Search found 3 matches

by Warmed
Mon Nov 06, 2023 7:35 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 176
Views: 56038

Re: Friday Facts #383 - Super force building

Awesome as usual !
You sure are finally adding what we all hoped for in the past.

Will this extra modifier be hardcoded, or could we be able to rebind the key(s) ?
As suggested here for the current standard "Ghost mode" and "Shift" key :
Toggle ghost mode explicitly

It's not about muscle memory ...
by Warmed
Sat Nov 04, 2023 3:02 pm
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 47
Views: 32749

Re: Above 60 fps (120 or 144).

Why is this topic into the "Outdated / Not implemented" category?
It would be a shame to keep Factorio restrained to 60FPS, since we have 240Hz+ monitors now...
On the other hand, everything I read here seems too complicated to be implemented.

Here's my take :
Just render the frames twice (or more ...
by Warmed
Sat Nov 04, 2023 12:34 pm
Forum: Ideas and Suggestions
Topic: Toggle ghost mode explicitly
Replies: 16
Views: 15114

Re: Toggle ghost mode explicitly


joined with existing topic

In my eyes the shift-lock-key would be the ideal candidate for this kind of switching.


True !
Maybe a better option would be to add an explicit keybind in the "Control" section in the Menu,
for both the current ghost mode (Shift by default) and "continuous" ghost ...

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