Search found 7 matches
- Thu Oct 26, 2023 2:51 am
- Forum: Off topic
- Topic: Data Oriented Driven ( DOD ) / Bevy game engine
- Replies: 11
- Views: 7146
Re: Data Oriented Driven ( DOD ) / Bevy game engine
I'm don't know but till now I just see more about OOP. But DOD and Bevy engine is calling my attention now, just for hobby thing haha.
Define "hobby".
From my point of view, for "just for hobby" you either
- pick an engine which allows you actually programming the actual game, RPG Maker and its ...
- Fri Oct 20, 2023 5:15 pm
- Forum: Off topic
- Topic: Data Oriented Driven ( DOD ) / Bevy game engine
- Replies: 11
- Views: 7146
Re: Data Oriented Driven ( DOD ) / Bevy game engine
Sorry for the late response.
Hmmm, In the forum I just searched for DOD, but I just saw I thread where some guys are discussing about how ECS is bad https://forums.factorio.com/viewtopic.php?f=34&t=61021&p=387791&hilit=DOD#p387791
But as I saw that Factorio used some Entities things, I decided ...
- Fri Oct 20, 2023 12:41 pm
- Forum: Off topic
- Topic: Data Oriented Driven ( DOD ) / Bevy game engine
- Replies: 11
- Views: 7146
Re: Data Oriented Driven ( DOD ) / Bevy game engine
Sure, thanks a lotKoub wrote: Fri Oct 20, 2023 6:17 am [Koub] Moving this to off topic subforum, feel free to discuss this here.

- Fri Oct 20, 2023 12:30 pm
- Forum: Off topic
- Topic: Data Oriented Driven ( DOD ) / Bevy game engine
- Replies: 11
- Views: 7146
Re: Data Oriented Driven ( DOD ) / Bevy game engine
I know a bit about ECS and I can say Factorio is not doing it.
We didn't really follow any frameworks/paradigms except OOP and some C++ practices.
Afaik DOTS is quite new. I never heard of Bevy. ECS is very popular but afaik it became popular within the last 5-8 years. Factorio started development ...
- Fri Oct 20, 2023 12:05 pm
- Forum: Off topic
- Topic: Data Oriented Driven ( DOD ) / Bevy game engine
- Replies: 11
- Views: 7146
Re: Data Oriented Driven ( DOD ) / Bevy game engine
I really want to know the main point that made the factorio possible and very well optimized.
For now I'm just curious how is the best way to create a game with a lot of resource management and a lot of interaction without lose performance.
A lot about performance has been written about in ...
- Fri Oct 20, 2023 2:59 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 467
- Views: 341863
Re: Just bought the game; What were Your first impressions?
This game is incredible.
I didn't expect so much, but my cousin recommended this game and when I bought...its very awesome.
I didn't play so much, but for what I could see, its very polished and incredible. The systems and the interaction called a lot my attention, because have so many objects in ...
I didn't expect so much, but my cousin recommended this game and when I bought...its very awesome.
I didn't play so much, but for what I could see, its very polished and incredible. The systems and the interaction called a lot my attention, because have so many objects in ...
- Fri Oct 20, 2023 2:56 am
- Forum: Off topic
- Topic: Data Oriented Driven ( DOD ) / Bevy game engine
- Replies: 11
- Views: 7146
Data Oriented Driven ( DOD ) / Bevy game engine
Hello,
I'm just curious about the Factorio ecosystem and how he was created.
I didn't understand so much about the concepts but I'd like to know about someone experience if the factorio game was created following something about DOD or ECS things.
Since the DOTS Unity that I heard 3 - 4 years ago ...
I'm just curious about the Factorio ecosystem and how he was created.
I didn't understand so much about the concepts but I'd like to know about someone experience if the factorio game was created following something about DOD or ECS things.
Since the DOTS Unity that I heard 3 - 4 years ago ...