As seen on the right-side underground, walls display above the underground graphic.
LITRALLY UNPLAYABLE!
But for reals, not such a big deal, but figured you should know.
Search found 6 matches
- Wed May 28, 2025 3:09 am
- Forum: Duplicates
- Topic: [2.0.47] Tall objects are displayed through underground belts.
- Replies: 1
- Views: 272
- Sun Nov 03, 2024 3:03 am
- Forum: Gameplay Help
- Topic: Train interrupts scheduling train runs even though Requester stations have Limit = 0
- Replies: 2
- Views: 887
Train interrupts scheduling train runs even though Requester stations have Limit = 0
Got a decent sized rail network set up. Everything was running PERFECTLY when I had a schedule and single set of interrupts per resource. Scaled horribly and it was painful any time a new factory was built. I reworked everything so it's now modular and trains now service requests from ANY provider ...
- Sun Feb 18, 2024 5:20 pm
- Forum: Pending
- Topic: [1.1.101] Ghost cursor doesn't update if items are created but still place the item
- Replies: 1
- Views: 564
[1.1.101] Ghost cursor doesn't update if items are created but still place the item
I understand the subject line is a little confusing. Apologies. I believe this has been a bug for a while, but I don't know for sure.
When placing ghost entities due to a shortage (as opposed to shift-click), if items are actively being created and items do show up in the inventory that match the ...
When placing ghost entities due to a shortage (as opposed to shift-click), if items are actively being created and items do show up in the inventory that match the ...
- Thu Jan 25, 2024 2:55 am
- Forum: Implemented Suggestions
- Topic: Feature request: Spidertron "trash anything without a logistics request"
- Replies: 4
- Views: 1075
Re: Feature request: Spidertron "trash anything without a logistics request"
THANK YOU!computeraddict wrote: Thu Jan 25, 2024 2:09 am I think this is already in the pipeline:
https://factorio.com/blog/post/fff-382

- Thu Jan 25, 2024 12:29 am
- Forum: Implemented Suggestions
- Topic: Feature request: Spidertron "trash anything without a logistics request"
- Replies: 4
- Views: 1075
Re: Feature request: Spidertron "trash anything without a logistics request"
To clarify, I am not asking that the items just disappear. I think just letting the logistics trash handle it would be amazing. It would be as if every undefined item had a Max 0 limit set.
- Thu Jan 25, 2024 12:24 am
- Forum: Implemented Suggestions
- Topic: Feature request: Spidertron "trash anything without a logistics request"
- Replies: 4
- Views: 1075
Feature request: Spidertron "trash anything without a logistics request"
Subject says it all. Going through spidertron inventories can be a pain. A simple checkbox to automatically trash anything not explicitly defined in a logistics request would be phenomenal. Similar to how an Infinity Chest in sandbox (mod) has the ability to discard anything not explicitly defined.