Search found 11 matches
- Tue Jan 14, 2025 6:49 pm
- Forum: Technical Help
- Topic: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
- Replies: 18
- Views: 1656
Re: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
I saw some of the issues re-emerge, but I won't lie I'm just getting tired of chasing the same issue around in circles. To be honest, I'm wondering if the small successes were me just jumping the gun on seeing good behavior. I'm tempted to boot up a different Linux distro on a USB stick and see if I ...
- Tue Jan 14, 2025 6:21 pm
- Forum: Technical Help
- Topic: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
- Replies: 18
- Views: 1656
Re: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
So, I've been playing around with it off and on for a few days, trying a few different things.
What seems to have finally stabalized the FPS (and by extension, the "Flip" category, still not sure what it is in any case) was changing the Steam Compatibility layer.
I was originally using "Steam ...
- Mon Jan 13, 2025 10:44 pm
- Forum: Technical Help
- Topic: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
- Replies: 18
- Views: 1656
Re: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
So, I've been playing around with it off and on for a few days, trying a few different things.
What seems to have finally stabalized the FPS (and by extension, the "Flip" category, still not sure what it is in any case) was changing the Steam Compatibility layer.
I was originally using "Steam ...
What seems to have finally stabalized the FPS (and by extension, the "Flip" category, still not sure what it is in any case) was changing the Steam Compatibility layer.
I was originally using "Steam ...
- Sun Jan 05, 2025 1:49 am
- Forum: Technical Help
- Topic: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
- Replies: 18
- Views: 1656
Re: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
Looking at your frame time, I can see that when your FPS drops, the most time is taken by "Flip (on)" entry. There was a setting to play with in a hidden menu (in main menu, open "Settings" while holding Ctrl+Alt, and you'll see new option "The Rest" appear). Search for "flip" while in this menu ...
- Sat Jan 04, 2025 1:29 am
- Forum: Technical Help
- Topic: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
- Replies: 18
- Views: 1656
Re: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
No dice with turning VSync off.
Would X11 vs. Wayland have any baring on this issue?
Would X11 vs. Wayland have any baring on this issue?
- Sat Jan 04, 2025 1:23 am
- Forum: Technical Help
- Topic: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
- Replies: 18
- Views: 1656
Re: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
Additional information: When launching the game it pauses on the loading screen for a minute saying "Loading sounds..." at 95% and then produces the message "Checking for updates failed: Download failed (Resolving timed out after 60000 milliseconds)"
Screenshot attached.
I assume this is ...
Screenshot attached.
I assume this is ...
- Sat Jan 04, 2025 1:19 am
- Forum: Technical Help
- Topic: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
- Replies: 18
- Views: 1656
Re: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
I'll keep an eye out for when UPS drops again, but it happens less often the the FPS dropping. FPS is the main symptom.
I did try disabling VSync, but that caused no changes. I'll give it another shot. Same thing with trying to decrease the sprite resolution, no changes.
I did try disabling VSync, but that caused no changes. I'll give it another shot. Same thing with trying to decrease the sprite resolution, no changes.
- Sat Jan 04, 2025 12:32 am
- Forum: Technical Help
- Topic: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
- Replies: 18
- Views: 1656
Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
It is difficult to tell me what is going on since I can't seem to find an apparent trigger. The best I can connect it to is when I am "inactive" and then suddenly start to move again. Sorry I can't say much more on it.
System Information:
Operating System: Nobara Linux 40
KDE Plasma Version: 6.2 ...
System Information:
Operating System: Nobara Linux 40
KDE Plasma Version: 6.2 ...
- Wed Nov 27, 2024 3:32 pm
- Forum: Ideas and Suggestions
- Topic: Choose What's Included in "Alt" vs. Always On
- Replies: 12
- Views: 3015
Re: Choose What's Included in "Alt" vs. Always On
This feels like a perfect 2.1 suggestion for polishing the game.
I'd specifically like to see an "Quality of entities" toggle (for machines and trains and such) and a "Quality of items" toggle (anything on a belt, in a chest, and etc.). I'd definitely have the entities toggled off 90% of the time ...
I'd specifically like to see an "Quality of entities" toggle (for machines and trains and such) and a "Quality of items" toggle (anything on a belt, in a chest, and etc.). I'd definitely have the entities toggled off 90% of the time ...
- Mon Jun 03, 2024 3:00 am
- Forum: Ideas and Suggestions
- Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
- Replies: 163
- Views: 60779
In circuit condition, add Roboports option to output "Needs Construction" signal as list or boolean
TL;DR
Add a checkbox that enables a Roboport to output a circuit signal of either a list of needed entities to complete construction or as a boolean to simply indicate a roboport is missing entities for construction.
What?
I see one of two options to be added to the roboport's Circuit ...
Add a checkbox that enables a Roboport to output a circuit signal of either a list of needed entities to complete construction or as a boolean to simply indicate a roboport is missing entities for construction.
What?
I see one of two options to be added to the roboport's Circuit ...
- Mon Oct 09, 2023 11:09 pm
- Forum: Ideas and Suggestions
- Topic: Please add continents and islands elevation functions
- Replies: 7
- Views: 3535
Re: Please add continents and islands elevation functions
I think this suggestion makes a lot more sense with the onset of the expansion. The generator, even in mods like Space Exploration, produce unvaried terrain. With new planets, more varied terrain variables can spice up the gameplay on each planet.
And for the question of making the variables ...
And for the question of making the variables ...