Search found 10 matches

by martinvw
Mon Nov 04, 2024 7:05 pm
Forum: Technical Help
Topic: Sign-in Integration with Steam appears broken
Replies: 8
Views: 529

Re: Sign-in Integration with Steam appears broken

I cannot log in on https://factorio.com/login at all. When I enter my name + password and click login, it just shows the login prompt again, no error message. I tried to log in via Steam instead; after clicking "Sign in" on the Steam page, I'm redirected to https://factorio.com/ (as if the...
by martinvw
Sat Nov 02, 2024 12:20 pm
Forum: Ideas and Suggestions
Topic: Upgrade planner: add "Any module" filter
Replies: 4
Views: 279

Re: Upgrade planner: add "Any module" filter

> If you take into account all of the qualities, you'll probably need to create an upgrade planner with hundreds of rules. Quality actually isn't that much of a problem here - you can create a "from" filter of any quality, e.g. Speed 1 (any quality), Speed 2 (any quality), ... and so on. I...
by martinvw
Wed Oct 30, 2024 1:29 am
Forum: Ideas and Suggestions
Topic: "Program arguments [...] --password" in factorio-current.log should be redacted
Replies: 0
Views: 85

"Program arguments [...] --password" in factorio-current.log should be redacted

TL;DR When connecting to a server with password, and then accepting the "sync mods" dialog (which triggers a restart), the server password is written to `factorio-current.log`: 0.051 Program arguments: "/home/martin/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio" ...
by martinvw
Tue Oct 29, 2024 8:55 pm
Forum: Ideas and Suggestions
Topic: Upgrade planner: add "Any module" filter
Replies: 4
Views: 279

Upgrade planner: add "Any module" filter

TL;DR Add an additional filter to the upgrade planner that matches any module, similar to the "Empty module slot" filter that matches empty module slots. What? Currently, we can use the upgrade planner to: upgrade a specific module to another specific module (e.g. prod 1 to prod 2, or pro...
by martinvw
Mon Oct 28, 2024 9:02 pm
Forum: Not a bug
Topic: Orbital drop requests are starved by other requests
Replies: 6
Views: 1642

Re: Orbital drop requests are starved by other requests

I've also noticed this problem. I think it would be useful if we could limit requests to only deliver full rockets.
by martinvw
Thu May 09, 2024 12:04 pm
Forum: Ideas and Suggestions
Topic: When placing a blueprint, conflicting power poles aren't highlighted in red
Replies: 3
Views: 684

Re: [1.1.107] When placing a blueprint, conflicting power poles aren't highlighted in red

Thanks for the report, I don't think it is a bug. You have electric networks overlay enabled which renders above entities in cursor. Oooh, you're right, I hadn't noticed that. Without the overlay enabled it does indeed work; that's probably why I remembered that this is supposed to work. Could the ...
by martinvw
Thu May 09, 2024 11:51 am
Forum: Ideas and Suggestions
Topic: When placing a blueprint, conflicting power poles aren't highlighted in red
Replies: 3
Views: 684

Re: [1.1.107] When placing a blueprint, conflicting power poles aren't highlighted in red

and I *think* this used to work some time ago...?
Apparently that has been my imagination. I downgraded to Factorio 1.0.0, and it doesn't work there either.
by martinvw
Thu May 09, 2024 11:45 am
Forum: Ideas and Suggestions
Topic: When placing a blueprint, conflicting power poles aren't highlighted in red
Replies: 3
Views: 684

When placing a blueprint, conflicting power poles aren't highlighted in red

Normally, when placing a blueprint over existing entities, the conflicting entities are displayed in red on the map view. For example, when I create a blueprint of these pipes, and attempt to place them over this existing assembling machine: https://i.imgur.com/tcVrjxk.png the map view will highligh...
by martinvw
Fri Feb 23, 2024 5:46 pm
Forum: Not a bug
Topic: [kovarex] [1.1.42] Smart rotations facing the wrong way
Replies: 10
Views: 4716

Re: [kovarex] [1.1.42] Smart rotations facing the wrong way

This is something that annoys the hell out of me (when dragging belts, I'm encountering this certainly more than once an hour, more like once every 10 belts that I'm dragging), though I don't think it's a bug - more like a missing feature. I'll try to explain what's actually happening when the probl...
by martinvw
Wed Nov 01, 2023 4:13 pm
Forum: Modding interface requests
Topic: Access to blueprint information in the shortcut bar.
Replies: 3
Views: 1184

Re: Access to blueprint information in the shortcut bar.

I assume this API limitation is also the reason why @raiguard's mod https://mods.factorio.com/mod/QuickbarTemplates can't import/export blueprint/blueprint book filters.

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