This is a super minor issue, but if you have no mods enabled (just Base mod) then the game loads quickly enough that the loading music/sound is still playing when the title music starts and they play over top of each other.
Ideally either the title music would interrupt the loading music, or it ...
Search found 3 matches
- Sat Jun 27, 2026 9:48 pm
- Forum: Not a bug
- Topic: [2.1.8] Loading music plays over title music
- Replies: 7
- Views: 506
- Sat Jun 27, 2026 9:37 pm
- Forum: Not a bug
- Topic: [2.1.7][Linux] Ghost entities playing same, scratchy sound
- Replies: 7
- Views: 574
Re: [2.1.7][Linux] Ghost entities playing same, scratchy sound
+1
While intended, it's a really unpleasant sound. Maybe you can filter off some of the high frequencies? I think OP's description of "scratchy" is spot on. Configuring ghosts is one of the most common things you do in the game so it's really important to have a good sound. The regular open/close ...
While intended, it's a really unpleasant sound. Maybe you can filter off some of the high frequencies? I think OP's description of "scratchy" is spot on. Configuring ghosts is one of the most common things you do in the game so it's really important to have a good sound. The regular open/close ...
- Sun Nov 05, 2023 3:57 am
- Forum: Duplicates
- Topic: [1.1.94] Science packs on belt are spreading out and shifting for no reason
- Replies: 1
- Views: 692
[1.1.94] Science packs on belt are spreading out and shifting for no reason
In the included save file, to the north of the player, on the north side of the belt, where the military and utility science packs are, the science packs are spreading out at a random point on the belt. Unless the belt is fully backed up on that side (which it isn't in this case), I would expect the ...