Search found 4 matches
- Fri Jan 26, 2024 6:35 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 18000
Re: Friday Facts #395 - Generic interrupts and Train stop priority
I see that train blueprints now undergo a state transition once fully constructed. This is a thing I desperately want for more general blueprints: some kind of combinator which sets a signal when the blueprint containing it is fully constructed.
- Fri Jan 26, 2024 6:33 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 18000
Re: Friday Facts #395 - Generic interrupts and Train stop priority
I hate to be the masochist here, but this all looks so great I can't see myself ever using anything except generic trains. Obviously I've not played this, but I'm wondering if this stuff is so good it needs to be enabled by research beyond the normal "Automated rail transportation" and &qu...
- Mon Nov 13, 2023 4:18 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 47304
Re: Friday Facts #384 - Combinators 2.0
Constant combinators can with logistics groups share the same value to all other constant combinators. If the logistics group can also be influenced by input signals then we have global variables which can be incremented to generate new unique IDs. I've made some fairly serious attempts at doing th...
- Fri Nov 10, 2023 1:53 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 47304
Re: Friday Facts #384 - Combinators 2.0
if you have some ideas (for the Selector combinator) we would welcome them How about some kind of unique-ID mechanism? That would be really handy in multiplexing signals from different parts of a mega-base, and is currently tricky to do. (The best way I know of is to leave a locomotive permanently ...