Search found 5 matches

by GTexperience
Sat Jul 13, 2024 12:00 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 76648

Re: Friday Facts #416 - Fluids 2.0

Hey Everyone, I thought I might just post some concepts on how the fluid system could be improved even further. It's not perfect and is just a proof of concept for one input and one output with a pipe length of n. What if we could still allow for fluid falloff within the pipe systems? It would preve...
by GTexperience
Tue Jul 09, 2024 7:50 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 76648

Re: Friday Facts #416 - Fluids 2.0

A propose a different solution. Have u considered using linear gradients? U can use the slope as well as height to control how fluids would behave in the pipe. The height would be proportional to the liquid contents inside of the segment. The slope would be determined by the pumps pulling or pushing...
by GTexperience
Wed Jul 03, 2024 6:56 pm
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 19206

Re: Friday Facts #415 - Fix, Improve, Optimize

I don't understand, why not make the updates per game tick dynamic? can u not incrementally increase the updates, till performance reaches a certain point? than stop there? This would allow faster pc's to run more updates. I use the mod and run about 10-20 updates. Which works totally fine for me.
by GTexperience
Sat Nov 11, 2023 9:30 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 334
Views: 71050

Re: Friday Facts #384 - Combinators 2.0

Will it be compatible with old saves? At least the last version?
by GTexperience
Mon Oct 09, 2023 11:58 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 69298

Re: Friday Facts #377 - New new rails

Will u be able to connect the new rail system to the old one? Or should I start replacing the old one with the new one as soon as I update?

Go to advanced search