Search found 42 matches

by Blaster
Sat Jan 11, 2025 9:30 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 423
Views: 289399

Re: Performance optimization - post your saves

Space Platforms get very slow to build constructions when they get big. Take a look at my Fusion Cube for what I mean.

Also, a blueprint is attached for Fusion Cube if you want to build one in a sandbox.
by Blaster
Sun Nov 17, 2024 5:04 pm
Forum: Gameplay Help
Topic: On the survivability of Biters in Space Age
Replies: 3
Views: 952

On the survivability of Biters in Space Age

So, I recently found out that biters can hatch in space. I also recently found out that biters hatching in space means they destroy the spaceship. Wondering why they didn't immediately die due to being, well, in space, I went and dropped a few eggs down on Vulcanus.

Biters seem perfectly fine with ...
by Blaster
Fri Oct 18, 2024 5:11 pm
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 32181

Re: Friday Facts #433 - Liftoff Initiated

GewaltSam wrote: Fri Oct 18, 2024 11:29 am I want this in my life so, so much! One metal sarcophagus please, and I sure hope it has this new car smell!
When the Factorio player becomes a Necramech
by Blaster
Fri Oct 11, 2024 6:04 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 45203

Re: Friday Facts #432 - Aquilo

Nice


...though I was hoping the railgun would make more of a thunderous lightning-powered bang:

https://www.youtube.com/watch?v=G8Uv1-CCY80

I expect someone will make that a mod
by Blaster
Sat Sep 28, 2024 5:12 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 53306

Re: Friday Facts #430 - Drowning in Fluids

Nice, now do heatpipes!
by Blaster
Sat Jul 27, 2024 3:20 am
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 109
Views: 25423

Re: Friday Facts #421 - Optimizations 2.0

Okay, so the thing you all did with fluid pipes in the previous FFF - can you do that with heatpipes?

Me want glorious nuclear fission reactor with good cpu that doesn't have the janky old pipe-like black magic physics
by Blaster
Fri Jul 19, 2024 7:12 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 29300

Re: Friday Facts #420 - Fusion Reactor

On steam and temps

It would be interesting to see:

Closed-Loop Steam Turbines
Radiators

The current problem it looks like with spaceships and nuclear reactors is that the way steam generation works, it's an open cycle system. The generators vent steam when they make power. If there was a way to ...
by Blaster
Sat Jun 22, 2024 7:02 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 91782

Re: Friday Facts #416 - Fluids 2.0

Okay, you know what? I like the idea of simplifying this... and why?

UPS

I know some of you don't care about UPS... but listen, not everyone that plays this game is running on a Ryzen X3D or an Intel i9-13k or whatever.

One of the big dissappoints I've had over time is how servers always switch ...
by Blaster
Fri Jun 21, 2024 5:04 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 91782

Re: Friday Facts #416 - Fluids 2.0

FINALLY

I've been waiting for this ever since pipes were earmarked to be improved post-1.0

As for everyone here that somehow prefers the old system to the new one, I only have this to say:

Image
by Blaster
Sat Jun 15, 2024 5:29 am
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 21671

Re: Friday Facts #415 - Fix, Improve, Optimize

Excellent!

Now do pipes!
by Blaster
Sat Jun 08, 2024 3:47 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 77307

Re: Friday Facts #414 - Spoils of Agriculture


I'm so hyped with this update !! I already see myself angrily alt+f4 the game because I couldn't figure the correct ratios to avoid spoils then get back at the game 5 minutes after because i'm already addicted :mrgreen:


Oh no. I can already see a mod that makes everything spoilable ...
by Blaster
Sat Jun 08, 2024 3:42 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 77307

Re: Friday Facts #414 - Spoils of Agriculture


I was surprised that mashing fruits only yields solid products, rather than any liquid juice. I figure fluids don't play well with the new spoilage system, but everything about Gleba screams to be covered in a mass of labyrinthine pipes! The biochambers especially seem kin to the chemical plants ...
by Blaster
Sat Aug 24, 2019 9:07 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 146507

Re: Friday Facts #309 - Controversial opinions

Let me put a few pennies into the ideas here...

Inserters

Instead of having inserters chase items, have the inserter arm "ambush" items. It sits between the two lanes, and "catches" the item as it comes along. This keeps inserters from chasing items, and allows even burners to grab items on a blue ...
by Blaster
Sat Aug 03, 2019 3:26 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 71299

Re: Friday Facts #306 - Experimental Demo



One quick nitpick: In the evacuation stage it asks me to pick things up. But I'd already picked up everything I wanted in the previous step.


If there is nothing left to take, the quest should auto complete. Ill look into it.


I did the same thing.

Game: "Prepare to evacuate"

Me: " Packin ...
by Blaster
Fri Aug 02, 2019 11:14 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 71299

Re: Friday Facts #306 - Experimental Demo

Oh, almost forgot to mention. The bounding boxes for the diagonal cliff edges are too big. If you look at my save, you'll see places where I had to move belts 1 tile over because I thought they would build across visually, but apparently I can't squeeze a belt in with a couple pixels between it and ...
by Blaster
Fri Aug 02, 2019 11:06 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 71299

Re: Friday Facts #306 - Experimental Demo

So, I played through the intro once again. Cleared the map of biters eventually. I see they spawn in on the left constantly as well.

Nice easter eggs in the map.

Oh, and why should I build walls when I can just make walls with buildings? Dragon's Teeth Furnaces works better, because I don't have ...
by Blaster
Mon Aug 07, 2017 5:29 am
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 237
Views: 178741

Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017

Harryh24, decon planner'ed the whole map
by Blaster
Sun Aug 06, 2017 4:22 am
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 237
Views: 178741

Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017

Anaxes now. Seems someone is really insistent on griefing my server. Well, then.
by Blaster
Wed Aug 02, 2017 3:12 am
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 237
Views: 178741

Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017

thymensewuster is next on the chopping block
by Blaster
Fri Jul 14, 2017 1:51 am
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 237
Views: 178741

Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017

Another Nuke Happy party crasher by the name of Mr_Wardy

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