Search found 30 matches

by Blaster
Sat Aug 24, 2019 9:07 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 111909

Re: Friday Facts #309 - Controversial opinions

Let me put a few pennies into the ideas here... Inserters Instead of having inserters chase items, have the inserter arm "ambush" items. It sits between the two lanes, and "catches" the item as it comes along. This keeps inserters from chasing items, and allows even burners to gr...
by Blaster
Sat Aug 03, 2019 3:26 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 60955

Re: Friday Facts #306 - Experimental Demo

One quick nitpick: In the evacuation stage it asks me to pick things up. But I'd already picked up everything I wanted in the previous step. If there is nothing left to take, the quest should auto complete. Ill look into it. I did the same thing. Game: "Prepare to evacuate" Me: " Pac...
by Blaster
Fri Aug 02, 2019 11:14 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 60955

Re: Friday Facts #306 - Experimental Demo

Oh, almost forgot to mention. The bounding boxes for the diagonal cliff edges are too big. If you look at my save, you'll see places where I had to move belts 1 tile over because I thought they would build across visually, but apparently I can't squeeze a belt in with a couple pixels between it and ...
by Blaster
Fri Aug 02, 2019 11:06 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 60955

Re: Friday Facts #306 - Experimental Demo

So, I played through the intro once again. Cleared the map of biters eventually. I see they spawn in on the left constantly as well. Nice easter eggs in the map. Oh, and why should I build walls when I can just make walls with buildings? Dragon's Teeth Furnaces works better, because I don't have to ...
by Blaster
Mon Aug 07, 2017 5:29 am
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 155445

Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017

Harryh24, decon planner'ed the whole map
by Blaster
Sun Aug 06, 2017 4:22 am
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 155445

Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017

Anaxes now. Seems someone is really insistent on griefing my server. Well, then.
by Blaster
Wed Aug 02, 2017 3:12 am
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 155445

Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017

thymensewuster is next on the chopping block
by Blaster
Fri Jul 14, 2017 1:51 am
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 155445

Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017

Another Nuke Happy party crasher by the name of Mr_Wardy
by Blaster
Thu Jun 29, 2017 7:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.25] Desync loop
Replies: 6
Views: 3407

Re: [0.15.25] Desync loop

Same here. Happens when I request items in the Logistics to me.
by Blaster
Sun Jun 18, 2017 9:07 pm
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 155445

Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017

Possible griefer... Executor013016
Killed himself many times in the server log, base has multiple Nuke craters in all of its important infrastructure. Clearly not an accident.
by Blaster
Wed Jun 14, 2017 4:28 pm
Forum: Not a bug
Topic: [0.15.19] Multiplayer - Trains drive past station to stop at
Replies: 8
Views: 3149

Re: [0.15.19] Multiplayer - Trains drive past station to stop at

It should simply pull forward to the stop ahead when it does. It does not.
by Blaster
Wed Jun 14, 2017 4:04 am
Forum: Not a bug
Topic: [0.15.19] Multiplayer - Trains drive past station to stop at
Replies: 8
Views: 3149

Re: [0.15.19] Multiplayer - Trains drive past station to stop at

Here is the Problem Trains BPB. It has the complete test loop and the individual sections. 0eNrtnUtvHEmWpf+KwNU0ICbs/chFr2c2M4Wq2jUSAiVFKomiSDVJabrQ0H+fCDIi6Iy0Y3aOu0dmDaBNZSlT9sV1e5vdc6/998X7m6+bL/fXt4/v3t/d/ePi5/9++TcPFz//x+SPu/92/eHu9vlfP1x/ur262f27x39+2Vz8fHH9uPl88fbi9urz7k+P91fXt5cPj3dfLr6/vbi+...
by Blaster
Wed Jun 14, 2017 3:43 am
Forum: Not a bug
Topic: [0.15.19] Multiplayer - Trains drive past station to stop at
Replies: 8
Views: 3149

Re: [0.15.19] Multiplayer - Trains drive past station to stop at

I will do one better. Here is a sandbox save, distilled down to a miniature version of the train system, that has this happening at least once. Watch for a train leaving the Base stations with cargo.

Edit: updated save with red herrings removed
by Blaster
Mon Jun 12, 2017 6:53 pm
Forum: Not a bug
Topic: [0.15.19] Multiplayer - Trains drive past station to stop at
Replies: 8
Views: 3149

Re: [0.15.19] Multiplayer - Trains drive past station to stop at

The stations are laid out like this: ==First Station=== Signal ==== Second Station === Signal === <<< === Travel Direction <<< === Holding Stations === The second station is disabled if there is nothing occupying the first station (using signals to do so). The stations have the same name, so if the ...
by Blaster
Mon Jun 12, 2017 2:51 am
Forum: Not a bug
Topic: [0.15.19] Multiplayer - Trains drive past station to stop at
Replies: 8
Views: 3149

[0.15.19] Multiplayer - Trains drive past station to stop at

Okay, this is a bit of a weird one. I have this multiplayer server (linux64-headless), and I'm running a Rail World. On it, is a multi-stop station, rigged with circuits for priority. What happens is sometimes a train will drive past the next station and run another loop just to return to that stati...
by Blaster
Fri Mar 24, 2017 4:55 am
Forum: Ideas and Suggestions
Topic: Fluid Handling: Push / Flush Different Fluids Possible?
Replies: 1
Views: 942

Fluid Handling: Push / Flush Different Fluids Possible?

Okay, so, I was connecting water pipes when I accidentally connected lubricant instead. So I put a tank at the end to collect the lube, and then I pumped into the tank, and ran around a lot trying to get that 0.0 lube out of a few straggling pipes, including tearing up completely and rebuilding seve...
by Blaster
Tue Mar 21, 2017 5:23 pm
Forum: Multiplayer / Dedicated Server
Topic: [linux] Dedicated server init script
Replies: 115
Views: 116378

Re: [linux] Dedicated server init script

What's the deal with the ../../ in the path configs? Isthere a reason this is there?
by Blaster
Fri Oct 07, 2016 7:58 pm
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 63138

Re: Friday facts #158 - The end of the 32 bit era

About 64-bit Support What computers can't support 64-bit? Pentium 4 Northwood computers and older (Socket 478, DDR 1 RAM) AMD Athlon XP computers and older (Socket 462, DDR 1 RAM) Intel Pentium M (predecessor to the Intel Core Series) VIA C7-M and Cyrix knockoff CPUs (seriously, those could barely e...
by Blaster
Thu Sep 08, 2016 8:07 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 151761

Re: [0.13.x] Bob's Mods: General Discussion

How does one load a rail tanker?
by Blaster
Wed Sep 07, 2016 3:31 am
Forum: Balancing
Topic: Train is too vulnerable versus green alien(Big problem!)
Replies: 22
Views: 10154

Re: Train is too vulnerable versus green alien(Big problem!)

That's like Starship Troopers level of bugs there

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