Search found 35 matches
- Fri Oct 18, 2024 11:25 am
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 27708
Re: Friday Facts #433 - Liftoff Initiated
Headcanon for why exoskeletons improve flying speed: thrust is generated by pedalling furiously:
- Sun Oct 13, 2024 3:12 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 35859
Re: Friday Facts #432 - Aquilo
So, the more I think about the heat mechanics, the more it doesn't sit right with me. From a real world physics point of view, it's about the worst possible solution to the problem: "My machines keep freezing, should I modify the design to include a simple and efficient electric heating elemen...
- Fri Oct 11, 2024 12:26 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 35859
Re: Friday Facts #432 - Aquilo
Space monsters!
- Fri Oct 11, 2024 11:29 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 35859
Re: Friday Facts #432 - Aquilo
OMG that railgun sound!
We are in for an audiovisual treat, I can tell.
We are in for an audiovisual treat, I can tell.
- Mon Oct 07, 2024 5:35 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 31982
Re: Friday Facts #431 - Gleba & Captivity
A captured nest should be tremendously aggravating to biters, who should send continuous streams of biters to attempt to rescue their comrades.
- Fri Oct 04, 2024 12:18 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 31982
Re: Friday Facts #431 - Gleba & Captivity
Looking forward to isolating my biter production area from the main base, with inward-facing turrets, just in case!
- Fri Sep 27, 2024 11:28 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 318
- Views: 41620
Re: Friday Facts #430 - Drowning in Fluids
The sheer amount of new items and gameplay mechanics makes me think you’ve got a heckuva balancing challenge on your hands. All the private LAN parties will have helped spot issues, but I bet when 2.0 is released to the masses, and you suddenly have millions of players exploring the design space, so...
- Fri Sep 20, 2024 12:24 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 154
- Views: 31501
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
Wait, which is the frozen planet? Has that been announced?
- Fri Sep 06, 2024 11:05 am
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 34387
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Wow, where is that awesome LAN room?
- Fri Aug 30, 2024 12:25 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 16494
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
Wondering if "negative quality" could be integrated with damage. So it would be possible to overcrank an assembler with speed modules to make it produce slightly-damaged outputs, for items that can be damaged.
- Thu Aug 22, 2024 7:21 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 35752
Re: Friday Facts #424 - Gleba Pentapod Enemies
I would just like to say to the Factorio devs: PLEASE don't compromise your artistic vision by pandering to the absurd safetyism of incredibly niche phobias. There is a huge difference between "I don't like spiders/holes" and having an actual clinical disability that would be reasonable t...
- Wed Aug 21, 2024 1:48 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 35752
Re: Friday Facts #424 - Gleba Pentapod Enemies
I would just like to say to the Factorio devs: PLEASE don't compromise your artistic vision by pandering to the absurd safetyism of incredibly niche phobias. There is a huge difference between "I don't like spiders/holes" and having an actual clinical disability that would be reasonable to...
- Fri Aug 09, 2024 11:08 am
- Forum: News
- Topic: Friday Facts #423 - Research info tooltip & Online players GUI
- Replies: 64
- Views: 12639
Re: Friday Facts #423 - Research info tooltip & Online players GUI
Speaking of feature creep, I'd love to have multiple viewport GUI windows open, centred on locations of your choice. A bit like how in OpenTTD you can have lots of little windows open showing different areas of the map, or tracking a train. It would be perfect for a multi-monitor setup (speaking of ...
- Fri Jun 07, 2024 12:02 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 59333
Re: Friday Facts #414 - Spoils of Agriculture
Clarkson’s Factory!
I really hope you push the boat out with the tree harvesting animations - a great big mechanical claw strip-ripping the trees into stumps, one branch at a time.
I really hope you push the boat out with the tree harvesting animations - a great big mechanical claw strip-ripping the trees into stumps, one branch at a time.
- Fri May 31, 2024 11:25 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 122
- Views: 28571
Re: Friday Facts #413 - Gleba
WAR ELEPHANTS!
Those tentacle roots look chunky, as does everything else. Perhaps clearing space to build on is part of the challenge?
Those tentacle roots look chunky, as does everything else. Perhaps clearing space to build on is part of the challenge?
- Fri May 24, 2024 11:43 am
- Forum: News
- Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
- Replies: 62
- Views: 12952
Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Do you still get an undo preview if the relevant area is outside radar coverage?
- Fri May 17, 2024 8:37 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 70
- Views: 15089
Re: Friday Facts #411 - All about asteroids
I would like to suggest the devs take a look at the game Super Stardust running on an Amiga in the 1990s. That had awesome looking asteroids considering how little compute & memory were available. Ray traced sprites, I believe.
- Fri May 17, 2024 12:19 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 70
- Views: 15089
Re: Friday Facts #411 - All about asteroids
As always I appreciate the effort that has gone into this, but I have to say the end result looks a little... busy?
Also, has it been explained how movement between planets will work, as in how much time will the platform be moving for?
Also, has it been explained how movement between planets will work, as in how much time will the platform be moving for?
- Fri May 10, 2024 12:23 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 112
- Views: 23964
Re: Friday Facts #410 - Rocket turret & Target priorities
The way you describe it makes it sound like the priority setting will have a “right” answer. Like, why would you ever not want to target only the big asteroids in space, if it’s always more efficient to shoot the smaller ones some other way? Game features are better / more interesting when there are...
- Fri May 03, 2024 11:34 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 36264
Re: Friday Facts #409 - Diminishing beacons
"the expansion seemed to be getting feature complete"
Exciting!
Exciting!