Search found 31 matches

by Erkigmo
Tue Oct 22, 2024 5:15 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 359734

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

The goal I have for PyCoalTBaA is to get it working with 2.0 within a week of AB updating to 2.0.
by Erkigmo
Sun Jun 23, 2024 9:45 pm
Forum: Minor issues
Topic: [1.1.09] Vertical line on landfill ghost depending on zoom
Replies: 3
Views: 597

Re: [1.1.09] Line Appearing On Unbuilt Landfill

The bots built enough for me to see that the the line does not appear on built landfill. The line also only appears with when with a larger zoom
by Erkigmo
Sun Jun 23, 2024 9:43 pm
Forum: Minor issues
Topic: [1.1.09] Vertical line on landfill ghost depending on zoom
Replies: 3
Views: 597

Re: [1.1.09] Line Appearing On Unbuilt Landfill

Here's the log and the save file:
by Erkigmo
Sun Jun 23, 2024 9:33 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 359734

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

I have been pretty busy as of late, so I have not gotten the chance to work on PyCoalTBaA in a while. Hopefully I will be able to work on it soon.
by Erkigmo
Sun Jun 23, 2024 9:31 pm
Forum: Minor issues
Topic: [1.1.09] Vertical line on landfill ghost depending on zoom
Replies: 3
Views: 597

[1.1.09] Vertical line on landfill ghost depending on zoom

I noticed that there was a line on some unbuilt landfill I had instructed the bots to build. The line is not on a chunck border.
pics
by Erkigmo
Sun Jun 09, 2024 4:55 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 359734

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Jackiechen_2005 wrote: Sun Jun 09, 2024 2:57 pm 2、When the AAI Industrial and BOB mods are enabled, the game will report an error showing burner lab.
PyCoalTBaA is not currently compatible with AAI; trying to make just Py and AB compatible with each other first.
by Erkigmo
Tue May 21, 2024 2:13 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 359734

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

The steel recipe should be fixed now.
by Erkigmo
Tue May 07, 2024 4:40 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 359734

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

That's weird. The steel plate recipe should be unlocked in the 'Steel Processing' tech. Are all your mods up to date?
by Erkigmo
Mon Mar 04, 2024 4:24 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 359734

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

PyCoalTBaA is currently not compatible with AAI
by Erkigmo
Tue Jan 30, 2024 8:42 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 359734

Re: Powered rails


But i'm a little confused how this showing of mods is supposed to be "read"? The item says Bio industries -> combat mechanics overhaul but the recipe is Bio industries -> angel's refining -> pyanodons post processing -> Pyanodons post processing touched by an angel

That means that bioindustries ...
by Erkigmo
Tue Jan 30, 2024 4:02 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 359734

Re: Crawler construction vehicle fuel and vehicle grid fuel


And i was skimming through the recipe book and found that i can make "powered rails" that transmit power by only using 4 copper wires as ingredients to produce 2 powered rails. I would believe that a logical recipe would be 2x rails + 4 copper wires = 2 powered rails. Or something like that ...
by Erkigmo
Sun Jan 28, 2024 6:52 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 359734

Re: Ores and aluminium.



And I noticed that there is no recipe anywhere to smelt regular aluminium ore, i still had a pretty simple early setup for that, that stopped working because it mines the wrong aluminium ore. Could this be because this aluminium ore shouldn't actually exists? (this is an old ore patch) Kind of ...
by Erkigmo
Sun Jan 28, 2024 4:55 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 359734

Re: Ores and aluminium.


Sorry for spamming here or what you'd call it, the intention is not to force you to help me with things that is offtopic to your modfix, but it's hard for me to know if it's something related or not. But i would be very happy if you'd help me anyway but i respect if you decline.


It's fine. If ...
by Erkigmo
Sun Jan 28, 2024 3:10 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 359734

Re: Ores and aluminium.


And I noticed that there is no recipe anywhere to smelt regular aluminium ore, i still had a pretty simple early setup for that, that stopped working because it mines the wrong aluminium ore. Could this be because this aluminium ore shouldn't actually exists? (this is an old ore patch) Kind of ...
by Erkigmo
Sat Jan 27, 2024 8:54 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 359734

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Wood now burns, and the boiler/engine ratio has been changed to match Py's.
by Erkigmo
Sat Jan 27, 2024 12:27 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 359734

Re: OP Coal briquettes


Another thing is when i loaded my old save I can remember i had one boiler connected to 2 steam engines, but now vanilla boiler outputs 7.5 steam/sec and vanilla steam engine needs 15/sec to produce 7.3 MW, and bob's mk2 boiler produces 5.7 steam/sec and MK2 steam engine consumes 30/sec and ...
by Erkigmo
Fri Jan 26, 2024 8:21 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 359734

Re: OP Coal briquettes

phooenix wrote: Fri Jan 26, 2024 8:17 pm I guess bobs stuff is not covered in your compilation fix so i'll manage, there are tonnes of other options.
PyCoalTBaA actually does fix Bob's stuff. Thanks for letting me know about how good it is, will make the recipes more expensive.
by Erkigmo
Thu Jan 25, 2024 10:23 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 359734

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

hoho wrote: Tue Jan 23, 2024 7:09 pm Reading the code it looks like it presumes angel's is always available, though it isn't set as a required mod.
Yep, forgot to have it check if angel's was off. It is fixed now.
by Erkigmo
Thu Jan 25, 2024 8:44 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 359734

Re: 3 different types of naphta

phooenix wrote: Thu Jan 25, 2024 12:17 am Are there supposed to be three different types of naphta?
There's a difference between naphtha and naphthalene oil. However, you are right that Angel's naphtha and Py's naphtha were not merged. This has been fixed in dev.
by Erkigmo
Wed Jan 24, 2024 8:38 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 359734

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

hoho wrote: Tue Jan 23, 2024 7:09 pm Is this supposed to function with full py + omni and no angel's?
Yes, I messed up (oops). However, PyCoalTBaA currently does not do anything with Omni.

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