Search found 5 matches
- Sat Jul 13, 2024 12:00 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 76648
Re: Friday Facts #416 - Fluids 2.0
Hey Everyone, I thought I might just post some concepts on how the fluid system could be improved even further. It's not perfect and is just a proof of concept for one input and one output with a pipe length of n. What if we could still allow for fluid falloff within the pipe systems? It would preve...
- Tue Jul 09, 2024 7:50 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 76648
Re: Friday Facts #416 - Fluids 2.0
A propose a different solution. Have u considered using linear gradients? U can use the slope as well as height to control how fluids would behave in the pipe. The height would be proportional to the liquid contents inside of the segment. The slope would be determined by the pumps pulling or pushing...
- Wed Jul 03, 2024 6:56 pm
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 19206
Re: Friday Facts #415 - Fix, Improve, Optimize
I don't understand, why not make the updates per game tick dynamic? can u not incrementally increase the updates, till performance reaches a certain point? than stop there? This would allow faster pc's to run more updates. I use the mod and run about 10-20 updates. Which works totally fine for me.
- Sat Nov 11, 2023 9:30 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 71050
Re: Friday Facts #384 - Combinators 2.0
Will it be compatible with old saves? At least the last version?
- Mon Oct 09, 2023 11:58 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 69298
Re: Friday Facts #377 - New new rails
Will u be able to connect the new rail system to the old one? Or should I start replacing the old one with the new one as soon as I update?