Awesome as usual !
You sure are finally adding what we all hoped for in the past.
Will this extra modifier be hardcoded, or could we be able to rebind the key(s) ?
As suggested here for the current standard "Ghost mode" and "Shift" key :
Toggle ghost mode explicitly
It's not about muscle memory ...
Search found 3 matches
- Mon Nov 06, 2023 7:35 am
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 176
- Views: 56038
- Sat Nov 04, 2023 3:02 pm
- Forum: Outdated/Not implemented
- Topic: Above 60 fps (120 or 144).
- Replies: 47
- Views: 32749
Re: Above 60 fps (120 or 144).
Why is this topic into the "Outdated / Not implemented" category?
It would be a shame to keep Factorio restrained to 60FPS, since we have 240Hz+ monitors now...
On the other hand, everything I read here seems too complicated to be implemented.
Here's my take :
Just render the frames twice (or more ...
It would be a shame to keep Factorio restrained to 60FPS, since we have 240Hz+ monitors now...
On the other hand, everything I read here seems too complicated to be implemented.
Here's my take :
Just render the frames twice (or more ...
- Sat Nov 04, 2023 12:34 pm
- Forum: Ideas and Suggestions
- Topic: Toggle ghost mode explicitly
- Replies: 16
- Views: 15114
Re: Toggle ghost mode explicitly
joined with existing topic
In my eyes the shift-lock-key would be the ideal candidate for this kind of switching.
True !
Maybe a better option would be to add an explicit keybind in the "Control" section in the Menu,
for both the current ghost mode (Shift by default) and "continuous" ghost ...