Understood. The order of declaration is important.
BTW, being a programmer, I should have expected such a requirement!
Thanks for the hint,
Nerby
Search found 10 matches
- Tue Dec 03, 2024 7:26 am
- Forum: Gameplay Help
- Topic: What's wrong in these BP paramterized formulas?
- Replies: 2
- Views: 316
- Fri Nov 29, 2024 5:17 pm
- Forum: Gameplay Help
- Topic: What's wrong in these BP paramterized formulas?
- Replies: 2
- Views: 316
What's wrong in these BP paramterized formulas?
Hello,
I want to parameterize a BP using the shortcut for stack size, because the involved item is variable, but I am unable to use "p0_s", as shown here:
Screenshot 2024-11-29 181149.png
Has anyone a hint on what is worng in the formula? Shall I open a bug?
Thanks and best regards,
Nerby
I want to parameterize a BP using the shortcut for stack size, because the involved item is variable, but I am unable to use "p0_s", as shown here:
Screenshot 2024-11-29 181149.png
Has anyone a hint on what is worng in the formula? Shall I open a bug?
Thanks and best regards,
Nerby
- Fri Nov 29, 2024 9:05 am
- Forum: Railway Setups
- Topic: Intangir's Vanilla Train Network v2.0.4
- Replies: 17
- Views: 8168
Re: Intangir's Vanilla Train Network v2.0.3a
Hello, Intangir!
Your train network is great! And I like a lot also the narrow tracks blueprints.
I have one question, though.
Why do you request a new load only when the need is more than one load? Wouldn't it be better to use request a load as soon as you need one?
Screenshot 2024-11-29 ...
Your train network is great! And I like a lot also the narrow tracks blueprints.
I have one question, though.
Why do you request a new load only when the need is more than one load? Wouldn't it be better to use request a load as soon as you need one?
Screenshot 2024-11-29 ...
- Thu Oct 31, 2024 11:19 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 483
- Views: 288226
Re: 3 and 4 way intersections
Three way, LHT, one plane, spacing 4. Less fancy than previous wiggly idea, it returns slightly better results with careful signal placement.
3 way.png
0eNqdmN1u4jAQhV8F+TpUHv/GvMqqWgWw2kiQViGgrVDefQMt0MKEnuEKkeBPh/EZz0n2ar7a5ve2bjo126t68dZs1OzPXm3ql6ZaHa411TqrmWqreqX6QtXNMv9TM+qfC5Wbru7q/Lni ...
3 way.png
0eNqdmN1u4jAQhV8F+TpUHv/GvMqqWgWw2kiQViGgrVDefQMt0MKEnuEKkeBPh/EZz0n2ar7a5ve2bjo126t68dZs1OzPXm3ql6ZaHa411TqrmWqreqX6QtXNMv9TM+qfC5Wbru7q/Lni ...
- Thu Apr 04, 2024 10:25 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1640363
Problem with plastics
Hello All,
I'm here again with another problem with Angel's petrochem mod.
I want to produce Orange Boards, which need Cellulose Fiber and Liquid Plastic. The problem is with liquid plastic: the Plastic 1 techonology may be unlocked only with orange circuits, which of course are made with orange ...
I'm here again with another problem with Angel's petrochem mod.
I want to produce Orange Boards, which need Cellulose Fiber and Liquid Plastic. The problem is with liquid plastic: the Plastic 1 techonology may be unlocked only with orange circuits, which of course are made with orange ...
- Tue Mar 26, 2024 5:35 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1640363
Able to produce Green Circuits!!
Hello All,
I don't know if it was the intended solution to the problem I presented in my previous post , but I was able to produce Green Circuits!
The main problem is that I couldn't find a way to produce Fermentation Base, nedded to produce Ethanol, then Liquid Resin, then Green Board and so on ...
I don't know if it was the intended solution to the problem I presented in my previous post , but I was able to produce Green Circuits!
The main problem is that I couldn't find a way to produce Fermentation Base, nedded to produce Ethanol, then Liquid Resin, then Green Board and so on ...
- Mon Mar 25, 2024 3:18 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1640363
Unable to produce Green Board
I suppose the one explained here is a bug, but I'll let someone else decide. In my current game I am playing with nearly all BobAngel's mods and also MadClown01's Extended minerals and Processing mods.
In Angel's industry I also enabled the component overhaul and the technology overhaul flags. I ...
In Angel's industry I also enabled the component overhaul and the technology overhaul flags. I ...
- Wed Jan 17, 2024 1:21 pm
- Forum: Gameplay Help
- Topic: Cybersyn active provider station
- Replies: 6
- Views: 2749
Re: Cybersyn active provider station
Thank you all for the replies.
For the vanilla implementation:
That's almost straightforward in vanilla with circuits. As NineNine wrote, the approach is to set the train limit of the station to 1 if there is enough material in the station chests for a full train, and 0 otherwise.
The idea of ...
For the vanilla implementation:
That's almost straightforward in vanilla with circuits. As NineNine wrote, the approach is to set the train limit of the station to 1 if there is enough material in the station chests for a full train, and 0 otherwise.
The idea of ...
- Tue Jan 16, 2024 2:30 pm
- Forum: Gameplay Help
- Topic: Cybersyn active provider station
- Replies: 6
- Views: 2749
Re: Cybersyn active provider station
My two answers:
I know there a discord for Cybersyn, but unfortunately, I cannot join discord :cry:
As an example, here is what I'd like to achieve. My base is using bobangel's mods, and I'm at the hydro-refining stage for mineral resource processing. Sorting the mineral chunks produces five ...
I know there a discord for Cybersyn, but unfortunately, I cannot join discord :cry:
As an example, here is what I'd like to achieve. My base is using bobangel's mods, and I'm at the hydro-refining stage for mineral resource processing. Sorting the mineral chunks produces five ...
- Tue Jan 16, 2024 8:44 am
- Forum: Gameplay Help
- Topic: Cybersyn active provider station
- Replies: 6
- Views: 2749
Cybersyn active provider station
Hello All,
This is my first post here, so please pardon me if I break some forum customs or use odd terms.
I'd like to implement with Cybersyn something similar to active provider chests, but with stations. My idea is that I stockpile items of different kinds at a station, and when I pass a given ...
This is my first post here, so please pardon me if I break some forum customs or use odd terms.
I'd like to implement with Cybersyn something similar to active provider chests, but with stations. My idea is that I stockpile items of different kinds at a station, and when I pass a given ...