Space Platforms get very slow to build constructions when they get big. Take a look at my Fusion Cube for what I mean.
Also, a blueprint is attached for Fusion Cube if you want to build one in a sandbox.
Search found 42 matches
- Sat Jan 11, 2025 9:30 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 423
- Views: 289399
- Sun Nov 17, 2024 5:04 pm
- Forum: Gameplay Help
- Topic: On the survivability of Biters in Space Age
- Replies: 3
- Views: 952
On the survivability of Biters in Space Age
So, I recently found out that biters can hatch in space. I also recently found out that biters hatching in space means they destroy the spaceship. Wondering why they didn't immediately die due to being, well, in space, I went and dropped a few eggs down on Vulcanus.
Biters seem perfectly fine with ...
Biters seem perfectly fine with ...
- Fri Oct 18, 2024 5:11 pm
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 32181
Re: Friday Facts #433 - Liftoff Initiated
When the Factorio player becomes a NecramechGewaltSam wrote: Fri Oct 18, 2024 11:29 am I want this in my life so, so much! One metal sarcophagus please, and I sure hope it has this new car smell!
- Fri Oct 11, 2024 6:04 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 45203
Re: Friday Facts #432 - Aquilo
Nice
...though I was hoping the railgun would make more of a thunderous lightning-powered bang:
https://www.youtube.com/watch?v=G8Uv1-CCY80
I expect someone will make that a mod
...though I was hoping the railgun would make more of a thunderous lightning-powered bang:
https://www.youtube.com/watch?v=G8Uv1-CCY80
I expect someone will make that a mod
- Sat Sep 28, 2024 5:12 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 53306
Re: Friday Facts #430 - Drowning in Fluids
Nice, now do heatpipes!
- Sat Jul 27, 2024 3:20 am
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 25423
Re: Friday Facts #421 - Optimizations 2.0
Okay, so the thing you all did with fluid pipes in the previous FFF - can you do that with heatpipes?
Me want glorious nuclear fission reactor with good cpu that doesn't have the janky old pipe-like black magic physics
Me want glorious nuclear fission reactor with good cpu that doesn't have the janky old pipe-like black magic physics
- Fri Jul 19, 2024 7:12 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 29300
Re: Friday Facts #420 - Fusion Reactor
On steam and temps
It would be interesting to see:
Closed-Loop Steam Turbines
Radiators
The current problem it looks like with spaceships and nuclear reactors is that the way steam generation works, it's an open cycle system. The generators vent steam when they make power. If there was a way to ...
It would be interesting to see:
Closed-Loop Steam Turbines
Radiators
The current problem it looks like with spaceships and nuclear reactors is that the way steam generation works, it's an open cycle system. The generators vent steam when they make power. If there was a way to ...
- Sat Jun 22, 2024 7:02 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 91782
Re: Friday Facts #416 - Fluids 2.0
Okay, you know what? I like the idea of simplifying this... and why?
UPS
I know some of you don't care about UPS... but listen, not everyone that plays this game is running on a Ryzen X3D or an Intel i9-13k or whatever.
One of the big dissappoints I've had over time is how servers always switch ...
UPS
I know some of you don't care about UPS... but listen, not everyone that plays this game is running on a Ryzen X3D or an Intel i9-13k or whatever.
One of the big dissappoints I've had over time is how servers always switch ...
- Fri Jun 21, 2024 5:04 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 91782
Re: Friday Facts #416 - Fluids 2.0
FINALLY
I've been waiting for this ever since pipes were earmarked to be improved post-1.0
As for everyone here that somehow prefers the old system to the new one, I only have this to say:
I've been waiting for this ever since pipes were earmarked to be improved post-1.0
As for everyone here that somehow prefers the old system to the new one, I only have this to say:
- Sat Jun 15, 2024 5:29 am
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 21671
Re: Friday Facts #415 - Fix, Improve, Optimize
Excellent!
Now do pipes!
Now do pipes!
- Sat Jun 08, 2024 3:47 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 77307
Re: Friday Facts #414 - Spoils of Agriculture
I'm so hyped with this update !! I already see myself angrily alt+f4 the game because I couldn't figure the correct ratios to avoid spoils then get back at the game 5 minutes after because i'm already addicted :mrgreen:
Oh no. I can already see a mod that makes everything spoilable ...
- Sat Jun 08, 2024 3:42 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 77307
Re: Friday Facts #414 - Spoils of Agriculture
I was surprised that mashing fruits only yields solid products, rather than any liquid juice. I figure fluids don't play well with the new spoilage system, but everything about Gleba screams to be covered in a mass of labyrinthine pipes! The biochambers especially seem kin to the chemical plants ...
- Sat Aug 24, 2019 9:07 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 146507
Re: Friday Facts #309 - Controversial opinions
Let me put a few pennies into the ideas here...
Inserters
Instead of having inserters chase items, have the inserter arm "ambush" items. It sits between the two lanes, and "catches" the item as it comes along. This keeps inserters from chasing items, and allows even burners to grab items on a blue ...
Inserters
Instead of having inserters chase items, have the inserter arm "ambush" items. It sits between the two lanes, and "catches" the item as it comes along. This keeps inserters from chasing items, and allows even burners to grab items on a blue ...
- Sat Aug 03, 2019 3:26 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 71299
Re: Friday Facts #306 - Experimental Demo
One quick nitpick: In the evacuation stage it asks me to pick things up. But I'd already picked up everything I wanted in the previous step.
If there is nothing left to take, the quest should auto complete. Ill look into it.
I did the same thing.
Game: "Prepare to evacuate"
Me: " Packin ...
- Fri Aug 02, 2019 11:14 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 71299
Re: Friday Facts #306 - Experimental Demo
Oh, almost forgot to mention. The bounding boxes for the diagonal cliff edges are too big. If you look at my save, you'll see places where I had to move belts 1 tile over because I thought they would build across visually, but apparently I can't squeeze a belt in with a couple pixels between it and ...
- Fri Aug 02, 2019 11:06 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 71299
Re: Friday Facts #306 - Experimental Demo
So, I played through the intro once again. Cleared the map of biters eventually. I see they spawn in on the left constantly as well.
Nice easter eggs in the map.
Oh, and why should I build walls when I can just make walls with buildings? Dragon's Teeth Furnaces works better, because I don't have ...
Nice easter eggs in the map.
Oh, and why should I build walls when I can just make walls with buildings? Dragon's Teeth Furnaces works better, because I don't have ...
- Mon Aug 07, 2017 5:29 am
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 237
- Views: 178741
Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017
Harryh24, decon planner'ed the whole map
- Sun Aug 06, 2017 4:22 am
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 237
- Views: 178741
Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017
Anaxes now. Seems someone is really insistent on griefing my server. Well, then.
- Wed Aug 02, 2017 3:12 am
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 237
- Views: 178741
Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017
thymensewuster is next on the chopping block
- Fri Jul 14, 2017 1:51 am
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 237
- Views: 178741
Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017
Another Nuke Happy party crasher by the name of Mr_Wardy