Hi, I have a doubt, I realy don't remember if it was said or not on some FFF.
I know on some FFF said the SE will be more like a mod and you can play the base game or the SE, but the QOL and other things will be on the 2.0 base game to improve the game quality.
My doubt is: For the 2.0 base game ...
Search found 5 matches
- Fri Jun 28, 2024 2:38 pm
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 33777
- Fri Mar 22, 2024 9:07 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 38920
Re: Friday Facts #403 - Train stops 2.0
- Increase the number of the Positions (white brackets);
There's a setting in game for this.
Yes but limited, sometimes more than it shows at max settings
This can also be configured through settings. :)
Didn't know about that. It shows it is a needed QOL and the change will be ...
- Fri Mar 22, 2024 8:25 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 38920
Re: Friday Facts #403 - Train stops 2.0
Yes but limited, sometimes more than it shows at max settings
- Fri Mar 22, 2024 4:25 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 38920
Re: Friday Facts #403 - Train stops 2.0
Taking the opportunity of Train Station subject, I have two Small QOL request.
- Increase the number of the Positions (white brackets);
- Inform the number inside it, so we don't need to manually count them to place the trains.
Thank you!
- Increase the number of the Positions (white brackets);
- Inform the number inside it, so we don't need to manually count them to place the trains.
Thank you!
- Fri Sep 29, 2023 4:41 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 130940
Re: Friday Facts #378 - Trains on another level
Hi all,
I generally post on reddit, just a suggestion because this post made my day.
Make tunnels available in a simple way, similar to the underground belts: you have an entrance and an exit with limited length without turns. If the locomotive runs out fuel, make it stop right after the tunnel ...
I generally post on reddit, just a suggestion because this post made my day.
Make tunnels available in a simple way, similar to the underground belts: you have an entrance and an exit with limited length without turns. If the locomotive runs out fuel, make it stop right after the tunnel ...