Search found 30 matches
- Sat Aug 24, 2019 9:07 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 99546
Re: Friday Facts #309 - Controversial opinions
Let me put a few pennies into the ideas here... Inserters Instead of having inserters chase items, have the inserter arm "ambush" items. It sits between the two lanes, and "catches" the item as it comes along. This keeps inserters from chasing items, and allows even burners to gr...
- Sat Aug 03, 2019 3:26 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 54449
Re: Friday Facts #306 - Experimental Demo
One quick nitpick: In the evacuation stage it asks me to pick things up. But I'd already picked up everything I wanted in the previous step. If there is nothing left to take, the quest should auto complete. Ill look into it. I did the same thing. Game: "Prepare to evacuate" Me: " Pac...
- Fri Aug 02, 2019 11:14 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 54449
Re: Friday Facts #306 - Experimental Demo
Oh, almost forgot to mention. The bounding boxes for the diagonal cliff edges are too big. If you look at my save, you'll see places where I had to move belts 1 tile over because I thought they would build across visually, but apparently I can't squeeze a belt in with a couple pixels between it and ...
- Fri Aug 02, 2019 11:06 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 54449
Re: Friday Facts #306 - Experimental Demo
So, I played through the intro once again. Cleared the map of biters eventually. I see they spawn in on the left constantly as well. Nice easter eggs in the map. Oh, and why should I build walls when I can just make walls with buildings? Dragon's Teeth Furnaces works better, because I don't have to ...
- Mon Aug 07, 2017 5:29 am
- Forum: Multiplayer
- Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 143287
Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017
Harryh24, decon planner'ed the whole map
- Sun Aug 06, 2017 4:22 am
- Forum: Multiplayer
- Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 143287
Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017
Anaxes now. Seems someone is really insistent on griefing my server. Well, then.
- Wed Aug 02, 2017 3:12 am
- Forum: Multiplayer
- Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 143287
Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017
thymensewuster is next on the chopping block
- Fri Jul 14, 2017 1:51 am
- Forum: Multiplayer
- Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 143287
Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017
Another Nuke Happy party crasher by the name of Mr_Wardy
- Thu Jun 29, 2017 7:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.25] Desync loop
- Replies: 6
- Views: 3149
Re: [0.15.25] Desync loop
Same here. Happens when I request items in the Logistics to me.
- Sun Jun 18, 2017 9:07 pm
- Forum: Multiplayer
- Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 143287
Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017
Possible griefer... Executor013016
Killed himself many times in the server log, base has multiple Nuke craters in all of its important infrastructure. Clearly not an accident.
Killed himself many times in the server log, base has multiple Nuke craters in all of its important infrastructure. Clearly not an accident.
- Wed Jun 14, 2017 4:28 pm
- Forum: Not a bug
- Topic: [0.15.19] Multiplayer - Trains drive past station to stop at
- Replies: 8
- Views: 2860
Re: [0.15.19] Multiplayer - Trains drive past station to stop at
It should simply pull forward to the stop ahead when it does. It does not.
- Wed Jun 14, 2017 4:04 am
- Forum: Not a bug
- Topic: [0.15.19] Multiplayer - Trains drive past station to stop at
- Replies: 8
- Views: 2860
Re: [0.15.19] Multiplayer - Trains drive past station to stop at
Here is the Problem Trains BPB. It has the complete test loop and the individual sections. 0eNrtnUtvHEmWpf+KwNU0ICbs/chFr2c2M4Wq2jUSAiVFKomiSDVJabrQ0H+fCDIi6Iy0Y3aOu0dmDaBNZSlT9sV1e5vdc6/998X7m6+bL/fXt4/v3t/d/ePi5/9++TcPFz//x+SPu/92/eHu9vlfP1x/ur262f27x39+2Vz8fHH9uPl88fbi9urz7k+P91fXt5cPj3dfLr6/vbi+...
- Wed Jun 14, 2017 3:43 am
- Forum: Not a bug
- Topic: [0.15.19] Multiplayer - Trains drive past station to stop at
- Replies: 8
- Views: 2860
Re: [0.15.19] Multiplayer - Trains drive past station to stop at
I will do one better. Here is a sandbox save, distilled down to a miniature version of the train system, that has this happening at least once. Watch for a train leaving the Base stations with cargo.
Edit: updated save with red herrings removed
Edit: updated save with red herrings removed
- Mon Jun 12, 2017 6:53 pm
- Forum: Not a bug
- Topic: [0.15.19] Multiplayer - Trains drive past station to stop at
- Replies: 8
- Views: 2860
Re: [0.15.19] Multiplayer - Trains drive past station to stop at
The stations are laid out like this: ==First Station=== Signal ==== Second Station === Signal === <<< === Travel Direction <<< === Holding Stations === The second station is disabled if there is nothing occupying the first station (using signals to do so). The stations have the same name, so if the ...
- Mon Jun 12, 2017 2:51 am
- Forum: Not a bug
- Topic: [0.15.19] Multiplayer - Trains drive past station to stop at
- Replies: 8
- Views: 2860
[0.15.19] Multiplayer - Trains drive past station to stop at
Okay, this is a bit of a weird one. I have this multiplayer server (linux64-headless), and I'm running a Rail World. On it, is a multi-stop station, rigged with circuits for priority. What happens is sometimes a train will drive past the next station and run another loop just to return to that stati...
- Fri Mar 24, 2017 4:55 am
- Forum: Ideas and Suggestions
- Topic: Fluid Handling: Push / Flush Different Fluids Possible?
- Replies: 1
- Views: 848
Fluid Handling: Push / Flush Different Fluids Possible?
Okay, so, I was connecting water pipes when I accidentally connected lubricant instead. So I put a tank at the end to collect the lube, and then I pumped into the tank, and ran around a lot trying to get that 0.0 lube out of a few straggling pipes, including tearing up completely and rebuilding seve...
- Tue Mar 21, 2017 5:23 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 111069
Re: [linux] Dedicated server init script
What's the deal with the ../../ in the path configs? Isthere a reason this is there?
- Fri Oct 07, 2016 7:58 pm
- Forum: News
- Topic: Friday facts #158 - The end of the 32 bit era
- Replies: 132
- Views: 58200
Re: Friday facts #158 - The end of the 32 bit era
About 64-bit Support What computers can't support 64-bit? Pentium 4 Northwood computers and older (Socket 478, DDR 1 RAM) AMD Athlon XP computers and older (Socket 462, DDR 1 RAM) Intel Pentium M (predecessor to the Intel Core Series) VIA C7-M and Cyrix knockoff CPUs (seriously, those could barely e...
- Thu Sep 08, 2016 8:07 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 137184
Re: [0.13.x] Bob's Mods: General Discussion
How does one load a rail tanker?
- Wed Sep 07, 2016 3:31 am
- Forum: Balancing
- Topic: Train is too vulnerable versus green alien(Big problem!)
- Replies: 22
- Views: 9344
Re: Train is too vulnerable versus green alien(Big problem!)
That's like Starship Troopers level of bugs there