I just tested all
N -> U = crash
N -> R = crash
N -> E = crash
N -> L = crash
U -> N = crash
U -> R = crash
U -> E = crash
U -> L = crash
etc
I could upgrade the blueprint though!!! ... and then paste and build that way ...
N -> U = OK
N -> R = OK
N -> E = OK
N -> L = OK
U -> N = OK
U -> R ...
Search found 4 matches
- Fri Dec 13, 2024 9:02 pm
- Forum: Pending
- Topic: [2.0.23] Normal -> Legendary Rail Crash
- Replies: 4
- Views: 493
- Fri Dec 13, 2024 8:37 pm
- Forum: Pending
- Topic: [2.0.23] Normal -> Legendary Rail Crash
- Replies: 4
- Views: 493
[2.0.23] Normal -> Legendary Rail Crash
upgrading normal rails to legendary rails via upgrade planner crashes the game ...
- Sat Oct 28, 2023 3:28 am
- Forum: Logistic Train Network
- Topic: Threshold and Stack Threshold
- Replies: 58
- Views: 31981
Re: Threshold and Stack Threshold
Thanks, I will give that a try and see if it works ... for now I make sure I dump my excess inventory into a station I intentionally want to be a provider (I currently do the same concept of only limit "2 train loads" of resources inside the warehouse vs " a full warehouse" to reduce item count
- Thu Oct 26, 2023 3:53 pm
- Forum: Logistic Train Network
- Topic: Threshold and Stack Threshold
- Replies: 58
- Views: 31981
Requestor LTN Stop being used as Provider Stop
Train setup: 2 Locomotive, 8 Cargo
Train Stop marked as requestor ...
Encoded Network ID: 1
Limit Trains: 1
Request Stack Threshold <=: 320
Solid Rocket Fuel: -6400 (40stacks * 8wagons * 10stackAmt * 2loads)
Requests fine when low ...
When I had a bunch extra Solid Rocket Fuel, I dumped it into ...
Train Stop marked as requestor ...
Encoded Network ID: 1
Limit Trains: 1
Request Stack Threshold <=: 320
Solid Rocket Fuel: -6400 (40stacks * 8wagons * 10stackAmt * 2loads)
Requests fine when low ...
When I had a bunch extra Solid Rocket Fuel, I dumped it into ...