Search found 10 matches

by Nerby
Tue Dec 03, 2024 7:26 am
Forum: Gameplay Help
Topic: What's wrong in these BP paramterized formulas?
Replies: 2
Views: 316

Re: What's wrong in these BP paramterized formulas?

Understood. The order of declaration is important.

BTW, being a programmer, I should have expected such a requirement!

Thanks for the hint,

Nerby
by Nerby
Fri Nov 29, 2024 5:17 pm
Forum: Gameplay Help
Topic: What's wrong in these BP paramterized formulas?
Replies: 2
Views: 316

What's wrong in these BP paramterized formulas?

Hello,

I want to parameterize a BP using the shortcut for stack size, because the involved item is variable, but I am unable to use "p0_s", as shown here:


Screenshot 2024-11-29 181149.png


Has anyone a hint on what is worng in the formula? Shall I open a bug?

Thanks and best regards,

Nerby
by Nerby
Fri Nov 29, 2024 9:05 am
Forum: Railway Setups
Topic: Intangir's Vanilla Train Network v2.0.4
Replies: 17
Views: 8168

Re: Intangir's Vanilla Train Network v2.0.3a

Hello, Intangir!

Your train network is great! And I like a lot also the narrow tracks blueprints.

I have one question, though.

Why do you request a new load only when the need is more than one load? Wouldn't it be better to use request a load as soon as you need one?

Screenshot 2024-11-29 ...
by Nerby
Thu Oct 31, 2024 11:19 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 483
Views: 288226

Re: 3 and 4 way intersections

Three way, LHT, one plane, spacing 4. Less fancy than previous wiggly idea, it returns slightly better results with careful signal placement.

3 way.png

0eNqdmN1u4jAQhV8F+TpUHv/GvMqqWgWw2kiQViGgrVDefQMt0MKEnuEKkeBPh/EZz0n2ar7a5ve2bjo126t68dZs1OzPXm3ql6ZaHa411TqrmWqreqX6QtXNMv9TM+qfC5Wbru7q/Lni ...
by Nerby
Thu Apr 04, 2024 10:25 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1640363

Problem with plastics

Hello All,

I'm here again with another problem with Angel's petrochem mod.

I want to produce Orange Boards, which need Cellulose Fiber and Liquid Plastic. The problem is with liquid plastic: the Plastic 1 techonology may be unlocked only with orange circuits, which of course are made with orange ...
by Nerby
Tue Mar 26, 2024 5:35 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1640363

Able to produce Green Circuits!!

Hello All,

I don't know if it was the intended solution to the problem I presented in my previous post , but I was able to produce Green Circuits!

The main problem is that I couldn't find a way to produce Fermentation Base, nedded to produce Ethanol, then Liquid Resin, then Green Board and so on ...
by Nerby
Mon Mar 25, 2024 3:18 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1640363

Unable to produce Green Board

I suppose the one explained here is a bug, but I'll let someone else decide. In my current game I am playing with nearly all BobAngel's mods and also MadClown01's Extended minerals and Processing mods.

In Angel's industry I also enabled the component overhaul and the technology overhaul flags. I ...
by Nerby
Wed Jan 17, 2024 1:21 pm
Forum: Gameplay Help
Topic: Cybersyn active provider station
Replies: 6
Views: 2749

Re: Cybersyn active provider station

Thank you all for the replies.

For the vanilla implementation:


That's almost straightforward in vanilla with circuits. As NineNine wrote, the approach is to set the train limit of the station to 1 if there is enough material in the station chests for a full train, and 0 otherwise.


The idea of ...
by Nerby
Tue Jan 16, 2024 2:30 pm
Forum: Gameplay Help
Topic: Cybersyn active provider station
Replies: 6
Views: 2749

Re: Cybersyn active provider station

My two answers:
I know there a discord for Cybersyn, but unfortunately, I cannot join discord :cry:

As an example, here is what I'd like to achieve. My base is using bobangel's mods, and I'm at the hydro-refining stage for mineral resource processing. Sorting the mineral chunks produces five ...
by Nerby
Tue Jan 16, 2024 8:44 am
Forum: Gameplay Help
Topic: Cybersyn active provider station
Replies: 6
Views: 2749

Cybersyn active provider station

Hello All,

This is my first post here, so please pardon me if I break some forum customs or use odd terms.

I'd like to implement with Cybersyn something similar to active provider chests, but with stations. My idea is that I stockpile items of different kinds at a station, and when I pass a given ...

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