- Replies: 22
- Views: 3543
Train 2.0 question
Hey, I am trying to wrap my head around the generic train example in the latest FFF and i can't quite get it. I get the unloading of trains with interrupts which is cool and allows for the tain to unload at any stations based on inventory. I however don't understand the loading stations. If all load...
- Thu Nov 16, 2023 9:20 pm
- Forum: Ideas and Suggestions
- Topic: Selector Combinator is not Min/Max
- Replies: 2
- Views: 545
Selector Combinator is not Min/Max
A little while back there a Comment asked for the implementation of Min/Max as operators in something like the Arithmetic Combinator. This link https://forums.factorio.com/viewtopic.php?f=236&t=109636 This was closed as already implemented by the selector combinator in 2.0. Which I don't think i...
- Sat Nov 11, 2023 12:03 am
- Forum: Outdated/Not implemented
- Topic: Selector Combinator Feature
- Replies: 1
- Views: 614
Selector Combinator Feature
The new Selector Combinator is great. Stack Size is great for automating calculations. Please consider adding instead of just stack size, Wagon Capacity. Wagon Capacity would convert a signal into how much of that item would fit inside a Wagon or preferably some # of wagons. This would work for both...
- Fri Nov 10, 2023 11:36 pm
- Forum: Ideas and Suggestions
- Topic: Container free space signal
- Replies: 34
- Views: 9402
Re: Chest Output Signals
Also same for fluid tanks for the same reason of calculating max capacity
- Fri Nov 10, 2023 10:57 pm
- Forum: Ideas and Suggestions
- Topic: Container free space signal
- Replies: 34
- Views: 9402
Chest Output Signals
Currently, chests output the contents of the chest only. Please expand the chest output options. Examples of features that could be useful: Output a constant value. Output 1 from each chest could be used to count chests or outputting the maximum capacity of the chest could be used to dynamically sca...
- Fri Nov 10, 2023 7:31 pm
- Forum: General discussion
- Topic: Combiner 2.0 Feedback
- Replies: 3
- Views: 947
Combiner 2.0 Feedback
Loving the new changes so far to Combinator but I definitely feel like there are some key missing parts. I started thinking about how this will affect the design of train stops and think that adding a few different options could help a lot for new players. Also, additions to the Arithmetic Combinato...
- Fri Nov 10, 2023 7:30 pm
- Forum: Implemented in 2.0
- Topic: MAX/MIN functions
- Replies: 3
- Views: 1021
Re: MAX/MIN functions
Max/Min functions are supper annoying to build for train stops. Limiting the number of trains to not overwhelm your train stacker sucks. I would love for min/max to be added to the Arithmetic Combinator or the Decider Combinator. Its the most complex thing about making a train stop