Search found 4 matches

by Glsl2
Sat Nov 04, 2023 2:04 am
Forum: Modding help
Topic: Allow beacons-like machine to give an effect without any modules in it to surrounding machines
Replies: 6
Views: 1077

Re: Allow beacons-like machine to give an effect without any modules in it to surrounding machines

Erm. While trying to place a machine that creates the invisible entity I got a crash. It's not very descriptive, it says something is wrong with the fluid box, "requestedCount <= prototypes.size() was not true." I have attached the log file below. I assume something is wrong with my fluid ...
by Glsl2
Fri Nov 03, 2023 6:27 pm
Forum: Modding help
Topic: Allow beacons-like machine to give an effect without any modules in it to surrounding machines
Replies: 6
Views: 1077

Re: Allow beacons-like machine to give an effect without any modules in it to surrounding machines

Can you advise me on how to do this. I have limited experience with the control.lua file.

So after a bit of trial and error I have figured out how to create an invisible entity at the location of the visible entity. How do I use the visible entity to configure the invisible entity?
by Glsl2
Fri Nov 03, 2023 10:06 am
Forum: Modding help
Topic: Allow beacons-like machine to give an effect without any modules in it to surrounding machines
Replies: 6
Views: 1077

Re: Allow beacons-like machine to give an effect without any modules in it to surrounding machines

I see. But how do I attach a invisible entity to the visible entity? Is it done in the control.lua file?
by Glsl2
Fri Nov 03, 2023 2:13 am
Forum: Modding help
Topic: Allow beacons-like machine to give an effect without any modules in it to surrounding machines
Replies: 6
Views: 1077

Allow beacons-like machine to give an effect without any modules in it to surrounding machines

Hello everyone, I am trying to experiment with an idea I had for a mod. In the mod, I want a beacon-like device to give a slowdown effect (negative speed) to machines around it. Another specification I have is that the machine must have no module slots. After looking through the documentation I cann...

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