With the exception of selector combinator (which could no longer use a global random generator)
You seem like smart people so you've probably already realised this, but there are at least two efficient ways to keep RNGs deterministic in a multi-threaded environment:
Give each selector ...
Search found 6 matches
- Fri Jul 26, 2024 11:14 pm
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 33917
- Fri May 17, 2024 3:59 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 70
- Views: 23315
Re: Friday Facts #411 - All about asteroids
They look very pretty, and unlike some commenters I don't think this will be too busy in the context of a small border around a platform which is the main thing on screen.
But alas there do seem to be some things I find jarringly wrong:
As others have noted, every asteroid is rotating about an ...
But alas there do seem to be some things I find jarringly wrong:
As others have noted, every asteroid is rotating about an ...
- Fri Jan 26, 2024 6:35 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 51969
Re: Friday Facts #395 - Generic interrupts and Train stop priority
I see that train blueprints now undergo a state transition once fully constructed. This is a thing I desperately want for more general blueprints: some kind of combinator which sets a signal when the blueprint containing it is fully constructed.
- Fri Jan 26, 2024 6:33 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 51969
Re: Friday Facts #395 - Generic interrupts and Train stop priority
I hate to be the masochist here, but this all looks so great I can't see myself ever using anything except generic trains.
Obviously I've not played this, but I'm wondering if this stuff is so good it needs to be enabled by research beyond the normal "Automated rail transportation" and "Rail ...
Obviously I've not played this, but I'm wondering if this stuff is so good it needs to be enabled by research beyond the normal "Automated rail transportation" and "Rail ...
- Mon Nov 13, 2023 4:18 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 116360
Re: Friday Facts #384 - Combinators 2.0
Constant combinators can with logistics groups share the same value to all other constant combinators. If the logistics group can also be influenced by input signals then we have global variables which can be incremented to generate new unique IDs.
I've made some fairly serious attempts at ...
- Fri Nov 10, 2023 1:53 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 116360
Re: Friday Facts #384 - Combinators 2.0
if you have some ideas (for the Selector combinator) we would welcome them
How about some kind of unique-ID mechanism? That would be really handy in multiplexing signals from different parts of a mega-base, and is currently tricky to do. (The best way I know of is to leave a locomotive ...
How about some kind of unique-ID mechanism? That would be really handy in multiplexing signals from different parts of a mega-base, and is currently tricky to do. (The best way I know of is to leave a locomotive ...