Search found 4 matches

by crj
Fri Jan 26, 2024 6:35 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 18000

Re: Friday Facts #395 - Generic interrupts and Train stop priority

I see that train blueprints now undergo a state transition once fully constructed. This is a thing I desperately want for more general blueprints: some kind of combinator which sets a signal when the blueprint containing it is fully constructed.
by crj
Fri Jan 26, 2024 6:33 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 18000

Re: Friday Facts #395 - Generic interrupts and Train stop priority

I hate to be the masochist here, but this all looks so great I can't see myself ever using anything except generic trains. Obviously I've not played this, but I'm wondering if this stuff is so good it needs to be enabled by research beyond the normal "Automated rail transportation" and &qu...
by crj
Mon Nov 13, 2023 4:18 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47304

Re: Friday Facts #384 - Combinators 2.0

Constant combinators can with logistics groups share the same value to all other constant combinators. If the logistics group can also be influenced by input signals then we have global variables which can be incremented to generate new unique IDs. I've made some fairly serious attempts at doing th...
by crj
Fri Nov 10, 2023 1:53 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47304

Re: Friday Facts #384 - Combinators 2.0

if you have some ideas (for the Selector combinator) we would welcome them How about some kind of unique-ID mechanism? That would be really handy in multiplexing signals from different parts of a mega-base, and is currently tricky to do. (The best way I know of is to leave a locomotive permanently ...

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