Search found 12 matches

by Ghulmeister
Fri Oct 04, 2024 3:44 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 45964

Re: Friday Facts #431 - Gleba & Captivity

I love you guys, i love this game.
my vacation is set for the games release, though i am sadly losing the weekend where i will just be sitting at home and staring at the clock for 48 hours(or even more since release will probably be around noon in europe?)

anyways the wait for 2.0 will soon be over ...
by Ghulmeister
Sat Aug 17, 2024 5:50 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 55605

Re: Friday Facts #424 - Gleba Pentapod Enemies

[Moderated by Koub : don't dismiss others' issues just because yours are manageable please.]
by Ghulmeister
Fri Jun 21, 2024 3:48 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 124181

Re: Friday Facts #416 - Fluids 2.0

i canot express, in any humanly available words, how much i have been anticipating this FFF post. thank you for finally giving up on the (badly) simulated realism of fluids.
lets be real, conveyorbelts have never been realistic at all, carrying up to 8 buildings with a size of 3x3 on a 1x1 size tile ...
by Ghulmeister
Sun Jun 09, 2024 6:04 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 96691

Re: Friday Facts #414 - Spoils of Agriculture

thats an interesting take on the farming mechanic. i guess its better to have a harvester harvest plants in the "wild", compared to having a farm as a building, because the scale of the plants in the farm would not match their counterparts in the wild(unless the farmbuilding was huge).
the spoilage ...
by Ghulmeister
Fri May 31, 2024 4:20 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 122
Views: 37916

Re: Friday Facts #413 - Gleba

i cant wait to utterly ruin the entire ecosystem of this lush green planet!
by Ghulmeister
Fri May 10, 2024 11:33 am
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 32846

Re: Friday Facts #410 - Rocket turret & Target priorities

JackTheSpades wrote: Fri May 10, 2024 11:30 am With turrets and artillery in the circuit network, all that is left is being able to send target coordinates to a artillery unit. Why? No idea but it could be fun :P
like, when a miner has stopped working, due to lack of ore, you can just shoot it into oblivion with an artillery shell :P
by Ghulmeister
Fri Mar 01, 2024 5:06 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 23904

Re: Friday Facts #400 - Chart search and Pins

this is true quality of life, meant for people who play the game. none of those feels like a feature that was intentionally left out during gamedevelopment, only to implement it later as dlc. truly heartfelt optimizations based on realtime experience gained while playing the game.

kudos guys
by Ghulmeister
Fri Feb 16, 2024 4:12 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 43444

Re: Friday Facts #398 - Fulgora




Oh come on, you're really going to make us wait another week to see what's going on?! Earendel, you TEASE!


That's the trick. They release some vague information, and have us speculate about the implications, and then they scoop up the good ideas and implement them.


all of 2.0 has just ...
by Ghulmeister
Fri Jan 26, 2024 4:17 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 140
Views: 43990

Re: Friday Facts #395 - Generic interrupts and Train stop priority

these are all very good and important quality of life improvements. i am as always in awe at the dedication of the factorio devs.
somehow i get the feeling that factory-like genres tend to be run by a lot more passionate devs than any other genre that i have seen so far.
maybe because they are not ...
by Ghulmeister
Fri Nov 03, 2023 4:11 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 176
Views: 55589

Re: Friday Facts #383 - Super force building

wow i didnt know that i needed this feature, but now that i saw it.... how did i ever do it without it?!
by Ghulmeister
Fri Oct 27, 2023 4:03 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 68357

Re: Friday Facts #382 - Logistic groups

bro i want that building-construction animation everywhere, not just on the platform! its so good looking, feels like im playing old time rts again!!
by Ghulmeister
Sat Sep 16, 2023 7:15 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 109301

Re: Friday Facts #376 - Research and Technology

I am super excited about the quality mechanic and i am definitely going to rush +1 medium electric Poles asap for that sweet both sides of an assembler-reach hehe.
it makes me think that maybe we will be getting "quality"-enemies aswell, depending on difficulty/evolution level etc. imagine a big-ass ...

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