Search found 6 matches

by BarkerZA
Mon Mar 28, 2016 11:39 pm
Forum: Mods
Topic: [MOD 0.12.x] Electrical Pole Lights
Replies: 0
Views: 2635

[MOD 0.12.x] Electrical Pole Lights

Type: Mod Name: Electrical Pole Lights Description: My first attempt at modding. Adds 3 tiers of electrical poles with lights (They act as a single entity). License: MIT License Version: 0.0.1 Release: 29/03/2016 (Mar 29, 2016) Tested-With-Factorio-Version: 0.12.3 Category: SimpleExtension Tags: ele...
by BarkerZA
Mon Mar 28, 2016 5:00 pm
Forum: Modding help
Topic: Prevent equipment pickup of mined Entity
Replies: 1
Views: 888

Prevent equipment pickup of mined Entity

Hello all, I am busy attempting to create a mod that I need to prevent the player from picking up an item after it has been mined. I've left the appropriate code below to give some context. -- 1. Check if the player mined a lamp -- 2. Check if lamp is in combined table -- 3. If so, destroy pole enti...
by BarkerZA
Mon Mar 28, 2016 3:55 pm
Forum: Modding help
Topic: Cannot access global 'script' (Solved)
Replies: 7
Views: 2364

Re: Cannot access global 'script'

Thanks so much. I was being a little stupid thinking I had version 0.12.30 instead of 0.12.3 for some reason. Upgrading sorted this out.
by BarkerZA
Mon Mar 28, 2016 1:23 pm
Forum: Modding help
Topic: Cannot access global 'script' (Solved)
Replies: 7
Views: 2364

Re: Cannot access global 'script'

Im using v 0.12.3
by BarkerZA
Sun Mar 27, 2016 9:56 pm
Forum: Modding help
Topic: Cannot access global 'script' (Solved)
Replies: 7
Views: 2364

Re: Cannot access global 'script'

Yep it is within control.lua - would any external files effect it ? I have a couple custom entities/equipment. They all work fine without my control code. In fact everything works great without the script.on_init
by BarkerZA
Sun Mar 27, 2016 9:36 pm
Forum: Modding help
Topic: Cannot access global 'script' (Solved)
Replies: 7
Views: 2364

Cannot access global 'script' (Solved)

Hi all, pretty new here but I've really been enjoying the modding aspect. I have a problem. I'm trying to access script.on_init so I can save a global variable but I keep getting the error " attempt to index global 'script' (a nil value)" Here is my code: --[[ include used code ]] require ...

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