Search found 10 matches
- Mon Nov 04, 2024 7:05 pm
- Forum: Technical Help
- Topic: Sign-in Integration with Steam appears broken
- Replies: 8
- Views: 529
Re: Sign-in Integration with Steam appears broken
I cannot log in on https://factorio.com/login at all. When I enter my name + password and click login, it just shows the login prompt again, no error message. I tried to log in via Steam instead; after clicking "Sign in" on the Steam page, I'm redirected to https://factorio.com/ (as if the...
- Sat Nov 02, 2024 12:20 pm
- Forum: Ideas and Suggestions
- Topic: Upgrade planner: add "Any module" filter
- Replies: 4
- Views: 279
Re: Upgrade planner: add "Any module" filter
> If you take into account all of the qualities, you'll probably need to create an upgrade planner with hundreds of rules. Quality actually isn't that much of a problem here - you can create a "from" filter of any quality, e.g. Speed 1 (any quality), Speed 2 (any quality), ... and so on. I...
- Wed Oct 30, 2024 1:29 am
- Forum: Ideas and Suggestions
- Topic: "Program arguments [...] --password" in factorio-current.log should be redacted
- Replies: 0
- Views: 85
"Program arguments [...] --password" in factorio-current.log should be redacted
TL;DR When connecting to a server with password, and then accepting the "sync mods" dialog (which triggers a restart), the server password is written to `factorio-current.log`: 0.051 Program arguments: "/home/martin/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio" ...
- Tue Oct 29, 2024 8:55 pm
- Forum: Ideas and Suggestions
- Topic: Upgrade planner: add "Any module" filter
- Replies: 4
- Views: 279
Upgrade planner: add "Any module" filter
TL;DR Add an additional filter to the upgrade planner that matches any module, similar to the "Empty module slot" filter that matches empty module slots. What? Currently, we can use the upgrade planner to: upgrade a specific module to another specific module (e.g. prod 1 to prod 2, or pro...
- Mon Oct 28, 2024 9:02 pm
- Forum: Not a bug
- Topic: Orbital drop requests are starved by other requests
- Replies: 6
- Views: 1642
Re: Orbital drop requests are starved by other requests
I've also noticed this problem. I think it would be useful if we could limit requests to only deliver full rockets.
- Thu May 09, 2024 12:04 pm
- Forum: Ideas and Suggestions
- Topic: When placing a blueprint, conflicting power poles aren't highlighted in red
- Replies: 3
- Views: 684
Re: [1.1.107] When placing a blueprint, conflicting power poles aren't highlighted in red
Thanks for the report, I don't think it is a bug. You have electric networks overlay enabled which renders above entities in cursor. Oooh, you're right, I hadn't noticed that. Without the overlay enabled it does indeed work; that's probably why I remembered that this is supposed to work. Could the ...
- Thu May 09, 2024 11:51 am
- Forum: Ideas and Suggestions
- Topic: When placing a blueprint, conflicting power poles aren't highlighted in red
- Replies: 3
- Views: 684
Re: [1.1.107] When placing a blueprint, conflicting power poles aren't highlighted in red
Apparently that has been my imagination. I downgraded to Factorio 1.0.0, and it doesn't work there either.and I *think* this used to work some time ago...?
- Thu May 09, 2024 11:45 am
- Forum: Ideas and Suggestions
- Topic: When placing a blueprint, conflicting power poles aren't highlighted in red
- Replies: 3
- Views: 684
When placing a blueprint, conflicting power poles aren't highlighted in red
Normally, when placing a blueprint over existing entities, the conflicting entities are displayed in red on the map view. For example, when I create a blueprint of these pipes, and attempt to place them over this existing assembling machine: https://i.imgur.com/tcVrjxk.png the map view will highligh...
- Fri Feb 23, 2024 5:46 pm
- Forum: Not a bug
- Topic: [kovarex] [1.1.42] Smart rotations facing the wrong way
- Replies: 10
- Views: 4716
Re: [kovarex] [1.1.42] Smart rotations facing the wrong way
This is something that annoys the hell out of me (when dragging belts, I'm encountering this certainly more than once an hour, more like once every 10 belts that I'm dragging), though I don't think it's a bug - more like a missing feature. I'll try to explain what's actually happening when the probl...
- Wed Nov 01, 2023 4:13 pm
- Forum: Modding interface requests
- Topic: Access to blueprint information in the shortcut bar.
- Replies: 3
- Views: 1184
Re: Access to blueprint information in the shortcut bar.
I assume this API limitation is also the reason why @raiguard's mod https://mods.factorio.com/mod/QuickbarTemplates can't import/export blueprint/blueprint book filters.