Search found 18 matches

by iestynne
Thu Apr 17, 2025 2:03 am
Forum: Ideas and Suggestions
Topic: Highlight resources during miner placement
Replies: 3
Views: 445

Highlight resources during miner placement

TL;DR
During miner placement, highlight resource tiles touched by the miner

What?
While hovering with a miner that you are about to place, its coverage area is already shown by the game... my suggestion is to also highlight any resource tiles within that coverage area.

Why?
With all the ...
by iestynne
Mon Apr 07, 2025 12:14 am
Forum: Pending
Topic: Crash idling on Fulgora
Replies: 3
Views: 376

Re: Crash idling on Fulgora

Oh you know what, I remember reading this RadGameTools post before, I just didn't realize it might apply to me. Thanks for pointing me in this direction!

https://www.radgametools.com/oodleintel.htm
by iestynne
Sat Apr 05, 2025 9:08 pm
Forum: Pending
Topic: Crash idling on Fulgora
Replies: 3
Views: 376

Re: Crash idling on Fulgora

Wow, I didn't know about that. I'll check out some articles and see if I can find a BIOS fix. Thanks for the heads up!

Should have known better than to suspect an actual bug in Factorio ;)
by iestynne
Sat Apr 05, 2025 4:17 am
Forum: Pending
Topic: Crash idling on Fulgora
Replies: 3
Views: 376

Crash idling on Fulgora

I was just standing there by my research labs on Fulgora waiting for some techs to complete.
Looks like it crashed ~5m after the latest autosave.
Factorio was in the background when it crashed, it did not have focus.
(I was running some Python ML scripts... maybe they took up too much memory ...
by iestynne
Sun Nov 17, 2024 10:39 am
Forum: General discussion
Topic: It takes too long to get to new Space Age content
Replies: 28
Views: 12300

Re: It takes too long to get to new Space Age content

At 32h now and still didn't make it to the first planet... I completely rebuilt my space platform twice already and STILL asteroids destroy it en route. Tutorials are very thin for all the space platform stuff, maybe I'm missing some knowledge they assumed I'd have. But this further exacerbates the ...
by iestynne
Fri Nov 15, 2024 12:22 am
Forum: General discussion
Topic: It takes too long to get to new Space Age content
Replies: 28
Views: 12300

Re: It takes too long to get to new Space Age content

The tank tip is really nice, thank you for that one! I had no idea I could drive it while off-world!

Having thought about this some more, I think the right approach might be to gate biter evolution (in the Space Age mod) to only ramp up once you're bringing back resources/technologies onto Nauvis ...
by iestynne
Tue Nov 12, 2024 9:14 am
Forum: General discussion
Topic: It takes too long to get to new Space Age content
Replies: 28
Views: 12300

It takes too long to get to new Space Age content

I am a long time fan of Factorio and the Wube dev team.
I love almost all of the changes added with Space Age, per the dev blogs.
But...

I feel like the time it takes to get to the new content is just too much.

I've been rushing to get off-planet and at 25h in I have a basic space platform, but ...
by iestynne
Fri Oct 25, 2024 5:42 pm
Forum: News
Topic: Friday Facts #434 - Galaxy of Fame
Replies: 47
Views: 19161

Re: Friday Facts #434 - Galaxy of Fame

This mysterious star has no name and can't be clicked on...
10-25-2024, 10-42-08.png
10-25-2024, 10-42-08.png (135.56 KiB) Viewed 4760 times
by iestynne
Fri Oct 25, 2024 5:26 pm
Forum: News
Topic: Friday Facts #434 - Galaxy of Fame
Replies: 47
Views: 19161

Re: Friday Facts #434 - Galaxy of Fame

Love the galaxy, it's so interesting seeing other peoples' bases and platforms!

FYI large yellow 'warning' icons are obscuring large portions of some peoples' maps (e.g Trupen's Fulgora base)
by iestynne
Sat Sep 21, 2024 4:16 am
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 62167

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

Really love the concept of unlocking territory judiciously via planned combat. Really nice 'chunking' of progression, compared to biter combat. I was hoping to see combat as a form of mining (i.e grinding enemies for unique resource drops) but this is just as good and also enhances the interest ...
by iestynne
Sat Jun 08, 2024 3:09 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 110306

Re: Friday Facts #414 - Spoils of Agriculture

Fantastic concept. This is a fundamentally different mechanic, requiring us to balance latency against throughout. This should really shake up factory designs. Awesome! :)
by iestynne
Fri May 03, 2024 6:15 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 58480

Re: Friday Facts #409 - Diminishing beacons


Instead of making the effect transmission to be the square root of the beacon count, why not just make it to be the quotient (not sure if it is the right word) of the beacon count, so that
1 beacon = 100% effect
2 beacons = 50% effect from each beacon, i.e. the same as placing 1 beacon
3 beacons ...
by iestynne
Mon Apr 15, 2024 5:31 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 52870

Re: Friday Facts #406 - Space Age Music

Fulgora & the mystery planet are definitely my favorite excerpts, very distinct flavors. Space and Vulcanus seem kind of like generic movie music.
by iestynne
Fri Dec 15, 2023 6:06 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 153
Views: 51900

Re: Friday Facts #389 - Train control improvements


I am currently (game version 1.1) using depots for this. It's like an extended waiting area in the outskirts of the city, with the destination in the city itself, where there is only minimal space for waiting areas.


Your solution makes sense and seems like the best approach for the current ...
by iestynne
Fri Dec 15, 2023 3:51 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 153
Views: 51900

Re: Friday Facts #389 - Train control improvements

This is truly amazing. I will be extremely happy to rework all my megabase blueprints! I suspect Nilaus will be a big fan of this one too ;)

One question: when switching a train from group schedule X to group schedule Y, could the switchover be deferred until schedule X is complete? (so the train ...
by iestynne
Tue Nov 07, 2023 5:54 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 176
Views: 65067

Re: Friday Facts #383 - Super force building

When placing new belts it would be useful to use the super force build modifier to specify that the new belts are 'dominant' (pre-existing belts should duck under the new belts) as opposed to the default 'submissive' behavior (new belts duck under pre-existing belts). For main bus editing, that ...
by iestynne
Sat Nov 04, 2023 12:05 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 176
Views: 65067

Re: Friday Facts #383 - Super force building

These are the happiest GIFs I have ever witnessed.
by iestynne
Fri Oct 27, 2023 10:18 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 75492

Re: Friday Facts #382 - Logistic groups

I have a question regarding traveling to other planets... how am I not going to be terrified to leave my home planet and main base behind, when it is almost certainly under constant siege by biters and I know I won't be able to get back quickly should a breach occur?? Seems like this will make me ...

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