Search found 6 matches

by Spaceman_05
Thu May 21, 2020 3:05 pm
Forum: Releases
Topic: Version 0.18.26
Replies: 46
Views: 8205

Re: Version 0.18.26

luc wrote:
Thu May 21, 2020 2:56 pm

Is this reverting the change in 0.17.0 or is that something else?
FactorioBot wrote:
Tue Feb 26, 2019 5:13 pm

Bugfixes
  • Fixed that canceling production in assembling machine did return the products in progress.
I think that refers to returning the finished product, not the ingredients
by Spaceman_05
Sat Jul 23, 2016 4:34 pm
Forum: Ideas and Suggestions
Topic: Bonfire
Replies: 0
Views: 254

Bonfire

When I'm out exploring, I often find that I end up with a lot of wood; maybe if I'm using a deconstruction planner to let my car through a forest, or other reasons So maybe we could have a bonfire to just burn the wood. 5x wood to build, CTRL + click or click on to add fuel, at night, creates low le...
by Spaceman_05
Fri Jul 22, 2016 8:31 am
Forum: General discussion
Topic: 0.13 on the stable branch?
Replies: 4
Views: 969

0.13 on the stable branch?

Will we get versions for 0.13 on the stable branch soon?
Or is there more planning for 0.13.10 etc?
by Spaceman_05
Wed Apr 06, 2016 9:40 pm
Forum: Ideas and Suggestions
Topic: Footbridge over rails
Replies: 3
Views: 1005

Re: Footbridge over rails

Koub wrote:viewtopic.php?f=80&t=21378
Also you can get a cookie here :)
Ok thanks, when searching for similar posts already made, I didn't see that one.
by Spaceman_05
Wed Apr 06, 2016 6:01 pm
Forum: Ideas and Suggestions
Topic: Footbridge over rails
Replies: 3
Views: 1005

Footbridge over rails

Research unlocked with concrete and rail automation (or something else, just suggestions), the footbridge allows for safe travel over rails without worrying about being hit by trains.

Just a bridge over train tracks.
by Spaceman_05
Tue Mar 29, 2016 12:01 am
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 72714

Re: Railroad

Underground railways would also be very useful. It can be implemented in similar way as underground pipes and belts - only straight tunnels, limited range (10? 20?), underground intersections are ignored. And this requires only one new entity - "tunnel entrance". Overall I think it would be easier ...

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