Ok, I'll set a lower min and higher max. Thank you!Genhis wrote: Mon Jul 13, 2026 4:46 am Thanks for the report, this works as intended. If you had 499/500 plates in 2.0, the rocket would send 1000 and the platform would drop 999 down. Partially empty rockets are allowed to (sort of) match 2.0 behavior.
Search found 9 matches
- Thu Jul 16, 2026 12:20 pm
- Forum: Not a bug
- Topic: [2.1.9] Equal max and min in space platform request causes nearly-empty rocket launches
- Replies: 4
- Views: 784
Re: [2.1.9] Equal max and min in space platform request causes nearly-empty rocket launches
- Sat Jul 11, 2026 2:01 am
- Forum: Not a bug
- Topic: [2.1.9] Equal max and min in space platform request causes nearly-empty rocket launches
- Replies: 4
- Views: 784
[2.1.9] Equal max and min in space platform request causes nearly-empty rocket launches
I added a request for exactly 500 (min = max = 500) iron plates to a space platform.
That space platform has an electric furnace on it producing iron plates, and an assembler on it consuming iron plates to create firearm magazines.
The minimum rocket quantity setting for the request is at its ...
That space platform has an electric furnace on it producing iron plates, and an assembler on it consuming iron plates to create firearm magazines.
The minimum rocket quantity setting for the request is at its ...
- Sun Jun 28, 2026 2:28 am
- Forum: Not a bug
- Topic: [2.1.7] Asteroid in the background passes behind Planet.
- Replies: 3
- Views: 558
Re: [2.1.7] Asteroid in the background passes behind Planet.
Could you make them shrink away and become teeny tiny like they're orbiting behind it, or fade away when they approach the planet? The current appearance makes the background asteroids look enormous or the planet look tiny.
- Thu Mar 06, 2025 5:14 pm
- Forum: General discussion
- Topic: Random thought about Fulgora
- Replies: 5
- Views: 4247
Random thought about Fulgora
Obviously there's no oxygen on Fulgora since the entire planet is covered in flammable hydrocarbons, there's constant lightning (which doesn't start fires when it hits the ocean), and no photosynthetic life...
But boilers and burners work.
Video game logic!
But boilers and burners work.
Video game logic!
- Tue Jan 07, 2025 2:19 pm
- Forum: Not a bug
- Topic: [Kovarex] [2.0.10] "Read stopped train" signal gets used by "Send to train" in circuit condition interrupts
- Replies: 8
- Views: 4481
Re: [Kovarex] [2.0.10] "Read stopped train" signal gets used by "Send to train" in circuit condition interrupts
Hello, this is a generic problem in more than this place.
We have an internal proposal to make it configurable almost everywhere from/to which wire you read/write. So you could output to red and read from green for example.
But this is not a trivial change, and because of all the other work we ...
- Mon Jul 22, 2024 1:13 am
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 64154
Re: Friday Facts #420 - Fusion Reactor
can we get a line-art mod :D looks like an old sci-fi film
This! I want to see what this looks like.
100%. The moment I first saw the flat shaded version of the central hub of the space platform I realized I really wanted a full on official flat shaded mod (I would pay for it if it was ...
- Mon Jul 08, 2024 9:09 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 240755
Re: Friday Facts #416 - Fluids 2.0
I have... mixed feelings on this one.
On the one hand, the pipe unpridictability could indeed be quite frustrating.
On the other hand: having to think about pump/tank placements for optimal throughput, having to run multipel parralell lines to increase througput, and having to add ...
- Sun Jun 23, 2024 8:05 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 240755
Re: Friday Facts #416 - Fluids 2.0
I'm extremely pleased that the old fluid handling is going away. Old fluids were basically "magic", very difficult to understand, even harder to fix when problems arose. I much prefer the new functional system that's "unrealistic" over the barely-functional old system that's "realistic-ish-but-not ...
- Tue Oct 24, 2023 7:57 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 131638
Re: Friday Facts #381 - Space Platforms
I love the cel-shaded look of the concept art hub, I'd pay $10 for an official cel-shaded skin for Factorio.