Search found 116 matches

by computeraddict
Tue Jun 11, 2024 9:32 pm
Forum: Pending
Topic: Spidertron does not want to rotate belts
Replies: 6
Views: 366

Re: Spidertron does not want to rotate belts

datarza wrote: ↑
Tue Jun 11, 2024 3:13 pm
I do not know if this Factorio's behavior is good or not.
Limiting how many construction orders are processed per tick keeps the game from freezing when you assign 9000 simultaneous construction orders. It's a good thing.
by computeraddict
Mon Jun 10, 2024 9:28 am
Forum: Ideas and Suggestions
Topic: Trains: Chain signals should factor in the length of the train
Replies: 55
Views: 11470

Re: Trains: Chain signals should factor in the length of the train

Yes, there can be many different paths through a block, all with different lengths, but the only one that matters is the one the train is actually taking. My point was that even just finding that value is not trivial. Add to the complications now that you could wind up with a train insisting on pat...
by computeraddict
Sun Jun 09, 2024 12:03 am
Forum: Technical Help
Topic: Optimal Monitor for Factorio (avoid blur when moving)
Replies: 16
Views: 901

Re: Optimal Monitor for Factorio (avoid blur when moving)

jodokus31 wrote: ↑
Sat Jun 08, 2024 11:16 am
Before I had an NVIDIA 3060, which was not different for Factorio.
Are you saying the Nvidia card had the same problem?
by computeraddict
Sat Jun 08, 2024 11:55 pm
Forum: Ideas and Suggestions
Topic: Trains: Chain signals should factor in the length of the train
Replies: 55
Views: 11470

Re: Trains: Chain signals should factor in the length of the train

[*]The biggest unanswered question of the proposal is how the chain signal should indicate when it is blocked because of a lack of room on the other side [*]This suggestion isn't about 'eliminating gameplay' or 'enabling bad track design'. It's about taking something tedious and manual - checking e...
by computeraddict
Sun May 05, 2024 10:39 am
Forum: Ideas and Suggestions
Topic: Replace One-Time crafts with Abstract Items
Replies: 3
Views: 335

Re: Replace One-Time crafts with Abstract Items

The case against this is kind of made by quality and recycling. Heck, even bringing back the pickaxe (but please without durability) could be an option!

I'll concede to you on belt immunity and night vision, though. Other than reduced power draw I don't know what those would get with quality.
by computeraddict
Sun Apr 21, 2024 6:52 pm
Forum: Off topic
Topic: Techtonica makes me depressed. Factorio could be real 3D
Replies: 23
Views: 3160

Re: Techtonica makes me depressed. Factorio could be real 3D

I got turned off of 3d factory building with Satisfactory, which wasn't. Positioning things was an enormous chore. I'm with Loewchen in that the only thing I'd even want to be 3d'd in Factorio is graphics, but even the 2d graphics have the *significant* advantage of making the modding process easier...
by computeraddict
Sat Apr 13, 2024 12:30 am
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 15
Views: 1087

Re: Let construction robots place items that were just deconstructed nearby

I use the CUT shortcut as a quick way to get a decon planner onto my cursor, so whatever the solution is shouldn't break under that use (it seems such an obvious shortcut). ...how is ctrl x faster than alt d? 1) I didn't know about ALT+D. 2) ALT requires moving my thumb from the centre of the space...
by computeraddict
Thu Apr 11, 2024 11:45 pm
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 15
Views: 1087

Re: Let construction robots place items that were just deconstructed nearby

Illiander42 wrote: ↑
Thu Apr 11, 2024 9:15 pm
I use the CUT shortcut as a quick way to get a decon planner onto my cursor, so whatever the solution is shouldn't break under that use (it seems such an obvious shortcut).
...how is ctrl x faster than alt d?
by computeraddict
Tue Apr 09, 2024 9:36 pm
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 15
Views: 1087

Re: Let construction robots place items that were just deconstructed nearby

It seems like this logic would only have an effect if you did the deconstruction order before the construction order was assigned to a robot, otherwise the items would already be en route. Or did a super force build that issued the orders simultaneously.
by computeraddict
Tue Apr 02, 2024 11:52 pm
Forum: Balancing
Topic: Infinite Recycling Loop
Replies: 3
Views: 740

Re: Infinite Recycling Loop

I don't think we've ever seen productivity modules in recyclers for this exact reason.
by computeraddict
Sat Mar 30, 2024 4:23 pm
Forum: Not a bug
Topic: [1.1.104] Direct stone mining into an assembling machine stopped unexpectedly
Replies: 4
Views: 447

Re: [1.1.104] Direct stone mining into an assembling machine stopped unexpectedly

skalermo wrote: ↑
Sat Mar 30, 2024 3:11 pm
computeraddict wrote: ↑
Sat Mar 30, 2024 3:05 pm
Does the bottom miner have coal as an expected resource?
It doesn't, it has only stone as an expected resource.
From what boskid said, it looks like it had coal under it when you placed it and the nearby miner mined it all before you noticed the problem.
by computeraddict
Thu Mar 07, 2024 8:34 pm
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 46
Views: 22152

Re: Above 60 fps (120 or 144).

Rseding91 wrote: ↑
Thu Mar 07, 2024 9:18 am
coppercoil wrote: ↑
Thu Mar 07, 2024 9:14 am
Statements "It is not going to happen" may not last forever. Sometimes things do change. 2.5 years has already passed.
I can add another "No" to re-up for the next 2.5 years.
!remindme November 7th, 2026

Maybe we can get it in the Factorio 2 engine
by computeraddict
Tue Mar 05, 2024 7:31 am
Forum: Ideas and Suggestions
Topic: FFF Request: Please don't spoil any new enemies
Replies: 8
Views: 713

Re: FFF Request: Please don't spoil any new enemies

I want new enemy info before release, but like, just before release. All I'd want before then is just a confirmation of "yep there will be new enemies too."
by computeraddict
Wed Feb 28, 2024 10:59 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: A different way to side load
Replies: 5
Views: 934

Re: A different way to side load

Note traditional side loading messes up even upstream of a lane balancer. Upstream.gif It messes up upstream of a lane balancer that isn't input balanced. That balancer is only output balanced. It won't draw evenly from its input. If you use one like this it won't matter what happens to the output:...
by computeraddict
Wed Feb 28, 2024 3:00 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: A different way to side load
Replies: 5
Views: 934

Re: A different way to side load

Neat sushi loading. Have you done any testing on how it behaves in different consumption and filling regimes? I.e. does it self correct if input is resumed or can it deadlock if it's starved of one input for too long? It looks like it would probably be fine if the input is restricted to a half yello...
by computeraddict
Wed Feb 21, 2024 7:36 am
Forum: General discussion
Topic: Factorio price in Poland
Replies: 22
Views: 2368

Re: Factorio price in Poland

To install Factorio on Steam, you need to install Steam first, for starts. For pure stand-alone Factorio it's just "unzip and go". If your preferred way of using software is "unzip and go", you have very special interpretation of convenience :D I do and I'm tired of pretending t...
by computeraddict
Tue Feb 20, 2024 9:42 am
Forum: Gameplay Help
Topic: Trains run chain signals if train stop is in guarded section
Replies: 2
Views: 477

Re: Trains run chain signals if train stop is in guarded section

Scenario: - rail network - a track section with a train stop in it - several tracks merge into that track section and are separated from it by rail chain signals (the entrances) - the track section with the train stop splits into several tracks, which are separated from it by a rail signal (the exi...
by computeraddict
Mon Feb 19, 2024 6:35 pm
Forum: Outdated/Not implemented
Topic: Cliffs as natural rail elevators
Replies: 10
Views: 911

Re: Cliffs as natural rail elevators

How would a quick succession of two (or more) cliffs be handled in this context, knowing there are only two rail levels ? Might have to be implemented as a cliff ramp item. Elevated rails themselves need to ignore cliffs as shown in the preview. So you'd have to do something janky like it only offe...

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