Search found 5 matches

by ArEyeses
Tue Nov 12, 2024 1:07 pm
Forum: Resolved Problems and Bugs
Topic: [boskid] [2.0.14] Speed module quality malus does not apply to in-progress products
Replies: 13
Views: 5081

Re: [2.0.14] Speed module quality malus does not apply to in-progress products

To me it feels weird that adding efficiency modules would also reset the quality, since they don't change the quality chance. Same with upgrading to better quality modules since that wouldn't be exploitable. (Although it makes sense for changing speed modules, which do decrease quality, to reset the...
by ArEyeses
Fri Nov 08, 2024 4:26 pm
Forum: Bug Reports
Topic: [2.0.10] Undoing fast replacement disconnects wires
Replies: 2
Views: 135

[2.0.15] Undoing fast replacement disconnects wires

I'm noticing this as well in 2.0.15 on inserter quality changes (and presumably all the previously mentioned things as well) and since this post already exists I'll just add a comment to it. A few things I noticed: - the inserter is marked for deconstruction along with a new inserter ghost; the impr...
by ArEyeses
Fri Nov 01, 2024 4:45 pm
Forum: Ideas and Suggestions
Topic: Show Fulgora Lightning Rod coverage in map view
Replies: 15
Views: 924

Re: Show Fulgora Lightning Rod coverage in map view

+1 as well But Imo it should be separate from pollution so that I can have pollution disabled while still showing lightning, or demolishers; and instead options irrelevant to the current planet are hidden. That way when we get mods that add demolishers, lightning and pollution on a single planet we ...
by ArEyeses
Fri Sep 27, 2024 3:11 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 318
Views: 41648

Re: Friday Facts #430 - Drowning in Fluids

Does this mean my walls with flamethowers now need pumps every 250 tiles (~20 flamethowers) otherwise the very small less than 1/s of oil they use won't be able to get through?
This means flamethower turrets now need power which is something they previously didn't
by ArEyeses
Fri Mar 08, 2024 4:31 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 31407

Re: Friday Facts #401 - New terrain, new planet

Forest trails would be the result of animal movement This makes me think biters should mostly follow these paths when pathfinding I think there's already a system where they follow previous biter trails (to save performance when pathfinding) so maybe these forest trails could be an extension of tha...

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