Search found 5 matches
- Sun Nov 17, 2024 12:21 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 164
- Views: 37014
Re: Space Age general Questions
Why doesn't ice spoil into water or just evaporate? Agreed. The question immediately arises - can the mechanics of "rotting" (which is on Gleba) be changed to something else for other things (evaporation rate, rusting, etc.) in potential mods? I should be extremely easy to set up, you jus...
- Sun Nov 17, 2024 12:14 pm
- Forum: General discussion
- Topic: It takes too long to get to new Space Age content
- Replies: 28
- Views: 3058
Re: It takes too long to get to new Space Age content
I spent 150 hours to get off Nauvis.... but I play slowly and I wanted a big base with about 300SPM and fully walled off from the biters. This was just me though. I could absolutely have done it faster if I wanted but I really wanted Nauvis to be fully self-sufficient by the time I left. Now I am of...
- Sun Nov 17, 2024 10:59 am
- Forum: Ideas and Suggestions
- Topic: Quality options for chests and trains
- Replies: 33
- Views: 2135
Re: Quality options for chests and trains
There are a lot of places already where different qualities can mess things up though, starting with items on belts themselves... Only if you screw it up all by yourself, though. I'm talking about introducing a change that would mess up factories that were previously designed correctly. That's the ...
- Fri Jun 21, 2024 9:02 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 78287
Re: Friday Facts #416 - Fluids 2.0
The reason I never liked the old fluid system was that I could never tell what was going on by looking at it. The belts are highly intuitive. Different speeds, you look at them and you can see what parts of the factory are cannibalising other parts. With fluids... I may just "not get it" b...
- Fri Nov 10, 2023 4:37 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 71869
Re: Friday Facts #384 - Combinators 2.0
All of this looks amazing. There have already been several good suggestions here. Is there a reason that we have n-ary decider combinators but only binary arithmetic combinators? The argument for n-ary combinators seem to apply for both. ... and another wish... red and green wires are really tough f...