Search found 7 matches
- Sat Apr 06, 2024 7:47 am
- Forum: This Forum
- Topic: IP based forum lag
- Replies: 6
- Views: 2596
Re: IP based forum lag
Everything is fine now. Thanks.
- Fri Apr 05, 2024 9:45 pm
- Forum: This Forum
- Topic: IP based forum lag
- Replies: 6
- Views: 2596
IP based forum lag
I have a technical issue with the forum and the web site.
When I try to load it from my core IP, the main page of factorio.com loads very slowly. The forum and pictures from cdn.factorio.com don't load at all.
If I visit the site via VPN or Tor, everything is fine.
My core IP is 185.23.230.x. The ...
When I try to load it from my core IP, the main page of factorio.com loads very slowly. The forum and pictures from cdn.factorio.com don't load at all.
If I visit the site via VPN or Tor, everything is fine.
My core IP is 185.23.230.x. The ...
- Thu Sep 28, 2023 9:30 am
- Forum: Balancing
- Topic: Ammo rebalance
- Replies: 21
- Views: 7829
Re: Ammo rebalance
As you screenshot demonstrate you will have a additional cost of replacing the gun turrets with yellow ammo.
Yes, but the conclusion about total cost is the same.
An average attack for that test case had about 150 blue spitters, 120 blue biters, 75 green spitters, 90 green biters. This is 457k ...
- Wed Sep 27, 2023 8:09 pm
- Forum: Balancing
- Topic: Ammo rebalance
- Replies: 21
- Views: 7829
Re: Ammo rebalance
I'm not forced. It was a half-assed example for the sake of an argument "DPS isn't an issue".Qon wrote: Wed Sep 27, 2023 3:59 pm You are forced to use that many turrets because you use yellow ammo.
My usual perimeter is (I think) a typical DW double turret row with flamers.
- Wed Sep 27, 2023 11:50 am
- Forum: Balancing
- Topic: Ammo rebalance
- Replies: 21
- Views: 7829
Re: Ammo rebalance
Same thing with belts : 3 yellow belts are WAY cheaper than 3 blue belts, but have the same added throughput.
I'm expecting the same kind of trade offs with ammo.
I feel like that should be the tradeoff, no?
There's no tradeoff, because DPS isn't an issue.
How many turrets can hit one ...
- Tue Sep 26, 2023 4:31 pm
- Forum: Balancing
- Topic: Ammo rebalance
- Replies: 21
- Views: 7829
Re: Ammo rebalance
I can't figure out the way you calculated your stuff. I did a sanity check, and things don't seem to match.
So if your calculations are based on turrets, 1st column of yellow magazine, the cost to kill should reach its minimal value at the 4th upgrade (and 7th if you're calculating with handled ...
- Sun Sep 24, 2023 5:34 pm
- Forum: Balancing
- Topic: Ammo rebalance
- Replies: 21
- Views: 7829
Ammo rebalance
I want to add 2c on defence economics. Hopefully, it might be useful for the expansion.
tl;dr Now Yellow-Red-Green ammo deal 5-8-24 damage. I believe, altering them to 4-10-28 would be better for game balance.
I believe that damage economics is important, especially for combat oriented plays (DW ...
tl;dr Now Yellow-Red-Green ammo deal 5-8-24 damage. I believe, altering them to 4-10-28 would be better for game balance.
I believe that damage economics is important, especially for combat oriented plays (DW ...