Okay, so the thing you all did with fluid pipes in the previous FFF - can you do that with heatpipes?
Me want glorious nuclear fission reactor with good cpu that doesn't have the janky old pipe-like black magic physics
Search found 37 matches
- Sat Jul 27, 2024 3:20 am
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 18862
- Fri Jul 19, 2024 7:12 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 21073
Re: Friday Facts #420 - Fusion Reactor
On steam and temps It would be interesting to see: Closed-Loop Steam Turbines Radiators The current problem it looks like with spaceships and nuclear reactors is that the way steam generation works, it's an open cycle system. The generators vent steam when they make power. If there was a way to have...
- Sat Jun 22, 2024 7:02 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 459
- Views: 60899
Re: Friday Facts #416 - Fluids 2.0
Okay, you know what? I like the idea of simplifying this... and why? UPS I know some of you don't care about UPS... but listen, not everyone that plays this game is running on a Ryzen X3D or an Intel i9-13k or whatever. One of the big dissappoints I've had over time is how servers always switch to S...
- Fri Jun 21, 2024 5:04 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 459
- Views: 60899
Re: Friday Facts #416 - Fluids 2.0
FINALLY
I've been waiting for this ever since pipes were earmarked to be improved post-1.0
As for everyone here that somehow prefers the old system to the new one, I only have this to say:
I've been waiting for this ever since pipes were earmarked to be improved post-1.0
As for everyone here that somehow prefers the old system to the new one, I only have this to say:
- Sat Jun 15, 2024 5:29 am
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 17097
Re: Friday Facts #415 - Fix, Improve, Optimize
Excellent!
Now do pipes!
Now do pipes!
- Sat Jun 08, 2024 3:47 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 391
- Views: 48953
Re: Friday Facts #414 - Spoils of Agriculture
I'm so hyped with this update !! I already see myself angrily alt+f4 the game because I couldn't figure the correct ratios to avoid spoils then get back at the game 5 minutes after because i'm already addicted :mrgreen: Oh no. I can already see a mod that makes everything spoilable. Introducing Fac...
- Sat Jun 08, 2024 3:42 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 391
- Views: 48953
Re: Friday Facts #414 - Spoils of Agriculture
I was surprised that mashing fruits only yields solid products, rather than any liquid juice. I figure fluids don't play well with the new spoilage system, but everything about Gleba screams to be covered in a mass of labyrinthine pipes! The biochambers especially seem kin to the chemical plants. P...
- Sat Aug 24, 2019 9:07 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 124160
Re: Friday Facts #309 - Controversial opinions
Let me put a few pennies into the ideas here... Inserters Instead of having inserters chase items, have the inserter arm "ambush" items. It sits between the two lanes, and "catches" the item as it comes along. This keeps inserters from chasing items, and allows even burners to gr...
- Sat Aug 03, 2019 3:26 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 66172
Re: Friday Facts #306 - Experimental Demo
One quick nitpick: In the evacuation stage it asks me to pick things up. But I'd already picked up everything I wanted in the previous step. If there is nothing left to take, the quest should auto complete. Ill look into it. I did the same thing. Game: "Prepare to evacuate" Me: " Pac...
- Fri Aug 02, 2019 11:14 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 66172
Re: Friday Facts #306 - Experimental Demo
Oh, almost forgot to mention. The bounding boxes for the diagonal cliff edges are too big. If you look at my save, you'll see places where I had to move belts 1 tile over because I thought they would build across visually, but apparently I can't squeeze a belt in with a couple pixels between it and ...
- Fri Aug 02, 2019 11:06 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 66172
Re: Friday Facts #306 - Experimental Demo
So, I played through the intro once again. Cleared the map of biters eventually. I see they spawn in on the left constantly as well. Nice easter eggs in the map. Oh, and why should I build walls when I can just make walls with buildings? Dragon's Teeth Furnaces works better, because I don't have to ...
- Mon Aug 07, 2017 5:29 am
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 166524
Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017
Harryh24, decon planner'ed the whole map
- Sun Aug 06, 2017 4:22 am
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 166524
Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017
Anaxes now. Seems someone is really insistent on griefing my server. Well, then.
- Wed Aug 02, 2017 3:12 am
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 166524
Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017
thymensewuster is next on the chopping block
- Fri Jul 14, 2017 1:51 am
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 166524
Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017
Another Nuke Happy party crasher by the name of Mr_Wardy
- Thu Jun 29, 2017 7:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.25] Desync loop
- Replies: 6
- Views: 3722
Re: [0.15.25] Desync loop
Same here. Happens when I request items in the Logistics to me.
- Sun Jun 18, 2017 9:07 pm
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 166524
Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017
Possible griefer... Executor013016
Killed himself many times in the server log, base has multiple Nuke craters in all of its important infrastructure. Clearly not an accident.
Killed himself many times in the server log, base has multiple Nuke craters in all of its important infrastructure. Clearly not an accident.
- Wed Jun 14, 2017 4:28 pm
- Forum: Not a bug
- Topic: [0.15.19] Multiplayer - Trains drive past station to stop at
- Replies: 8
- Views: 3468
Re: [0.15.19] Multiplayer - Trains drive past station to stop at
It should simply pull forward to the stop ahead when it does. It does not.
- Wed Jun 14, 2017 4:04 am
- Forum: Not a bug
- Topic: [0.15.19] Multiplayer - Trains drive past station to stop at
- Replies: 8
- Views: 3468
Re: [0.15.19] Multiplayer - Trains drive past station to stop at
Here is the Problem Trains BPB. It has the complete test loop and the individual sections. 0eNrtnUtvHEmWpf+KwNU0ICbs/chFr2c2M4Wq2jUSAiVFKomiSDVJabrQ0H+fCDIi6Iy0Y3aOu0dmDaBNZSlT9sV1e5vdc6/998X7m6+bL/fXt4/v3t/d/ePi5/9++TcPFz//x+SPu/92/eHu9vlfP1x/ur262f27x39+2Vz8fHH9uPl88fbi9urz7k+P91fXt5cPj3dfLr6/vbi+...
- Wed Jun 14, 2017 3:43 am
- Forum: Not a bug
- Topic: [0.15.19] Multiplayer - Trains drive past station to stop at
- Replies: 8
- Views: 3468
Re: [0.15.19] Multiplayer - Trains drive past station to stop at
I will do one better. Here is a sandbox save, distilled down to a miniature version of the train system, that has this happening at least once. Watch for a train leaving the Base stations with cargo.
Edit: updated save with red herrings removed
Edit: updated save with red herrings removed