Search found 4 matches

by Bowiemtl
Sat Nov 23, 2024 3:23 am
Forum: Ideas and Suggestions
Topic: Additional controls suggestions
Replies: 0
Views: 308

Additional controls suggestions

Hello, I have some QoL suggestions that I'd like to suggest for a potential 2.1 update.

1. Quick surface switch:
(I would've written a mod for this but I cannot manage to get the smooth key controls for this working.)
Currently you're required to go into the remote view and click the surface you're ...
by Bowiemtl
Mon Jun 24, 2024 6:14 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 124790

Re: Friday Facts #416 - Fluids 2.0

I much rather prefer the system to be fun but I will say that I'm gonna miss the flow direction animation. It looked nice but is tied in with the previous algorithm from my understanding
by Bowiemtl
Mon May 13, 2024 5:25 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 33069

Re: Friday Facts #410 - Rocket turret & Target priorities

I'm liking what I'm seeing. This may be a wild idea, but would it be viable to have radars read out how many enemies are in range onto the circuit network? That way it could be possible to let rocket turrets ignore enemies *unless* they are in a quantity higher than X. Same could be done with ...
by Bowiemtl
Fri Apr 05, 2024 9:31 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 38700

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

I like the current iteration of the new logistics UI, however I was kind of hoping the option to see where items are stored would remain. An example of this is the repair packs seen in roboports, I think this could be particularly useful when checking if a defense wall is stocked up up on enough ...

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