Hello.
Slightly different bug report for me but I don't want to be flagged as "duplicate"...
So here it is, dragging from left to right in this situation displaced the perpendicular belt.
2.0.28 with space age only, tested local+multi. Bottom picture is the same with shift pressed while dragging ...
Search found 7 matches
- Sun Dec 22, 2024 10:37 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.11] Smart belt dragging places only input underground if obstacle has gap (MR)
- Replies: 9
- Views: 2355
- Fri Sep 27, 2024 4:58 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 67663
Re: Friday Facts #430 - Drowning in Fluids
[...]
A little bit oversimplified: A storage tank won't fill to 100% if the pipes to and from it are not also 100% AND assuming there are no weird flow quirks like in the current system.
So you will definitely need to use pumps to fill tanks to 100%, and also to empty them, let alone to control ...
- Fri Sep 06, 2024 4:30 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 56507
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Also worried about the PLD changes.I have had to clear thousands of nests containing at least 300 spawners, and even with mods allowing me more than 100 PLD in the armor, it always takes forever. You are talking about multiplying the amount of PLD by 4 to get the same efficency back (base efficiency ...
- Fri Mar 08, 2024 9:41 pm
- Forum: Minor issues
- Topic: [1.1.104] Inserters do not pick up items on output full machine speed increase
- Replies: 2
- Views: 764
Re: [1.1.104] Inserters do not pick up items on output full machine speed increase
Thank you for your answer.
I completely agree, it's really just cosmetic.
I wonder how I did not find the previous report, I'll be more careful when searching next time.
I completely agree, it's really just cosmetic.
I wonder how I did not find the previous report, I'll be more careful when searching next time.
- Fri Mar 08, 2024 7:35 pm
- Forum: Implemented in 2.0
- Topic: Server: automatically pause when a new player is joining
- Replies: 15
- Views: 7003
Re: Server: automatically pause when a new player is joining
Hello, necroing this because what @tiavor said is wrong (at least for me).
Start a new server with auto-pause option enabled.
Join the game. The server will unpause as soon as you finish downloading, before you load , leading to a catch-up you may never be able to complete.
I fully agree with ...
Start a new server with auto-pause option enabled.
Join the game. The server will unpause as soon as you finish downloading, before you load , leading to a catch-up you may never be able to complete.
I fully agree with ...
- Fri Mar 08, 2024 7:09 pm
- Forum: Minor issues
- Topic: [1.1.104] Inserters do not pick up items on output full machine speed increase
- Replies: 2
- Views: 764
[1.1.104] Inserters do not pick up items on output full machine speed increase
I have an assembly machine which has input available (inserter) and in the state "output full" normally reached (no items added in the buffer manually)
I increase its speed (by building/enabling speed module beacons)
(I know that this change increases the "normal" output buffer size of the assembly ...
I increase its speed (by building/enabling speed module beacons)
(I know that this change increases the "normal" output buffer size of the assembly ...
- Fri Dec 08, 2023 2:38 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 44728
Re: Friday Facts #388 - Smaller things for 2.0
Lots of good ideas in these comments!
s as a constant for stacks
rgb mode for lamps
don't prevent deconstructing cliffs (!!!) add an option disabled if you want
pipes added like undergrounds and power poles
and one from me:
option to disable minimap terrain style (color)
s as a constant for stacks
rgb mode for lamps
don't prevent deconstructing cliffs (!!!) add an option disabled if you want
pipes added like undergrounds and power poles
and one from me:
option to disable minimap terrain style (color)