Search found 3 matches
- Thu Apr 10, 2025 3:17 pm
- Forum: Not a bug
- Topic: Mech armour fly speed lacks tile speed bonuses
- Replies: 6
- Views: 1091
Re: Mech armour fly speed lacks tile speed bonuses
If not, as character_running_speed_modifier looks to be modifiable, presumably I could use on_player_changed_position and a check for the tile they're on (assuming there isn't an existing player property that includes their current tile?) and update character_running_speed_modifier accordingly ...
- Mon Oct 09, 2023 11:27 pm
- Forum: Won't fix.
- Topic: [1.1.91] Train air resistance is calculated incorrectly
- Replies: 3
- Views: 1570
Re: [1.1.91] Train air resistance is calculated incorrectly
Realism vs not; how they work is how they work.
I agree, this is the way they've always behaved and changing that carries some risk. It's ultimately up to taste, but IMHO the acceleration around top speed just "feels off" and this is what I found when I looked into it.
In lieu, is there any ...
- Mon Oct 09, 2023 10:25 pm
- Forum: Won't fix.
- Topic: [1.1.91] Train air resistance is calculated incorrectly
- Replies: 3
- Views: 1570
[1.1.91] Train air resistance is calculated incorrectly
A log: https://pastebin.com/9dmBKmSH
The Problem
Air resistance should be proportional to velocity squared, but it is currently only proportional to velocity.
Symptoms
In vanilla, trains accelerate more than they should at high speeds and don't accelerate as much as they should at low ...
The Problem
Air resistance should be proportional to velocity squared, but it is currently only proportional to velocity.
Symptoms
In vanilla, trains accelerate more than they should at high speeds and don't accelerate as much as they should at low ...