Hello, I have some QoL suggestions that I'd like to suggest for a potential 2.1 update.
1. Quick surface switch:
(I would've written a mod for this but I cannot manage to get the smooth key controls for this working.)
Currently you're required to go into the remote view and click the surface you're ...
Search found 4 matches
- Sat Nov 23, 2024 3:23 am
- Forum: Ideas and Suggestions
- Topic: Additional controls suggestions
- Replies: 0
- Views: 308
- Mon Jun 24, 2024 6:14 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 124790
Re: Friday Facts #416 - Fluids 2.0
I much rather prefer the system to be fun but I will say that I'm gonna miss the flow direction animation. It looked nice but is tied in with the previous algorithm from my understanding
- Mon May 13, 2024 5:25 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 112
- Views: 33069
Re: Friday Facts #410 - Rocket turret & Target priorities
I'm liking what I'm seeing. This may be a wild idea, but would it be viable to have radars read out how many enemies are in range onto the circuit network? That way it could be possible to let rocket turrets ignore enemies *unless* they are in a quantity higher than X. Same could be done with ...
- Fri Apr 05, 2024 9:31 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 38700
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
I like the current iteration of the new logistics UI, however I was kind of hoping the option to see where items are stored would remain. An example of this is the repair packs seen in roboports, I think this could be particularly useful when checking if a defense wall is stocked up up on enough ...