Dead2 wrote: Tue Mar 10, 2026 2:26 pm I have tried using Zink and LosslessScaling, but it is honestly not close to being as good as AFMF2 in Factorio, and it has caused some stability issues, so not what I want for multiplayer gaming sessions.
Search found 3 matches
- Tue Mar 10, 2026 3:47 pm
- Forum: Ideas and Suggestions
- Topic: Framegen for 120fps/60ups
- Replies: 2
- Views: 107
Re: Framegen for 120fps/60ups
- Tue Mar 10, 2026 2:26 pm
- Forum: Ideas and Suggestions
- Topic: Framegen for 120fps/60ups
- Replies: 2
- Views: 107
Framegen for 120fps/60ups
TL;DR
Implement frame generation to make high-speed zoomed-in movement smoother.
What?
This can be implemented one of two ways:
- Delay frame B, interpolate a frame between A and B and show that first. This is pretty much how for example FSR works.
- VR uses something often called Motion Warp ...
Implement frame generation to make high-speed zoomed-in movement smoother.
What?
This can be implemented one of two ways:
- Delay frame B, interpolate a frame between A and B and show that first. This is pretty much how for example FSR works.
- VR uses something often called Motion Warp ...
- Tue Oct 31, 2023 10:05 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 101030
Re: Friday Facts #382 - Logistic groups
A few thoughts I have had the past few days:
- No bots? That is a shame. I was really looking forward to seeing bots navigate space with its need to burn to speed up and then midway they would need to counter-burn (potentially after rotating 180 degrees) to slow down etc. I think this would fit in ...
- No bots? That is a shame. I was really looking forward to seeing bots navigate space with its need to burn to speed up and then midway they would need to counter-burn (potentially after rotating 180 degrees) to slow down etc. I think this would fit in ...