Search found 5 matches

by GalegO
Fri Jun 28, 2024 2:38 pm
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 33777

Re: Friday Facts #417 - Space Age development

Hi, I have a doubt, I realy don't remember if it was said or not on some FFF.

I know on some FFF said the SE will be more like a mod and you can play the base game or the SE, but the QOL and other things will be on the 2.0 base game to improve the game quality.

My doubt is: For the 2.0 base game ...
by GalegO
Fri Mar 22, 2024 9:07 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 132
Views: 38920

Re: Friday Facts #403 - Train stops 2.0





- Increase the number of the Positions (white brackets);


There's a setting in game for this.


Yes but limited, sometimes more than it shows at max settings

This can also be configured through settings. :)


Didn't know about that. It shows it is a needed QOL and the change will be ...
by GalegO
Fri Mar 22, 2024 8:25 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 132
Views: 38920

Re: Friday Facts #403 - Train stops 2.0

FuryoftheStars wrote: Fri Mar 22, 2024 4:26 pm
GalegO wrote: Fri Mar 22, 2024 4:25 pm - Increase the number of the Positions (white brackets);
There's a setting in game for this.
Yes but limited, sometimes more than it shows at max settings
by GalegO
Fri Mar 22, 2024 4:25 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 132
Views: 38920

Re: Friday Facts #403 - Train stops 2.0

Taking the opportunity of Train Station subject, I have two Small QOL request.

- Increase the number of the Positions (white brackets);
- Inform the number inside it, so we don't need to manually count them to place the trains.

Thank you!
by GalegO
Fri Sep 29, 2023 4:41 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 130940

Re: Friday Facts #378 - Trains on another level

Hi all,

I generally post on reddit, just a suggestion because this post made my day.

Make tunnels available in a simple way, similar to the underground belts: you have an entrance and an exit with limited length without turns. If the locomotive runs out fuel, make it stop right after the tunnel ...

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