Search found 12 matches
- Fri Oct 04, 2024 3:44 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 32018
Re: Friday Facts #431 - Gleba & Captivity
I love you guys, i love this game. my vacation is set for the games release, though i am sadly losing the weekend where i will just be sitting at home and staring at the clock for 48 hours(or even more since release will probably be around noon in europe?) anyways the wait for 2.0 will soon be over,...
- Sat Aug 17, 2024 5:50 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 35803
Re: Friday Facts #424 - Gleba Pentapod Enemies
[Moderated by Koub : don't dismiss others' issues just because yours are manageable please.]
- Fri Jun 21, 2024 3:48 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 74963
Re: Friday Facts #416 - Fluids 2.0
i canot express, in any humanly available words, how much i have been anticipating this FFF post. thank you for finally giving up on the (badly) simulated realism of fluids. lets be real, conveyorbelts have never been realistic at all, carrying up to 8 buildings with a size of 3x3 on a 1x1 size tile...
- Sun Jun 09, 2024 6:04 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 59378
Re: Friday Facts #414 - Spoils of Agriculture
thats an interesting take on the farming mechanic. i guess its better to have a harvester harvest plants in the "wild", compared to having a farm as a building, because the scale of the plants in the farm would not match their counterparts in the wild(unless the farmbuilding was huge). the...
- Fri May 31, 2024 4:20 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 122
- Views: 28589
Re: Friday Facts #413 - Gleba
i cant wait to utterly ruin the entire ecosystem of this lush green planet!
- Fri May 10, 2024 11:33 am
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 112
- Views: 23981
Re: Friday Facts #410 - Rocket turret & Target priorities
like, when a miner has stopped working, due to lack of ore, you can just shoot it into oblivion with an artillery shellJackTheSpades wrote: βFri May 10, 2024 11:30 am With turrets and artillery in the circuit network, all that is left is being able to send target coordinates to a artillery unit. Why? No idea but it could be fun
- Fri Mar 01, 2024 5:06 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 18044
Re: Friday Facts #400 - Chart search and Pins
this is true quality of life, meant for people who play the game. none of those feels like a feature that was intentionally left out during gamedevelopment, only to implement it later as dlc. truly heartfelt optimizations based on realtime experience gained while playing the game.
kudos guys
kudos guys
- Fri Feb 16, 2024 4:12 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 34192
Re: Friday Facts #398 - Fulgora
Oh come on, you're really going to make us wait another week to see what's going on?! Earendel, you TEASE! That's the trick. They release some vague information, and have us speculate about the implications, and then they scoop up the good ideas and implement them. all of 2.0 has just been a refine...
- Fri Jan 26, 2024 4:17 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 29890
Re: Friday Facts #395 - Generic interrupts and Train stop priority
these are all very good and important quality of life improvements. i am as always in awe at the dedication of the factorio devs. somehow i get the feeling that factory-like genres tend to be run by a lot more passionate devs than any other genre that i have seen so far. maybe because they are not &...
- Fri Nov 03, 2023 4:11 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 174
- Views: 42091
Re: Friday Facts #383 - Super force building
wow i didnt know that i needed this feature, but now that i saw it.... how did i ever do it without it?!
- Fri Oct 27, 2023 4:03 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 50419
Re: Friday Facts #382 - Logistic groups
bro i want that building-construction animation everywhere, not just on the platform! its so good looking, feels like im playing old time rts again!!
- Sat Sep 16, 2023 7:15 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 81612
Re: Friday Facts #376 - Research and Technology
I am super excited about the quality mechanic and i am definitely going to rush +1 medium electric Poles asap for that sweet both sides of an assembler-reach hehe. it makes me think that maybe we will be getting "quality"-enemies aswell, depending on difficulty/evolution level etc. imagine...