Search found 14 matches
- Sun Nov 17, 2024 10:39 am
- Forum: General discussion
- Topic: It takes too long to get to new Space Age content
- Replies: 28
- Views: 9169
Re: It takes too long to get to new Space Age content
At 32h now and still didn't make it to the first planet... I completely rebuilt my space platform twice already and STILL asteroids destroy it en route. Tutorials are very thin for all the space platform stuff, maybe I'm missing some knowledge they assumed I'd have. But this further exacerbates the ...
- Fri Nov 15, 2024 12:22 am
- Forum: General discussion
- Topic: It takes too long to get to new Space Age content
- Replies: 28
- Views: 9169
Re: It takes too long to get to new Space Age content
The tank tip is really nice, thank you for that one! I had no idea I could drive it while off-world!
Having thought about this some more, I think the right approach might be to gate biter evolution (in the Space Age mod) to only ramp up once you're bringing back resources/technologies onto Nauvis ...
Having thought about this some more, I think the right approach might be to gate biter evolution (in the Space Age mod) to only ramp up once you're bringing back resources/technologies onto Nauvis ...
- Tue Nov 12, 2024 9:14 am
- Forum: General discussion
- Topic: It takes too long to get to new Space Age content
- Replies: 28
- Views: 9169
It takes too long to get to new Space Age content
I am a long time fan of Factorio and the Wube dev team.
I love almost all of the changes added with Space Age, per the dev blogs.
But...
I feel like the time it takes to get to the new content is just too much.
I've been rushing to get off-planet and at 25h in I have a basic space platform, but ...
I love almost all of the changes added with Space Age, per the dev blogs.
But...
I feel like the time it takes to get to the new content is just too much.
I've been rushing to get off-planet and at 25h in I have a basic space platform, but ...
- Fri Oct 25, 2024 5:42 pm
- Forum: News
- Topic: Friday Facts #434 - Galaxy of Fame
- Replies: 47
- Views: 14737
Re: Friday Facts #434 - Galaxy of Fame
This mysterious star has no name and can't be clicked on...
- Fri Oct 25, 2024 5:26 pm
- Forum: News
- Topic: Friday Facts #434 - Galaxy of Fame
- Replies: 47
- Views: 14737
Re: Friday Facts #434 - Galaxy of Fame
Love the galaxy, it's so interesting seeing other peoples' bases and platforms!
FYI large yellow 'warning' icons are obscuring large portions of some peoples' maps (e.g Trupen's Fulgora base)
FYI large yellow 'warning' icons are obscuring large portions of some peoples' maps (e.g Trupen's Fulgora base)
- Sat Sep 21, 2024 4:16 am
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 48923
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
Really love the concept of unlocking territory judiciously via planned combat. Really nice 'chunking' of progression, compared to biter combat. I was hoping to see combat as a form of mining (i.e grinding enemies for unique resource drops) but this is just as good and also enhances the interest ...
- Sat Jun 08, 2024 3:09 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 90671
Re: Friday Facts #414 - Spoils of Agriculture
Fantastic concept. This is a fundamentally different mechanic, requiring us to balance latency against throughout. This should really shake up factory designs. Awesome! 

- Fri May 03, 2024 6:15 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 49495
Re: Friday Facts #409 - Diminishing beacons
Instead of making the effect transmission to be the square root of the beacon count, why not just make it to be the quotient (not sure if it is the right word) of the beacon count, so that
1 beacon = 100% effect
2 beacons = 50% effect from each beacon, i.e. the same as placing 1 beacon
3 beacons ...
- Mon Apr 15, 2024 5:31 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 45041
Re: Friday Facts #406 - Space Age Music
Fulgora & the mystery planet are definitely my favorite excerpts, very distinct flavors. Space and Vulcanus seem kind of like generic movie music.
- Fri Dec 15, 2023 6:06 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 44707
Re: Friday Facts #389 - Train control improvements
I am currently (game version 1.1) using depots for this. It's like an extended waiting area in the outskirts of the city, with the destination in the city itself, where there is only minimal space for waiting areas.
Your solution makes sense and seems like the best approach for the current ...
- Fri Dec 15, 2023 3:51 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 44707
Re: Friday Facts #389 - Train control improvements
This is truly amazing. I will be extremely happy to rework all my megabase blueprints! I suspect Nilaus will be a big fan of this one too ;)
One question: when switching a train from group schedule X to group schedule Y, could the switchover be deferred until schedule X is complete? (so the train ...
One question: when switching a train from group schedule X to group schedule Y, could the switchover be deferred until schedule X is complete? (so the train ...
- Tue Nov 07, 2023 5:54 am
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 176
- Views: 53345
Re: Friday Facts #383 - Super force building
When placing new belts it would be useful to use the super force build modifier to specify that the new belts are 'dominant' (pre-existing belts should duck under the new belts) as opposed to the default 'submissive' behavior (new belts duck under pre-existing belts). For main bus editing, that ...
- Sat Nov 04, 2023 12:05 am
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 176
- Views: 53345
Re: Friday Facts #383 - Super force building
These are the happiest GIFs I have ever witnessed.
- Fri Oct 27, 2023 10:18 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 65413
Re: Friday Facts #382 - Logistic groups
I have a question regarding traveling to other planets... how am I not going to be terrified to leave my home planet and main base behind, when it is almost certainly under constant siege by biters and I know I won't be able to get back quickly should a breach occur?? Seems like this will make me ...