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by magneticflux-
Thu Apr 10, 2025 3:17 pm
Forum: Not a bug
Topic: Mech armour fly speed lacks tile speed bonuses
Replies: 6
Views: 1091

Re: Mech armour fly speed lacks tile speed bonuses


If not, as character_running_speed_modifier looks to be modifiable, presumably I could use on_player_changed_position and a check for the tile they're on (assuming there isn't an existing player property that includes their current tile?) and update character_running_speed_modifier accordingly ...
by magneticflux-
Mon Oct 09, 2023 11:27 pm
Forum: Won't fix.
Topic: [1.1.91] Train air resistance is calculated incorrectly
Replies: 3
Views: 1570

Re: [1.1.91] Train air resistance is calculated incorrectly


Realism vs not; how they work is how they work.


I agree, this is the way they've always behaved and changing that carries some risk. It's ultimately up to taste, but IMHO the acceleration around top speed just "feels off" and this is what I found when I looked into it.

In lieu, is there any ...
by magneticflux-
Mon Oct 09, 2023 10:25 pm
Forum: Won't fix.
Topic: [1.1.91] Train air resistance is calculated incorrectly
Replies: 3
Views: 1570

[1.1.91] Train air resistance is calculated incorrectly

A log: https://pastebin.com/9dmBKmSH

The Problem

Air resistance should be proportional to velocity squared, but it is currently only proportional to velocity.

Symptoms

In vanilla, trains accelerate more than they should at high speeds and don't accelerate as much as they should at low ...

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