Search found 15 matches
- Tue Dec 24, 2024 8:34 pm
- Forum: General discussion
- Topic: My feedback about Space Age
- Replies: 21
- Views: 2394
Re: My feedback about Space Age
For example, suppose a facility produces five different grades of tungsten ore. We have two consumers: “Tungsten carbide” and “Tungsten plate”. After some time, we accumulate enough legendary-grade ore for just one train. How do we balance that ore among all the consumers? And how can we scale ...
- Tue Dec 24, 2024 7:40 pm
- Forum: General discussion
- Topic: My feedback about Space Age
- Replies: 21
- Views: 2394
Re: My feedback about Space Age
Does no one realize that the real issue isn’t the technical side of handling spoiling items? The real problem is that the most efficient way to use Gleba packs right now is to log into the game every hour, day and night.
I don't understand this, you only need to log to queue another research ...
- Tue Dec 24, 2024 7:30 pm
- Forum: General discussion
- Topic: My feedback about Space Age
- Replies: 21
- Views: 2394
Re: My feedback about Space Age
However, this doesn’t address the issue of how to fairly distribute rare resources among different consumers. Rare resources will always go to the closest consumer. On Nauvis (where I have 3,000 trains), I’ve implemented a balancer where trains wait at unloading stations. But with the depot ...
- Tue Dec 24, 2024 7:19 pm
- Forum: General discussion
- Topic: My feedback about Space Age
- Replies: 21
- Views: 2394
Re: My feedback about Space Age
On the scale of going AFK for a week, I'd lose about 99% of the Gleba packs to spoilage. Even briefly logging in would reduce that loss to virtually zero. It feels like the kind of pressure you'd get from a hardcore online game, and I don't want that.
I don't get how it works with the later ...
- Tue Dec 24, 2024 7:08 pm
- Forum: General discussion
- Topic: My feedback about Space Age
- Replies: 21
- Views: 2394
Re: My feedback about Space Age
The problem is that we can’t transmit two different signals via radar
You totally can send an arbitrary amount of differnt signals via radar. For simplicity, you could send signal A, if the tick is odd and B, if the tick is even using one control signal (ie a virtual signal not in use) to ...
- Tue Dec 24, 2024 6:59 pm
- Forum: General discussion
- Topic: My feedback about Space Age
- Replies: 21
- Views: 2394
Re: My feedback about Space Age
I think you are making Gleba a bigger problem than it actually is. My research array is set to only insert packs when they are needed, but even if research is not using a bio-pack from Gleba and it spoils in a Biolab, I have an inserter to remove it, put it in a logistics chest, and have a bot ...
- Sun Dec 22, 2024 10:28 pm
- Forum: General discussion
- Topic: My feedback about Space Age
- Replies: 21
- Views: 2394
Re: My feedback about Space Age
Different question about your base: you said in the OP that upon installing Space Age your base ran at 6 UPS. What was the UPS of your massive base before Space Age?
That’s a minor translation inaccuracy. I took about a year-long break, and from what I recall, the UPS was around 6 both before ...
- Sun Dec 22, 2024 10:09 pm
- Forum: General discussion
- Topic: My feedback about Space Age
- Replies: 21
- Views: 2394
Re: My feedback about Space Age
Banks do spoil, yes, and they are infinite, yes. They’re always in the labs, ready to be used, yes. The problem is that I know if I open the game every hour for just a few seconds to switch research, I can save a huge number of packs from spoiling. Then 10 minutes later, I’d switch back to the ...
- Sun Dec 22, 2024 9:41 pm
- Forum: General discussion
- Topic: My feedback about Space Age
- Replies: 21
- Views: 2394
Re: My feedback about Space Age
I'll try to explain it in simple terms. My Gleba packs are regularly delivered to Nauvis, where they're evenly distributed among the labs. If any of them spoil at any step, it's all handled correctly. That's not really the issue. The problem is that I have to manually switch research every hour (or ...
- Sun Dec 22, 2024 8:44 pm
- Forum: General discussion
- Topic: My feedback about Space Age
- Replies: 21
- Views: 2394
My feedback about Space Age
Feedback on Factorio: Space Age and Suggestions for Hi-End Content
1. Introduction
I want to express my gratitude to the developers for an amazing game. I really enjoyed playing and exploring it. I finished the game recently, but I started back in 2019 and have logged nearly 13,000 hours. I ...
1. Introduction
I want to express my gratitude to the developers for an amazing game. I really enjoyed playing and exploring it. I finished the game recently, but I started back in 2019 and have logged nearly 13,000 hours. I ...
- Wed Oct 18, 2023 4:46 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Giga-factory v1.0 (screenshots 1.2 Gb ! )
- Replies: 7
- Views: 7361
Re: Giga-factory v1.0 (screenshots 1.2 Gb ! )
Thank you for your responses.
On such a large factory, it's pointless to move around on foot, except within the area where new workshops are being created. Even there, it makes sense to move around using a spidertron.
I'm currently running an experiment—I've paused research and almost doubled the ...
On such a large factory, it's pointless to move around on foot, except within the area where new workshops are being created. Even there, it makes sense to move around using a spidertron.
I'm currently running an experiment—I've paused research and almost doubled the ...
- Sun Oct 08, 2023 8:32 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Giga-factory v1.0 (screenshots 1.2 Gb ! )
- Replies: 7
- Views: 7361
Re: Giga-factory v1.0 (screenshots 1.2 Gb ! )
Thank you
So much work has been done, I wonder who is interested
Thanks for the feedback, I'll be patient and wait a week
So much work has been done, I wonder who is interested
Thanks for the feedback, I'll be patient and wait a week

- Sun Oct 08, 2023 1:51 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Giga-factory v1.0 (screenshots 1.2 Gb ! )
- Replies: 7
- Views: 7361
Re: Giga-factory v1.0 (screenshots 1.2 Gb ! )
Is anyone post something? 

- Fri Oct 06, 2023 3:44 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Giga-factory v1.0 (screenshots 1.2 Gb ! )
- Replies: 7
- Views: 7361
Re: Giga-factory v1.0 (screenshots 1.2 Gb ! )
------ Petroleum products ------
What should the entire petroleum products production system look like within the concept of this plant?
Gas consumers: sulfur, plastic
Diesel consumers: rocket fuel
Fuel oil consumers: lubricant
Lubricant is needed in very small quantities for electric motors.
We ...
What should the entire petroleum products production system look like within the concept of this plant?
Gas consumers: sulfur, plastic
Diesel consumers: rocket fuel
Fuel oil consumers: lubricant
Lubricant is needed in very small quantities for electric motors.
We ...
- Fri Oct 06, 2023 3:40 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Giga-factory v1.0 (screenshots 1.2 Gb ! )
- Replies: 7
- Views: 7361
Giga-factory v1.0 (screenshots 1.2 Gb ! )
Hello everyone, I've played Factorio for 10,000 hours according to the Steam. Of course, this is not all gaming time, it’s just that the computer is turned on.
I want to share all the blueprints that I have, but keep GameSave to myself. However, I can show you in the screenshots what my factory ...
I want to share all the blueprints that I have, but keep GameSave to myself. However, I can show you in the screenshots what my factory ...