Search found 4 matches

by Scerchy
Mon Mar 28, 2016 8:25 pm
Forum: Modding help
Topic: FFA mode - Random Spawn and own faction
Replies: 8
Views: 3422

Re: FFA mode - Random Spawn and own faction

Klonan wrote:I think i foudn the issue:

Code: Select all

global.force_pos = {global.force_x .. global.force_y}
You concatenated the values, where they should be like

Code: Select all

global.force_pos = {global.force_x , global.force_y}
That could have been the issue indeed but sadly, this getting the nil as answer ;(
by Scerchy
Mon Mar 28, 2016 5:04 pm
Forum: Modding help
Topic: FFA mode - Random Spawn and own faction
Replies: 8
Views: 3422

Re: FFA mode - Random Spawn and own faction

After some testing I'm still unable to resolve the issue.

I've updated my code to work with the game ticks (for a delay of 30s to chart)
However, I've let my code run for over 20 mins with the is_chunk_charted check and it kept returning false so I still don't know how to teleport the player safely ...
by Scerchy
Mon Mar 28, 2016 8:44 am
Forum: Modding help
Topic: FFA mode - Random Spawn and own faction
Replies: 8
Views: 3422

Re: FFA mode - Random Spawn and own faction

The reason the position might be nil, even if its suitable, is because it hasn't been charted before the player is teleported there,
Thus the game is trying to find a position on some place which there are no tiles generated yet

How should I chart this?
game.forces["player"].chart(s,{{ x - bd, y ...
by Scerchy
Sun Mar 27, 2016 11:15 pm
Forum: Modding help
Topic: FFA mode - Random Spawn and own faction
Replies: 8
Views: 3422

FFA mode - Random Spawn and own faction

Hello

I'm trying to create a FFA scenario to play with my friends. This mode will allow us to have our own bases, our own research all seperatly but a non-hostile faction treatie.
For this mode I'd like to have the following setup:
-Random Faction (based on player name - works)
-Random Spawn (doesn ...

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