Obviously there's no oxygen on Fulgora since the entire planet is covered in flammable hydrocarbons, there's constant lightning (which doesn't start fires when it hits the ocean), and no photosynthetic life...
But boilers and burners work.
Video game logic!
Search found 6 matches
- Thu Mar 06, 2025 5:14 pm
- Forum: General discussion
- Topic: Random thought about Fulgora
- Replies: 5
- Views: 1829
- Tue Jan 07, 2025 2:19 pm
- Forum: Not a bug
- Topic: [Kovarex] [2.0.10] "Read stopped train" signal gets used by "Send to train" in circuit condition interrupts
- Replies: 8
- Views: 2183
Re: [Kovarex] [2.0.10] "Read stopped train" signal gets used by "Send to train" in circuit condition interrupts
Hello, this is a generic problem in more than this place.
We have an internal proposal to make it configurable almost everywhere from/to which wire you read/write. So you could output to red and read from green for example.
But this is not a trivial change, and because of all the other work we ...
- Mon Jul 22, 2024 1:13 am
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 39073
Re: Friday Facts #420 - Fusion Reactor
can we get a line-art mod :D looks like an old sci-fi film
This! I want to see what this looks like.
100%. The moment I first saw the flat shaded version of the central hub of the space platform I realized I really wanted a full on official flat shaded mod (I would pay for it if it was ...
- Mon Jul 08, 2024 9:09 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 143588
Re: Friday Facts #416 - Fluids 2.0
I have... mixed feelings on this one.
On the one hand, the pipe unpridictability could indeed be quite frustrating.
On the other hand: having to think about pump/tank placements for optimal throughput, having to run multipel parralell lines to increase througput, and having to add ...
- Sun Jun 23, 2024 8:05 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 143588
Re: Friday Facts #416 - Fluids 2.0
I'm extremely pleased that the old fluid handling is going away. Old fluids were basically "magic", very difficult to understand, even harder to fix when problems arose. I much prefer the new functional system that's "unrealistic" over the barely-functional old system that's "realistic-ish-but-not ...
- Tue Oct 24, 2023 7:57 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 87353
Re: Friday Facts #381 - Space Platforms
I love the cel-shaded look of the concept art hub, I'd pay $10 for an official cel-shaded skin for Factorio.